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Negative World Podcast 041 - Super Mario Asshole
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January 08, 2013, 05:20:14
 


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Hey Guys!! It's a new year and our first new installment of the NegativeWorld podcast happens to be our last recorded from 2012. This episode, NinSage, DrFinkelstein and Davoid discuss about Nintendo gaming in 2012, the Wii U and some launch games, as well as a quick glimpse into 2013.

The holiday season was pretty hectic for all involved so we thank you for your patience. It might be a little funky to hear us talk like it's 2012, but we assure you the content is top-notch! ;)

As usual, the theme music comes from Negative World's owner and dictator, Zero. The interlude's musics are from various games(try to guess which games). Those are orchestral versions, performed by Montreal based "L'Orchestre de Jeux Video"(or "Video Game Orchestra"). Feel free to give them a "Like" on the Facebook page.

Comment on the topics, the podcast, the guests, hosts, etc. on Negative World! You can also reach us through Facebook or Twitter.

You can find an enhanced version of this podcast with chapters and art at Negative World Podcast Enhanced or on iTunes.

Full list of episodes

Enjoy the show!

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Posted: 01/08/13, 05:20:14  - Edited by 
 on: 01/08/13, 05:24:10    
 
Why not sign up for a (free) account and create your own content?
 
@NinSage

Yeah, there are more substantial characters other than the survivor you're playing as. One of them is the guy you mentioned who is watching over you and provides a lot of the narrative. He's a character you will come to know over time even if you don't actually talk to him or even see his face. There are two other major characters: a leader of a secret society, and a doctor who is trying to find a cure to the infection. The character you control gets caught up in these other characters' interests and conflicts, which is cool because you, as the player, are not entirely sure who you should trust.

I think that's sufficient, I don't want to reveal too much!


Posted by 
 on: 01/12/13, 03:12:54
roykoopa64 said:
@NinSage

I think that's sufficient, I don't want to reveal too much!

Quite right. Thanks a lot! You've helped solidify my desire for this game.


Posted by 
 on: 01/12/13, 04:31:38
Just listened. Another strong outing.

I don't think Swapnote's slowness is at all related to the 3DS's technical capabilities. I think the program is just done in a very strange way. It's not like Swapnote is on the technological cusp or anything. The original DS could have definitely handled an instant messaging program (and does via Homebrew).

Really, if they put Miiverse on the 3DS, it shouldn't be an app at all. It should be a big update that completely overhauls the UI and allows you to go through Miiverse via the Home Button, same as on Wii U. My hopes aren't too high, but it makes a whole lot of sense.


Posted by 
 on: 01/14/13, 19:34:54
Jargon said:

Really, if they put Miiverse on the 3DS, it shouldn't be an app at all. It should be a big update that completely overhauls the UI and allows you to go through Miiverse via the Home Button, same as on Wii U. My hopes aren't too high, but it makes a whole lot of sense.

Agreed 100%.


Posted by 
 on: 01/15/13, 02:18:31
@Jargon
This. If Nintendo really want to push their new online system this needs to happen.


Posted by 
 on: 01/15/13, 13:17:00
@Jargon Swapnote stores the entire progress of making the thing though, right? So you can watch it "made" before your eyes? That probably makes it a bit more intensive than it would have been if it just stored the final product only.

Either way the system needs a massive overhaul. It's just way, way too annoying to use seriously.


Posted by 
 on: 01/15/13, 20:36:22
@Zero

That's true, but it still seems like something that could be unpacked in the background before you open the app.

Miiverse is the best hope of the 3DS UI becoming what I always hoped it would be. They've got Wii U as a model now, as much as there wasn't an excuse before, there really isn't any now.


Posted by 
 on: 01/15/13, 20:41:06
Oh my gosh, I don't want to read through everything for one stupid question.

What was the 2nd song? I've heard it many times, and I just could not place it. Whats the scoop?


Posted by 
 on: 01/20/13, 00:15:48
@Mr_Mustache I guess I'm the only one who knows the answer... but somebody else ought to know. It's game music. :)


Posted by 
 on: 01/20/13, 00:43:08
@Davoid

Do you know the timecode when it pops up? I'll give it another listen..


Posted by 
 on: 01/20/13, 00:58:00  - Edited by 
 on: 01/20/13, 01:27:58
Luckily @Mr_Mustache, I still have the editing file. It's... 1:07:59. :)


Posted by 
 on: 01/20/13, 01:13:29
@Davoid

I've listened to this repeatedly, and I can't place it. In my head, there is dancing (or someone is hiding, or some kind of shell game). I'm sure that is relevant.. All I can think of is the Breath of Fire II hunting thing, or the dig up treasure thing in Link to the Past.. Is that it? *looking it up* .. Thats not it....

EDIT- Wait wait wait...alright, Mr. Tricky, I think I figured it out...
--YES, CONFIRMED. FF Chocobo Theme WOW!!


Posted by 
 on: 01/20/13, 01:30:50  - Edited by 
 on: 01/20/13, 01:37:08
You win the internet, @Mr_Mustache!


Posted by 
 on: 01/20/13, 01:49:48
@Davoid

Man, I BARELY played VII (though I went to the end of the game), and every time I thought "hey, I could use a Chocobo," in III(US), I just walked to gain levels, or took the airship. So yeah, I haven't even heard the song THAT much!


Posted by 
 on: 01/20/13, 02:26:17
This will be a surprise to absolutely no one, but I am TOTALLY a Super Mario Asshole.


Super Asshole Brothers.


Posted by 
 on: 01/29/13, 00:01:28  - Edited by 
 on: 01/29/13, 00:01:39
@Anand

You'd be proud to know that you were the first -- and only -- person I thought of.


Posted by 
 on: 01/29/13, 00:28:23
@Anand

"Super Mario Chicago Style"

/jokethatnevergetsoldtoninsage


Posted by 
 on: 01/29/13, 02:16:01
I probably took it a little too far at the Chicago get-together. But trying to kill all of the on-screen players from the tablet was a genuine challenge!!


Posted by 
 on: 01/29/13, 02:50:29
Anand said:
I probably took it a little too far at the Chicago get-together. But trying to kill all of the on-screen players from the tablet was a genuine challenge!!

HAHA!! A game within a game within a game.


Posted by 
 on: 01/29/13, 12:19:25
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