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Nintendo Download for February 28, 2013.
News reported by 
(Editor)
February 28, 2013, 16:34
 
The month of February wraps up with a good week of downloadables from Nintendo on the February 28, 2013 edition of the North American Nintendo Download! The highly anticipated Runner2 arrived on the Wii U eShop on Tuesday, and a demo will be made available today as well. The 3DS eShop gets a demo for next week's Castlevania: Lords of Shadow - Mirror of Fate as well as two new eShop titles and a DSiWare title, and WiiWare finally receives Retro City Rampage with its exclusive mode: ROM City Rampage. Also be sure to check out Fractured Soul for 3DS while it's on sale. There's plenty to see, so be sure to stop by your favorite digital storefront at noon ET to see all of this week's updates!

Wii U eShop
eShop Games
  • BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien - Gaijin Games, $14.99

  • Demos
  • BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien - Gaijin Games

  • 3DS eShop
    eShop Games
  • Coaster Creator 3D - Big John Games, $9.99
  • Mahjong Mysteries: Ancient Athena - cerasus.media, $4.99

  • Demos
  • Castlevania: Lords of Shadow - Mirror of Fate - Konami

  • DSiWare (also available on the 3DS eShop)
  • Easter Eggztravaganza - Microvalue, 500 points/$4.99

  • Wii Shop Channel
    WiiWare
  • Retro City Rampage - Vblank Entertainment, 1000 points


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    02/28/13, 16:34
     
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    I liked the Castlevania demo, but not enough to complete it. Got a bit slow towards the end, there.

    Posted by 
     on: 03/01/13, 19:45
    Castlevania looked nice, but the platforming felt awkward, and I hated all the hand-holding. Just let me loose in the castle you fools, I know what to do, I've been hunting vampires for like 25 freaking years!

    Also, it hard froze on me. Great.

    Posted by 
     on: 03/01/13, 20:54
    Oh man, the Castlevania demo was awesome! The graphics were awesome, the action was epic, and the audio was really, really well done. Color me very impressed. Can't wait for the full retail release! Everything about this game just felt so RIGHT.

    I was only a little disappointed that the demo ended relatively quickly. I was just really getting "into" the game, and that's when the the door was (literally) slammed in my face and I was unable to go on. GRRAAHHH! I WANNA PLAY MOAR!

    I guess it's a good demo when the only thing I have to complain about is that I want more, lol!

    EDIT: @anon_mastermind, @deathly_hallows - just read your guys' impressions. Bummer you didn't like it as much as I did. The platforming felt fine to me...different from the previous handheld games in the series, but that's to be expected I think. And the hand-holding wasn't too intrusive, and probably only there because it's a demo. Man, I'm so psyched for this game, I couldn't stop playing (and I actually restarted right away, I liked it so much!) and I can't imagine not even finishing it. The demo's not THAT long, lol!

    Posted by 
     on: 03/01/13, 21:08   Edited:  03/01/13, 21:12
    @GameDadGrant
    I'm not 100% down on it, I'm going to play it for sure, I want to review it for NW so I'll probably 100% it. Still, not super impressed with demo, my expectations are tempered.

    Posted by 
     on: 03/01/13, 21:20
    @deathly_hallows

    It's probably better to go in with low expectations, so that you can later be blown away when you complete it. (at least, that's waht I hope will happen!)

    Posted by 
     on: 03/01/13, 21:47
    @GameDadGrant

    Sadly I'm expecting the handholding to be there 100% in the final game because you know, today's gamers are stupid.

    Posted by 
     on: 03/01/13, 22:49
    @VofEscaflowne
    Yeah it did have that "modern" thing of Press R to do this, and then press A to do this, and then walk here and press B, and then go touch the glowing thing, and then press this switch to make thing crash through the floor unveiling a secret area you couldn't have found by yourself by being resourceful and creative... and then walk here and press R, etc. etc.

    Posted by 
     on: 03/01/13, 23:03
    I like what they're trying to do with Castlevania, I just wish they would fix some of the quirks such as slow movement, the framerate, and stupid GoW conventions like "mash button to open chest". Oh, and if the bosses and enemies took fewer hits to take down, that would be great too.

    Otherwise, I'm glad with the demo.

    Posted by 
     on: 03/01/13, 23:10
    I feel rather inclined now to download Retro City Rampage after reading this tidbit from the developer:

    The only weaknesses on Nintendo’s end during the Wii development have both been fixed for future platforms, so a big kudos must go out to them. They listen to feedback and take action to improve things if there’s a better way. In both cases, the original policies had the best intentions, but turned out to be a bit problematic.

    The first was the office space requirement. As a mostly one-man company, I could have worked from but instead needed to get an office, just for myself and the development hardware. This ended up draining a significant chunk of the bank account which I’d saved to for so many years to fund the game’s development full time. Secondly, it became public knowledge on Gamasutra in 2009 (one year before RCR’s announcement) that a sales threshold is in place, whereas, if you don’t sell enough copies, you don’t get paid a cent. This had the best intentions, to avoid shovelware, but the problem was that WiiWare wasn’t the hit that it was anticipated to be and while there are millions of consoles out there, a very small percentage of those consumers were downloading these games.

