A Nintendo community
for the fans, by the fans!
 Go to forum index
Nintendo Download for February 21, 2012.
News reported by 
Editor
February 21, 2013, 16:24:17
 
Get ready to go hunting in the February 21, 2013 edition of the Nintendo Download! The Monster Hunter 3 Ultimate demo makes its way onto both the Wii U and 3DS eShop in preparation for next month's launch. Trine 2: Director's Cut also gets a demo, and the Wii U has a new Virtual Console game available for just $0.30 for a limited time! Etrian Odyssey IV storms onto the eShop today, as well as a couple of digital downloads and a Virtual Console title (which Ambassadors can upgrade for no added cost). Be sure to check out your favorite Nintendo digital storefront today at noon ET to see all of the latest software!

Wii U eShop
Virtual Console
  • F-Zero (Super Nintendo) - Nintendo, $0.30 (through March 20, then price increases to $7.99)

  • Demos
  • Monster Hunter 3 Ultimate - Capcom
  • Trine 2: Director's Cut - Frozenbyte

  • 3DS eShop
    Retail Games
  • Etrian Odyssey IV: Legends of the Titan - Atlus

  • 3D Digital Titles
  • Picdun 2: Witch's Curse - Intense, $4.99
  • Viking Invasion 2 - Tower Defense - Bigben Interactive, $7.99

  • Virtual Console
  • Yoshi (NES) - Nintendo, $4.99

  • Demos
  • Monster Hunter 3 Ultimate - Capcom
  • Sonic & All-Stars Racing Transformed - SEGA


  • Source. (currently down)

    URL to share this content (right click and copy link)
    Posted: 02/21/13, 16:24:17  - Edited by 
     on: 02/21/13, 16:33:46    
     
    Why not sign up for a (free) account and create your own content?
     
    @Anand
    Yeah it's really noticeable when you compare games like Burnout Paradise and NFS Most Wanted, sacrificing performance for visual quality is always a mistake, but I guess it helps with the marketing and sales to pump out gorgeous screenshots and videos.

    PS: not that Sonic on the 3DS even looks good, it doesn't, at all.


    Posted by 
     on: 02/24/13, 00:17:26  - Edited by 
     on: 02/24/13, 00:19:31
    It's embarrassing that it turned out like this, Mario Kart 7 is 60 fps in 3D online. No excuses for Sumo Digital.


    Posted by 
     on: 02/24/13, 03:02:29
    @Anand If you have 3 or 4 players that's true. Otherwise, MKWii runs at 60fps with 1 or 2 players.


    Posted by 
     on: 02/24/13, 03:18:11
    I played the Sonic & Sega demo on Wii U. Which reminded me that I had already played it on the 360. Some things about the game (like the level variety and animation) are impressive, but the drifting is weird, especially on a narrow road (although the boost mechanic is satisfying), the weapons are kind of goofy, and the boat and plane are a bit... unfun. I mean, getting hit by a weapon while you're floating in the water is just irritating. I also got spun 180 degrees by weapons multiple times. And many of the turns in the levels are too sharp or too sudden, particularly regarding the horizontal obstacles in the air.

    Lastly, Boost Mode seems irritatingly difficult.

    @Mop it up
    That's why MKWii is a travesty! It prioritizes online multiplayer over local in almost every way. Battle Mode is sickening.

    @anon_mastermind
    To be fair, Nintendo has been using some kind of black magic on the last two portable Mario Karts. They are impossibly smooth.

    @deathly_hallows
    I'd be way more excited for Most Wanted if Criterion used the added power of the Wii U to improve the frame rate, rather than the visual fidelity (although I know that it doesn't quite work like that). And if they threw in local multiplayer.


    Posted by 
     on: 02/24/13, 14:59:06  - Edited by 
     on: 02/24/13, 15:06:10
    @Anand Focusing on online multiplayer isn't a bad thing in MKWii....but it's really no excuse that 4 players in a Mario Kart game takes such a framerate hit with 2 players. Did Double Dash even do that?


    Posted by 
     on: 02/24/13, 19:04:09
    @PogueSquadron
    Double Dash is 60fps locked, even in 4-Player split-screen.

    I dunno. The online focus would be fine if Nintendo had alternate tracks and weapon sets and battle modes for local play. But they didn't. (And they wouldn't.) So every online-focused decision resulted in a compromise to local multiplayer.

    Specifically, the amount of cars, the width of the tracks, the field-spamming weapons, the horrific, unplayable Battle Mode, the way weapons behaved in said unplayable Battle Mode, etc., etc.


    Posted by 
     on: 02/24/13, 19:13:47  - Edited by 
     on: 02/24/13, 19:15:40
    @Anand

    I like the 12 karts. Going to back 8 in MK7 felt like a step back. The more, the merrier!


    Posted by 
     on: 02/24/13, 19:17:13
    Bleah. Wide tracks, item spam. 8 is the perfect balance.

    Mario Kart Wii really rubbed me the wrong way...


    Posted by 
     on: 02/24/13, 19:32:33
    Okay, I'm not sure Monster Hunter 3 is for me. It was going fine, but then the dire rabbit was half dead and falling a lot and really pathetic. It was hard to go on beating him up. I felt like a big bully, so I turned the game off.


    Posted by 
     on: 02/24/13, 22:51:17
    Played the MH3 demo and was left as empty as was before playing the Wii demo. I see that there's lots of ways to take down your prey but without an online mode I feel like I'm missing 95% of this game.


    Posted by 
     on: 02/24/13, 22:54:36
    @VickiL
    Don't feel bad. It's the circle of life.

    Actually, it's the circle of weapon upgrades, but still...


    Posted by 
     on: 02/26/13, 02:56:20
    Browse    1  2  3