I'm not sure what to think about this. I'm assuming that they are just pulling out something that would have been in the final version and releasing it in April instead. Which doesn't really get around the fact that they delayed the freaking finished Wii U game.
Yes, it can backfire. Jesse Schell just gave a speech at DICE and showed that demos can cut sales in half. Apparently showing trailers optimizes sales, but when you give a demo, a lot of people who would have bought the game just to experience what they saw in the trailer are now satisfied and don't end up buying the game.
On the one hand, I DO enjoy Challenge mode type stuff like this, and the concept of free, frequently-updated (daily?) content is enticing as well. On the other hand, while it may have been overly optimistic of me to assume Ubisoft would change its mind on this decision, I was starting to believe that the move had such a massive backlash that they'd have to release the game on time again. This announcement of the demo thing being in April kind of rules that out entirely, so I'm still pretty bummed.
@ludist210 I don't think it is exclusive to the Wii U at all. I think it was a mode that was in all versions that got pulled out to release early on Wii U now to shut people up, but will still be there in the final product too, on all platforms.
Even in the video, they are detailing the 5 challenge types and at the 5th one they say something like "and this is a Wii U exclusive" and I was thinking... wait, didn't you say this whole thing was Wii U exclusive? But I think they're just pulling some smoke and mirrors here. It's "exclusive" in the sense that the Wii U is the only one getting a standalone, free game. Call that game "Rayman Legends Challenge" or something. That game is exclusive to the Wii U, because the PS3 and 360 won't need a standalone challenge game, that stuff will just be a part of the main game (except the GamePad exclusive mode...)
This is what I'm expecting to happen. They're not going to want to make the PS3 / 360 owners feel screwed out of something. No way. Only Nintendo gets screwed out of extra modes.
But I mean, do you guys agree that A. this is clearly a mode that was developed to be in the total package and B. they're not going to pull this mode OUT of the other versions just because of fan outrage?
There is literally no way that this mode doesn't make it to the other systems.
I'm a big platformer fan. I'm just not big on the Rayman aesthetic. Like I said, I'm willing to be persuaded. But I don't really care for the characters and how the game moves (when I played the demo for the last game anyway).
It felt... loosey goosey. Mario is tight. Precise. Super Meat Boy is beyond precise. But Rayman felt different than those games and it didn't leave a good feeling the little time I played it.
So we'll see. This certainly sounds like a good way to test my waters.
I feel bad for the dev team, but I'm still going to buy the game used just to pee on it in protest.
Nah, I dunno. This is still kind of shitty. Rip a mode out of the game instead of giving us the actual game? Whatever. When it comes down to it, I don't really need to play this game right now. But the Wii U really DID need it. And I think it had a damned good chance of finding fortune and glory on the platform. All of the pieces were in place. Dry spell, Nintendo audience-friendly genre and artsyle, quality experience, tons of publicity through presentations and demos, kind of synonymous with the system itself... it's actually kind of staggering to me that Ubi didn't just release it now and then port it later. Another thing I wonder is how much attention will the media pay it later in the year? It could've been a marquee title right now.
Ah, well. Monster Hunter would've smashed its face and cut its tail off, anyway.