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Capcom announces Ducktales Remastered for XBLA, PSN, Wii U from WayFoward
News reported by 
Editor
March 22, 2013, 19:24:36
 
Some interesting news for all you DuckTales fans out there...

OpRainfall said:
Ducktales Remastered was announced by Capcom today at PAX. It’s being developed by WayForward, all the sprites will be hand-drawn and strewn about a 3D world, Disney’s authentic voice-actors will all lend a hand in making this game everything it can be, and the game’s original 8-bit songs are going to be remastered by WayForward’s Jake Kaufman.


Also interesting to note is that the game will feature authentic Disney voice acting...so get ready to hear some new dialogue from Launchpad, Huey, Duey, Luey, and Uncle Scrooge himself.

Headed to XBLA, PSN, and Wii U eShop this summer for $15. Capcom's Ray Jiminez says "It will play just like you remember."

Let's all hope we see a trailer as PAX progresses!!!

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Posted: 03/22/13, 19:24:36  - Edited by 
 on: 03/22/13, 19:27:22    
 
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@GameDadGrant But that's not how the term is used regularly in other industries! Whenever a new movie remake is announced, for instance, you can be almost certain that it won't have much to do with the original. Very rarely do they try to recreate the old movie frame by frame or anything.


Posted by 
 on: 03/25/13, 00:02:38
@Zero

Well, the video game industry and the movie industry are different.


Posted by 
 on: 03/25/13, 00:07:39
True.

But even the name of the game has "remastered" in it! That's how I see it, more of a remastering than a remaking.


Posted by 
 on: 03/25/13, 00:19:21
Probably one of my favorite games ever, and that trailer looks HORRIBLE. Just completely and utterly awful. You know what would have been brilliant?



Boom. Brilliant art style, and completely fits Ducktales. Instead we get art and items that honestly look like a first year 3D animator modeled them. BLECH.

What a shame.


Posted by 
 on: 03/25/13, 00:19:28  - Edited by 
 on: 03/25/13, 00:19:49
@-JKR-I'll agree with you on the backgrounds and the items, but not the characters


Posted by 
 on: 03/25/13, 00:26:29
@Zero

Eh, semantics.

@-JKR-



Posted by 
 on: 03/25/13, 00:28:53  - Edited by 
 on: 03/25/13, 00:37:25
@-JKR-
You must be referring to the backgrounds and such. I agree there.

The characters however look and animate the same as in the TV show.


Posted by 
 on: 03/25/13, 02:51:00
Fuck Capcom.....

....but since Wayforward is making it, I'll probably check it out.


Posted by 
 on: 03/25/13, 02:53:46
Wellsy529 said:
@-JKR-I'll agree with you on the backgrounds and the items, but not the characters

Yeah, Scrooge looks fine, which is what pisses me off so much. If it was ALL as ugly as the backgrounds and those 3D chests or whatever, then meh. But because they clearly put effort into Scrooge it makes the rest look AWFUL. Just completely awful. MAN. That sucks. Why do this halfway? WHY?!?

Like, look at the car at 0:58. WHAT IS THAT. Why would you put a terrible, terrible 3D model next to sprites? WHY? It is AWFUL. And the background at 1:06?! OH MY GOSH MY HEAD IS GOING TO EXPLODE WITH FURY. Look at the gems!!!!!! WERE THEY RENDERED BY A BLIND COMPUTER AND THEN JUST LEFT IN THE GAME?!

Sorry, animation fires me up, and when this stuff happens it makes me cry. If you're going to mix 2D and 3D, do it well or don't do it at all.


Posted by 
 on: 03/25/13, 17:36:41  - Edited by 
 on: 03/25/13, 17:38:52
hmmm. If they didn't have 3d backgrounds or items in the game....I'm starting to think there wouldn't be much left for wayforward to do haha. The backgrounds would prolly have to be hand drawn by artists from Disney


Posted by 
 on: 03/25/13, 17:52:05
Never played the original so I have no nostalgia for this. Looks alright, WayForward involvement has me interested.


Posted by 
 on: 03/25/13, 18:10:26
@Wellsy529

Nah, the guys at WayForward could pull off 2D backgrounds. A Boy and His Blob was stunning, and Mighty Switch Force! Hyper Drive Edition looked gorgeous.

Still, I'm not a huge fan of the 3D backgrounds, but they aren't the worst in the world.


Posted by 
 on: 03/25/13, 18:12:38
BAH GAWD THIS GAME LOOKS AMAZING! DO WANT!







I'm also glad they fixed the coloring for the characters. That always annoyed me as a kid.



Posted by 
 on: 03/25/13, 18:38:15
@-JKR-
Man I love Shake it!, I need to grab another copy because I stipidly sold mine a couple of years ago.

Also, you're on crack concerning Ducktales, it looks fantastic!


Posted by 
 on: 03/25/13, 19:00:54  - Edited by 
 on: 03/25/13, 19:01:28
The 3D and 2D elements don't mix well at all. It looks like Paper Mario -- which is cool in Paper Mario, but in a game based on a fully 2D animated series I think it stands out in the wrong way. I also think the 3D backgrounds make the levels look less atmospheric overall. At least the ones that are on the same general level of depth as the characters.

I know I sound like a bitter and nostalgic old bastard, but there is something to be said for graphical limitations and the way they force you into using your imagination. Take those comparison pics of the Transylvanian Mansion with Scrooge and the mummy, for instance. The NES shot looks like a cold, musty and cramped passage, whereas the new screenshot looks detailed and realistic enough for me to start thinking of the environment as something that doesn't make any logical sense. Who the hell builds a house like that?

Bah! Humbug!


Posted by 
 on: 03/25/13, 19:17:48
for me the world/background isn't horrible, but I would have liked everything cartoon style almost like playing the actual cartoon


Posted by 
 on: 03/25/13, 19:24:53
I dunno, I've always loved the look of flat sprites mixed with 3-D elements. But if they had decided to go with handpainted backgrounds that would have looked awesome too.


Posted by 
 on: 03/25/13, 19:33:38
You guys seem really hung up on the 3D backgrounds. I didn't look at the demo for that long, but it didn't bother me at all. I was mostly admiring the portraits in the Transylvannia level.

As I said in the other thread, the main issue I had watching someone else play the demo was the constant interruptions by in-game cutscenes. Who gives a crap if Dewey found a map? Having to watch the sprites walk around and having to go through dialogue boxes is really jarring when you've played the original. You CAN skip the scenes, but they still interrupt the flow. I hope there is an option to turn them off entirely. I don't want them to trigger.


Posted by 
 on: 03/25/13, 19:38:59
@Guillaume
I don't see what you're talking about in the video?


Posted by 
 on: 03/25/13, 19:43:32
@Wellsy529

I didn't play the demo at PAX myself because the line was stupid long, but I watched someone else play.


Posted by 
 on: 03/25/13, 19:45:30
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