@GameDadGrant But that's not how the term is used regularly in other industries! Whenever a new movie remake is announced, for instance, you can be almost certain that it won't have much to do with the original. Very rarely do they try to recreate the old movie frame by frame or anything.
@-JKR-I'll agree with you on the backgrounds and the items, but not the characters
Yeah, Scrooge looks fine, which is what pisses me off so much. If it was ALL as ugly as the backgrounds and those 3D chests or whatever, then meh. But because they clearly put effort into Scrooge it makes the rest look AWFUL. Just completely awful. MAN. That sucks. Why do this halfway? WHY?!?
Like, look at the car at 0:58. WHAT IS THAT. Why would you put a terrible, terrible 3D model next to sprites? WHY? It is AWFUL. And the background at 1:06?! OH MY GOSH MY HEAD IS GOING TO EXPLODE WITH FURY. Look at the gems!!!!!! WERE THEY RENDERED BY A BLIND COMPUTER AND THEN JUST LEFT IN THE GAME?!
Sorry, animation fires me up, and when this stuff happens it makes me cry. If you're going to mix 2D and 3D, do it well or don't do it at all.
hmmm. If they didn't have 3d backgrounds or items in the game....I'm starting to think there wouldn't be much left for wayforward to do haha. The backgrounds would prolly have to be hand drawn by artists from Disney
The 3D and 2D elements don't mix well at all. It looks like Paper Mario -- which is cool in Paper Mario, but in a game based on a fully 2D animated series I think it stands out in the wrong way. I also think the 3D backgrounds make the levels look less atmospheric overall. At least the ones that are on the same general level of depth as the characters.
I know I sound like a bitter and nostalgic old bastard, but there is something to be said for graphical limitations and the way they force you into using your imagination. Take those comparison pics of the Transylvanian Mansion with Scrooge and the mummy, for instance. The NES shot looks like a cold, musty and cramped passage, whereas the new screenshot looks detailed and realistic enough for me to start thinking of the environment as something that doesn't make any logical sense. Who the hell builds a house like that?
You guys seem really hung up on the 3D backgrounds. I didn't look at the demo for that long, but it didn't bother me at all. I was mostly admiring the portraits in the Transylvannia level.
As I said in the other thread, the main issue I had watching someone else play the demo was the constant interruptions by in-game cutscenes. Who gives a crap if Dewey found a map? Having to watch the sprites walk around and having to go through dialogue boxes is really jarring when you've played the original. You CAN skip the scenes, but they still interrupt the flow. I hope there is an option to turn them off entirely. I don't want them to trigger.