    Many developers became unable to sell enough units, and this became a reason for so many cancellations of announced WiiWare titles. The publishers knew they wouldn’t make a cent and needed to cut their losses. Between the office rent, hardware, insurance, game ratings and other costs, had I not done the WiiWare version, I could’ve saved around $20,000 – not even including my salary in porting it. And as it stands, virtually no games hit the threshold these days, so it’s only being released as fan service. A $20,000 gift to the fans. However, I wanted to keep my word and didn’t want to see it go to waste. I’m happy to see it finally out, and the many happy players. That said, I encourage everyone to buy it! I’m crossing my fingers that it will hit the threshold at least in one region.


    Posted by 
     on: 03/01/13, 23:13
    Well, Castlevania was a lot better than I expected. Oh, I have my ISSUES with it... issues involving the framerate, the 'feel' of scoring a hit on an enemy, the unattractive character design, the overly dark color palette, QTEs, and the fact that it doesn't feel like Castlevania at all.

    That said, I like a lot of what MercurySteam brought to the table. It feels impressively 'epic' (sorry) for a handheld game, the combat system is fairly interesting, the 3D is quite pronounced, and platforming and intentional level design are emphasized much more than in the recent Metroidvanias. In a perfect world, we would be getting a parallax-rich Igavania alongside a MercurySteam action game that had no relation to Castlevania whatsoever.

    But I'll still pick it up. It seems like a fun, ambitious title. Hopefully, that ambition hasn't compromised the overall length.

    Posted by 
     on: 03/02/13, 23:48   Edited:  03/02/13, 23:49
    @Anand
    After the Fire Emblem fiasco (I still cannot find a copy) I preordered Castlevania from Gamestop today. Apparently they're going to have it at midnight tomorrow night since Tomb Raider or something or other is coming out. I'll probably pick it up Tuesday night after work.

    Also, concerning the frame-rate and some other technical shortcomings I'm really hoping that the demo is an early build and that shit will all be fixed, plus VO added and in general polished up. Seems promising, though I feel like a lot of the decisions they made are questionable.

    Posted by 
     on: 03/04/13, 06:03
    @NoName
    I was so freaking happy that Nintendo got rid of the need for office space. Made it so much easier for me to ever make anything for the Wii U.

    Posted by 
     on: 03/04/13, 06:07
    @NoName

    After reading that, I went ahead and got RCR.

    ...and Cave Story.

    ...and Rage of the Gladiator.

    ...and about a half dozen demos.

    I could probably buy a new retail game's worth of WiiWare and VC games every month for a year and not run out of stuff to buy/play.

    Posted by 
     on: 03/04/13, 20:51
    @Pokefreak911

    I don't quite get the office space requirement, myself. Sure the idea may have been to shoo away shovel-ware, but if that were the case, then why is there so much garbage out there in which to download? You have passionate independent developers aching to get their games out to the Nintendo gaming masses, and can't because of silly (seemingly) nonsensical requirements.

    @chrisguy

    I just downloaded Retro City Rampage, myself! It has been months since I've turned on my Wii, and as luck would have it, I had 1400 points waiting to use! I really like the, ahem, retro look and overall vibe the game has, I'm just not sure I like the idea of playing a thug. But, given the goofy, parodying nature of things, I suppose I'm okay with senseless violence.

    Posted by 
     on: 03/05/13, 06:34   Edited:  03/05/13, 06:58
    @deathly_hallows
    You're an optimistic fellow!

    I feel like it would be pretty dumb of them to put out a technically compromised demo if they already had the kinks straightened out.

    I'm a pessimistic fellow.

    @chrisguy
    Before moving my stuff over to WiiU, I had a little Wii Shopping Spree of my own, including Rage of the Gladiator, Double Dragon II, and... other stuff... Still haven't played any of it. But the Rage of the Gladiator demo was very fun. It supports Motion+, which is rare. And it's a bargain at only ten times the price of the iPhone version!

    Posted by 
     on: 03/05/13, 07:05
    What are these frame rate issues in the Castlevania demo? I've played through the demo several times now, and I haven't noticed anything wrong...?

    Posted by 
     on: 03/05/13, 17:34
    @NoName I'm also curious as to how Nintendo makes these people prove that they have office space. It seems like it'd be an easy enough thing to fake.

    Posted by 
     on: 03/05/13, 17:49
    I still have some Wii points left over, thinking I'll spend them on the VC, not WiiWare.

    Posted by 
     on: 03/05/13, 18:07
    @anon_mastermind

    Why? Then you'll have to pay to upgrade those games if you want them to be fully functional on the Wii U?

    I have 1000 points and they're definitely going to Wii Ware.

    Posted by 
     on: 03/05/13, 18:09
    Who's to say the full catalog of VC games will ever be up on Wii U?

    Posted by 
     on: 03/05/13, 18:13
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