It may be a Sony day today, but there was some news for Nintendo fans as well. Ubisoft fired off a press release about their much-hyped game Watch Dogs. From the press release:
In Watch_Dogs, players will experience the realities of living in our fully connected society, where individuals and corporations are at risk of exposure by our ever-increasing reliance on networks and technology.
Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago's central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city's omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.
CHICAGO STYLE BABY!
Watch_Dogs will be available on PS4 at launch, along with its release on the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, the Wii U™ system from Nintendo and Windows PC.
Of course, the question in my mind is; will the "current" gen versions be scaled down in some fashion? It really depends on whether the game is being built for the PS4 first and foremost, or the reverse. I suppose we shall have to wait and see!
I'm a Nintendo warrior and I'm not entirely sure I'm getting the next gen consoles at launch (would be a first for me since like the PS1 era and I was fucking 11) so Wii U version for me, assuming it isn't broken. I'm assuming it'll have cool tablet functionality.
Honestly, I think this game would probably be the best on Wii U, assuming that it's optimized for the platform. I'm not sure how it will work with affecting things in the world, but the Gamepad seems like it would be perfect for it.
Anywho, even just having a map available at all times is a convenience in a game like this.
The team is developing it on high end pc's and next gen, after that other teams are looking how they can make it fit for the older generation. So the first approach is to see how they can take full advantage of the next gen consoles.
@Renjaku It WAS announced for the current generation. And is coming to the current generation. For now. Though it might get cancelled. I mean, if they're still "looking" at how to get it on these consoles, that doesn't bode well for a holiday release, does it?
I wonder where this puts the Wii U version. Ideally it's in tandem by the original team. At worst it's a port of a downgrade.
Wii U version is already in development! It's just the current gen ports that are not. Ubisoft Bucharest has it running and is currently implementing GamePad ideas, it's a perfect fit for the hackable city premise. It should be here for the holidays.
I'm pretty sure Chris Roberts wants everyone to buy new PCs to play Star Citizen. Although by the time it comes out, it could be well into what's normal.
PC game settings have always been a range of optional to optimal choices, and the industry only very slowly pushes people to upgrade, leaving as few people behind as it can. There are rarely games that -demand- new power to any great extent. Given enough time though, everything worth playing requires a high-end PC. Everyone gets hit by that moment when you realize your once shiny PC sucks ass now. It could just be a couple of years before the average PC gamer has better equipment than the PS4.
I have no idea what they made Crysis 1 for. It took sometime before anyone could get a set-up that ran it comfortably. So poorly optimized. I built my PC right around the time Orange Box came out and I could only run Crysis 1 on Ultra at 1fps. Of course, it was a mid-range PC at the time, but I believe they still use that game as a benchmark for GPUs, for whatever reason.
I will admit, it was one beautiful slide-show for it's time.