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Negative World Podcast 038 - Don't Boil Your Games
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(Editor)
October 02, 2012, 03:30
 


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Hey guys! It's time for a new installment of the NegativeWorld podcast. This episode, NinSage and DrFinkelstein discuss about the various juicy infos we got from the latest Nintendo Direct!

As usual, the theme music comes from Negative World's owner and dictator, Zero. The interlude's musics are taken from Final Fantasy III on Super Nintendo.

Comment on the topics, the podcast, the guests, hosts, etc. on Negative World! You can also reach us through Facebook or Twitter.

You can find an enhanced version of this podcast with chapters and art at Negative World Podcast Enhanced or on iTunes.

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Enjoy the show!

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10/02/12, 03:30   Edited:  10/25/12, 04:58
 
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That's right! There's a whole new episode! I know we didn't promote a new episode but the reason for that was because we wanted to push one out for sure quicker and on a more regular time table. However, this episode was intended to be shorter and turned out to be completely normal length. So enjoy everyone. Joe and I were happy to record it and David was happy to edit it.

Posted by 
 on: 10/02/12, 03:37
Xenoblade goes for glory of grandiosity, but it does play out a lot like The Last Story. Both have two worlds, Xenoblade with two giants, Last Story the two cities. As the main characters fight for their world with a special power granted only to them they realize they want to save both.

TLS is more intimate with the areas it does have and has an edge with little Easter eggs. I'll never get to (TLS spoiler) trip people with lemons in Xenoblade. Not in a million years.

Posted by 
 on: 10/02/12, 05:30   Edited:  10/02/12, 21:38
Alright, its 5am and I just listened to these back-to-back so I apologize if I'm curt..

--I THINK you guys are looking for Fire Emblem! Definitely not SAVING THE WORLD, but dealing with more "in your backyard" issues. Sure, there is some country hopping, but its all on foot (or Wyvernback?) so its a much smaller scale than flying around a globe, or going planet to planet or whatever. To me, it really does feel like medieval times as there are castles and keeps and all that good stuff, and I'm sure stuff went on like this long ago that wasn't too far from it. You know, minus the Beastmen and such.

While I think the experiment was good, haha, I think you guys sounded a little tired by the end. It was like you both pitched a complete game against each other or something! Having that extra guy in there to take some of the "whatever" off of you probably helps, though I understand getting this out in a timely manner was the top priority. I did like a lot of your banter, but it reminded me of old days when I'd be riding in a car in the back seat while my two front seat friends talked about whatever..

Not seeing your friends much anymore is not something that gets better, I can promise you that. And planning stuff out with people gets even less reliable. I talked to one of my friends on Friday about my NCAA/Madden thing we got goin'; he's gotta come over and fix his team. "The earliest I can do is Sunday night after the games." "Great, gimme a call during the day," I say. Nothin. I call him like 11:30 or so (we figured 12) with a "hey, just checking to see if you're still good to go." Calls me back at 12:49 or something, "sorry, just got this now, and I got hung up on some paper that was due tonight. I can definitely do tomorrow." "Great, I'll be home before Monday Night Football is over, so that'll work out great," I say. I give him a call around 11:30 since he didn't call me all day. "Hey, just checking to see when exactly you're coming over." And no return phone call or response. So I end up doing my Fantasy NASCAR update before I planned on it, working on my Fantasy NASCAR spreadsheet for hours, and then listening to back-to-back NW podcasts. What was that, like 4.5 hours? Yamma hamma.

I'm glad that Finkaroo has a game he's passionate about; I've kinda tapped into that myself lately. Once I got past the Double Threat dumpers of Sunshine and SFA, playing Galaxy was a real treat. Getting back to Fire Emblem in our Club is awesome, too. I just..can't pull myself away from that game. Two times last week I went to bed AFTER 7am because of it. Just..so addicting. One mission I HAD to quit in the middle of it because the sun wasn't coming up anymore -- it WAS up. Having to do that when you're on a roll is one of the hardest things to do.

I liked the Final Fantasy III music though I wish there was more! Was the fanfare at the end right from the game, or was that jazzed up a little bit? It sounded great! (I don't remember it being that..bouncy? It was like rad disco!) I knew the Zozo music as soon as I heard it, and knew what was coming up next though it never really was one of my mega-favorites. Love it. What a freakin' awesome game.

@Renjaku

Have you seen the spoiler tags function on here? Come on, mannnn! Can I somehow sue you for 25N?

Posted by 
 on: 10/02/12, 12:21   Edited:  10/02/12, 12:22
@Mr_Mustache

But the podcast wasn't spoiler tagged either..

Posted by 
 on: 10/02/12, 21:32
When thinking about "ragtag band of heroes" and what is realistic or not, the first thing that came to mind for me is the Mighty Ducks movies. Specifically, 1 and 2. In part 1, the ragtag kids come together and win their division championship, ... somewhat unrealistic, but at least believable in scope. But then in 2 they are somehow representing USA in some global competition and it is pretty ridiculous.

PS. My intro song has sounded kind of wrong in the last few episodes... are you condensing it in some way?

