It may be a Sony day today, but there was some news for Nintendo fans as well. Ubisoft fired off a press release about their much-hyped game Watch Dogs. From the press release:
In Watch_Dogs, players will experience the realities of living in our fully connected society, where individuals and corporations are at risk of exposure by our ever-increasing reliance on networks and technology.
Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago's central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city's omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.
CHICAGO STYLE BABY!
Watch_Dogs will be available on PS4 at launch, along with its release on the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, the Wii U™ system from Nintendo and Windows PC.
Of course, the question in my mind is; will the "current" gen versions be scaled down in some fashion? It really depends on whether the game is being built for the PS4 first and foremost, or the reverse. I suppose we shall have to wait and see!
Watch Dogs + PS4 ads are improving my YouTube experience (wasn't really excited about the game until seeing actual gameplay). Fortunately, I don't have any aversion to non-Nintendo systems, so I can enjoy any new game I wish.
I read some of the stuff the Ubisoft guys were saying about the Wii U, and how having the game in their Bucharest studio/whatever is beneficial. Its just a bunch of horseradish. Later in the same paragraph, he said that they weren't going to wait until the Wii U game was ready to release them all because they didn't want to hold up the other systems.
I wasn't getting Rayman, but that is EXACTLY what they did. Maybe they "LEARNED" from that, but I really don't think so. Also, the Wii U has been out longer than the other systems, so they should totally know their way around it.
As for the definitive version, does the Wii U have a chance to be just that? How will you "hack" or whatever on the other systems? Are they doing tablet / Vita play? Either way, I'm not hellastoked for this game, and my excitement for it is draining like an hourglass. Just keep pushing it back, and eventually I won't have to buy it at all.
@Mr_Mustache They took people off the Wii U team in order to finish up the other versions, so really don't hold out much. I don't see them really pushing the Gamepad all that much with this game. Rayman started out as Wii U exclusives, so they focused on it. But this is a PC game first getting ported around, second screen will likely be held down by some gimmicky mini-games or something. I also don't think we'll be seeing much second-screen stuff going forward for the other two consoles. It costs a hell of a lot of money to get that second screen (either by buying a Vita or a Surface) and they are more throw-away than anything. Plus the Vita/PS4 version suffers from a lot of lag despite being over wifi in the same room.
You might need to configure your router or something. If the Vita and PS4 are in the same room they should be networking directly with one another but even if you go through your own local network there should be an imperceptible amount of lag.
At this point I would rather just get the games regardless of whether or not they use the GamePad in any meaningful way. It doesn't make sense to shoehorn some gimmick onto a game that doesn't need it. Besides, let's face it, third parties will likely not put the effort to add extra features, investing more time and energy into a version of a game (many feel) doesn't have a sufficient market to recuperate the investment of a particular genre. They could just have the gamepad screen blank or have it display the Wii U menu or something.
At this point I've come to terms with the fact that the Wii U will be treated as second class citizen when it comes to ports yet again. If I were Nintendo I would seriously consider (at it seems that they already have, judging from recent re-structurization when they put the home console and handheld development studios in the same place) leveraging their IPs by porting handheld exclusives like Pokemon or games like Luigi's Mansion 2 to the next home console. Furthermore, they should also license third parties to make games for them, just make sure that somebody competent is at the helm so that we don't have an(Other M) on our hands. Since Nintendo has a massive library of IPs, I'm sure that if they figure out the logistics we could get 2-3 Nintendo games a month and your big production titles coming in as they have so far.
I dunno @Mr_Mustache, I noticed more lag playing The Legend of Zelda on the Gamepad than I did playing Resogun or Contrast from my Vita, and that was over 4G.
They're pretty different instances of cool technology with their own benefits/drawbacks. The Gamepad being a good controller is a huge advantage (no secondary triggers and no stick clicks on the Vita are a significant detriment to the Remote Play experience).
@RAW There have been comments by many online that possibly indicate that Nintendo's NES emulator possibly introduces more lag than what is ideal. I don't know how true it is, but playing games like Super Mario Bros. 2 on the Gamepad....it feels off. Like, too off. Way worse than playing on a handheld off. I also thought that some of the NES games on the VC feel noticeably worse than their Super Nintendo counterparts, but that could also be just me being used to playing NES games on a CRT TV.
@Stephen Remote play works off the system? I was under the impression it was tied to your Internet connection but I'm not 100% certain. I really don't notice it playing Resogun, like mentioned above, but once you start working on more twitch aspects the whole thing falls apart. Especially if, for some dumb reason, you keep the TV displaying the game as well then you see the two out of sync. In shooters it adds more input lag which can completely ruin the experience.
In the event of Watch_Dogs, I'd assume it would be more "second screen" stuff, which I've never tested because I don't think I own a single game that uses that feature. That shouldn't be an issue. But so far the streaming thing has been pretty disappointing. Hit in framerate is one thing, but it introduces some nasty lag that shouldn't be present in something in the same room and on the same connection.
EDIT- I think Ubisoft should've stopped thinking about this game immediately after they showed the initial deal back at E3. Everyone was excited about the hacking, and the network, and all that good stuff, and it seems that everything they've showed afterwards kinda stinks and makes you go "what? huh?" Its like some guy was like "you know what this game is missing? Massive gunfire in the streets with a giant mechanical spider."
Worked great for Wild Wild West, good luck out there..