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Negative World Podcast 043 - Frenemies
Podcast presented by 
February 13, 2013, 05:52:47

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Hey guys! It's time again for a brand new episode of the NegativeWorld podcast. This time, NinSage, DrFinkelstein and Zero discuss the news about games and features we got regarding WiiU in the latest Nintendo Direct.

As usual, the theme music comes from Negative World's owner and dictator, Zero. The interlude musics are from Paper Mario: Sticker Star.

Comment on the topics, the podcast, the guests, hosts, etc. on Negative World! You can also reach us through Facebook or Twitter.

You can find an enhanced version of this podcast with chapters and art at Negative World Podcast Enhanced or on iTunes.

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Enjoy the show!

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Posted: 02/13/13, 05:52:47    
Why not sign up for a (free) account and create your own content?

In the end, both sides are half right. And the optimal medium ground might very well be the pay a lump sum thing, but unfortunately there is no clue Nintendo even thought of that.

Posted by 
 on: 02/14/13, 20:50:24
I agree that a bulk rate would be ideal. I don't have as many games as Guillaume, but I've got a good 30 or 40 of them, and I'd be much more likely to spend $20 to upgrade all of them than I am to spend however much it would cost when added up a la carte. I'm not going to pay to transfer all of my games, but I'd like to transfer them all. I don't want to have to open up Wii Mode and adjust my TV settings to play specific games, I'd like to have them all in one place. But if that requires spending more money, I'll deal with the slight inconvenience.

I think Stephen should give Kirby's Epic Yarn a shot. Aside from the inability to die, it has a lot in common with Yoshi's Island. The real challenge in Kirby's Epic Yarn comes from finishing the level with all of the gems and trinkets, which is very much akin to finishing a level in Yoshi's Island with all of the red coins, flowers and stars. Heck, you even lose stars when you get hit, similar to losing gems in Kirby. I think this is exactly why people have been clamoring for Good-Feel to make a Yoshi game, because their games already operate along the same lines. I personally can't wait for Yarn Yoshi (name not final).

Posted by 
 on: 02/14/13, 21:31:01
I credited Stephen with the good idea of the $20 limit solution, right?

Posted by 
 on: 02/14/13, 23:47:21
BTW I think the Wii U January numbers support my "these Nintendo Directs are coming from a bad place" theory a bit. Which both of you disagreed with. I don't think they would be blowing out all of these new game announcements in the middle of January / February if they weren't trying to fix some weak momentum.

Posted by 
 on: 02/15/13, 17:51:13
Good episode guys!

I liked the discussion about the old games like Pac-Man and Tetris. I was wondering if @Zero found the source he read where the game developer said that any modern game developer should strive to re-create those classic games first to learn 90+ % of what they need to know.

I skipped the Paper Mario section of Now Playing for fear of spoilers! (thanks for the warning Stephen).

Good discussion on the Nintendo Direct news, you guys really touched on quite a few things I hadn't thought about. I love these Nintendo Direct announcements in general, and I can't wait to see more at E3.

Posted by 
 on: 02/15/13, 17:57:41

You're welcome! We didn't get super spoilery but I aim to give good warning when I can. I'd hate to ruin someone's experience.

Posted by 
 on: 02/15/13, 19:06:39
Did everyone enjoy how I broke up the chapters by game, even for the Now Playing? Or is it fine with the norm (dividing by lead speaker)? The ND section made sense to focus on each game as a chapter, but I don't know if it's overkill for the rest of the p'cast or not.

Posted by 
 on: 02/17/13, 07:02:27
This time I ended up not using the chapter divides since I listened to the entire thing from start to finish (except to skip the Sticker Star section, so for that I am grateful). I usually use the chapter divides when I want to re-listen to a certain section to refresh myself before I post some comments in the podcast thread, so I do use it occasionally. When I do use it, it's extremely helpful.

Once I realized you divided it up by game instead of just by speaker, I really appreciated the extra effort since it makes it so much easier to jump to a specific section. However, going back to the norm of dividing by lead speaker is ok too, if not a lot of people are using the feature anyway.

(Awesome job with all the cover art for each section, by the way.)

Posted by 
 on: 02/19/13, 17:25:46
I'm pretty sure I'm going to go that extra mile and do that from now on, not just for you, but for myself and anyone else who enjoyed it. I liked too for reference purposes the ability to jump to specific games. As we dive back into more generic longer topics, we might not see such divides during the segments after now playing, but the upcoming episode we are just now starting to edit, we discuss another Nintendo direct and so I will divide again in the same way. especially because my segment on the walking dead, while not game ruining, does dive into more specific spoilers. I might even give that another listen before its posted just to reevaluate the level of discretion needed before a person listens to it.

Posted by 
 on: 02/19/13, 20:12:20
Listened to the ep, had a ton to say, forgot most of it. The usual drill.

Lazy gamers unite! Back in the retail-only days, my shelf of games used to mock me. I would seriously grow so weary trying to decide what to play that I would ultimately elect to go do something else instead. So the way that the newer systems are set up encourages me to play much more. Nowadays, I just keep one "currently-playing" disc (or card) in the system, turn it on, and decide from the available options on the fly. Digital-only would be great, if I didn't have so many niggling issues with it. But I actually like focusing on one 'proper' game at a time and cleansing my palate by playing download-only games and demos. Yep.

Oh, and my solution for Mario Galaxy-type levels without the context of space: MAGNET BOOTS. And they could repel as well as attract!

Eh?! Eh?!

Also, is Bayonetta really a typical example of young male-pandering? I feel like the character is targeted towards specific weird fetishes. She kind of looks like a Daddy Long Legs with glasses.

And the 'yarn' thing goes SO much deeper than just Kirby or Yoshi. It's all over NintendoLand! Yarnda, baby! Yarnda. I can only hope that the Wii U entry uses that style. Regardless, I think it's brilliant of Nintendo to use stylized looks like that. Soon, they won't be able to compete technically with the competing consoles. But if Nintendo keeps stylizing the fuck out of their games, they won't seem any less appealing than the competitions'. Hell, they'll probably seem even MORE appealing. (They could branch out from yarn, specifically, though. An even more pronounced impressionist Skyward Sword look would go down very smoothly.)


Posted by 
 on: 03/02/13, 23:18:01
Anand said:

Robbo had a good one to describe Guillaume whipping out Pac-Man: CE and playing it in front of us in New York: Pac-Mansturbation (it was better than my take: Pac-Mananism).

It was quite a spectacle. I LOVED IT. Very impressive, dude could go for HOURS.

Dude, you come up with all kinds of awesome words though, too. Tempurai?

Posted by 
 on: 03/02/13, 23:26:05
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