
As the Wii comes to a close, us gamers start to think that future great titles for this system is all but dried up. Fear not, for The Last Story offers one of the best gaming experiences on the Wii system and should not be missed.
Our hero, Zael, is part of a group of mercenaries who wish to be honorable Knights. They find their way to an island called Lazulis and find out it’s ruled by a Count (Arganan). The leader of Zales group, Dagran, meets with the Count who then hires the group to keep the town safe from attacking monsters which then branches off into guarding special upcoming ceremonies in the Castle. Zael and the others are at first excited about this but then find out that the Count’s motives are not always admirable.
The game really focuses on character development here, with many small scenes (skits) complete with voice over throughout. As the story progresses, you get the feeling of really being a part of the game and start caring for your party members. This, above all else, drives the story forward as you are constantly looking forward to what happens to you and your new found friends. The story itself, although well written, is nothing special with lots of familiar plot points compared to other JRPGS out there. The writers make sure that it’s the journey that is most important and it makes for a refreshing experience.
Battles are in real time as you can wander around and slash enemies at will while telling your party members on what to do and when. However, going in there and just wailing your sword around will get you killed in the later parts of the game which is why the game incorporates a cover system.

Taking cover behind rocks and pillars allows you to plan your attacks correctly and even catch your enemies off guard. A “Gathering” ability that Zael soon possesses allows him to be the focus of your enemies attacks and generates time for your friends who have magic abilities to cast their spells. Your party A.I is decent, but not perfect but it never feels like you have to babysit them during battle.
Another feature that I like is that you can equip your characters and change their look however you want. Even if you equip the highest armor, you can still walk around with those levels intact and still be dressed close to what you started with in the game. You just remove whatever wrist/leg/chest protection you see fit. You can even change their colour. There is an option that you can unlock early that lets you walk around with hardly any clothes on but I don't think anyone would use such a useless feature. *cough*
Their look you give your characters reflects in all the in game skits you come across.Control is done by either using the Classic Controller or the Wii Remote/Nunchuk combo however there is no IR functionality which is a shame as it would have made aiming weapons such as your crossbow a lot easier.
The graphics can appear a bit bland at times but most of the game features a level of detail that is so wonderful to see on Wii, and helps create the illusion that you are in another world.

A charming town with lots of people to bump intoThe music, some of the best you will hear anywhere which was composed by Nobuo Uematsu, gives the game great atmosphere during casual exploration and tense battles. The U.K voice acting is really good and I’m actually thankful that it didn’t get the Americanized treatment. The world, even though it has some high tech elements, has an overall Medieval theme so the voice acting seems to blend right in.
There is an online multiplayer section but it consists of you either battling a boss or just fighting against each other. It is a decent mode, and may keep you occupied for a little while, but it’s nowhere near the quality of the main adventure.
The game moves at a more linear pace then most JRPGS but it does allow you to explore chapters out of sequence (either by mistake or on purpose), and take on the many side quests that are offered throughout the game which will keep you busy in this 30+ hour adventure. Highly recommended - Play it now.