Posted by 
 on: 10/02/12, 22:06
@Renjaku

Yup. I've definitely noted a lot of similar themes between Xenoblade and TLS. I think your assessment is accurate. Both games are just legendary in my opinion. But I do give the edge to TLS at the moment. There are a lot of things Xenoblade does better. But I think TLS was just a bit more of a "NinSage" game =P

@Mr_Mustache

I hear ya, buddy. Thanks for listening and commenting. You know, I haven't played many Fire Emblem games. The perma-deaths scare me off. What would I need to know to free myself of this anxiety?

Zero said:
When thinking about "ragtag band of heroes" and what is realistic or not, the first thing that came to mind for me is the Mighty Ducks movies. Specifically, 1 and 2. In part 1, the ragtag kids come together and win their division championship, ... somewhat unrealistic, but at least believable in scope. But then in 2 they are somehow representing USA in some global competition and it is pretty ridiculous.

Exactly my point. Exactly. Well said, Zero.

And don't get me wrong, it's not like I will ALWAYS prefer the smaller scope plots, but I just think we get soooo many more games with those huge, now-you're-fighting-God!! kind of approaches that I enjoy the smaller scopes much more when I get them.

Posted by 
 on: 10/03/12, 00:07   Edited:  10/03/12, 00:10
Yeah I love playing some smaller scope games at times. Kind of rare in RPGs it seems. Persona 4 was a good example of a smaller scope though, the events of that game where really pretty localized to one area of Japan (even if they did involve gods and such.)

Posted by 
 on: 10/03/12, 00:14
@Renjaku

But they didn't say anything like what youuu said.

@Zero

Huh. Sounded fine to me. I may've even liked it more!

@NinSage

Just reset it like a wuss! We all do it (except for Pogue when he's like 4 hours from the end, haha!).
Its a great series; I don't have much experience beyond the GC/Wii games, but I did play the Ambassador title. I DON'T like it as much as the other two though, not even close (though some folks will tell you otherwise). You should pick it up as soon as you have a chance (though finding Path of Radiance right now is..not easy?).

--Oh, and a lot (all) of Fire Emblem is MATH and PERCENTAGES. You can ALWAYS see how much damage your guy WILL do if he lands an attack, and it tells you the percentage chance of him landing an attack. It also shows your chance of performing a critical hit, which does triple damage always. You can see the same numbers for the enemy before you engage in battle. Furthermore, you can see the enemies range at ALL times. If you know that someone will go down in one hit, simply leave them out of the attack range, and they'll NEVER incur damage. Simple!

@Zero

Is that just in new RPGs? I never really remember having to save "THE WORLD" in any RPGs. Secret of Mana, I guess?, and maybe Final Fantasy III?? Every other one its like "hey, beat that jerk a continent away. It'll take you 2 minutes to walk there." Its more the Action games or 3PS games, to me, it seems like those have bigger scopes, fending off alien invasions or whatnot.

Posted by 
 on: 10/03/12, 01:09   Edited:  10/03/12, 01:11
@Mr_Mustache

I really wish you wouldn't be opposed to handheld gaming because there's a game called Final Fantasy Tactics A2 for the DS that I LOVE but I can't seem to get into Fire Emblem that much despite trying. I wish I knew your take on Tactics and how the two compared.

Posted by 
 on: 10/03/12, 13:38
@NinSage The new Fire Emblem on 3DS lets you turn off perma-deaths, so maybe you should wait for that one.

Posted by 
 on: 10/04/12, 00:21
@DrFinkelstein

I've seen Tactics games. They didn't do anything for me, weirdly. Of course, you know I'm a huge Ogre Battle fan, and a Fire Emblem guy, too. Weird.

Posted by 
 on: 10/04/12, 00:52
@Mop it up

Whaaaaaaa really!? Is it like after you beat the game once or is it an option from the start? Also, when is that hitting the US? Have we heard yet?

Posted by 
 on: 10/04/12, 02:04
Stephen, I don't think I've ever heard as much praise for a non-Nintendo game on prior episodes as you gave for Bioshock! Given that there is a third Bioshock coming out, I have to imagine it's entirely possible the series may eventually land on the Nintendo console. I hope they release the first and second one on the system for those of us who haven't played any of them before, especially those of us who pretty much only play Nintendo systems.

The main reason Theatrhythm doesn't appeal to me is because context is definitely important for me to appreciate video game music. I often avoid purchasing my game soundtracks until after I have finished the game, because then it becomes kind of like a reward to be able to sit back and remember fondly the great moments I had with the game. The fact that so many of the Final Fantasy games never appeared on a Nintendo system overwhelms the few FF Nintendo games I really care about (FF IV and VI).

I wasn't too impressed with the Rhythm Thief demo either, but it's good to hear the actual game is a lot better than the demo makes it out to be. It does sound like something I may want to pick up one of these days!

Last Story is awesome. I would love to do the second playthrough at some point.

Mr_Mustache said:
While I think the experiment was good, haha, I think you guys sounded a little tired by the end. It was like you both pitched a complete game against each other or something! Having that extra guy in there to take some of the "whatever" off of you probably helps, though I understand getting this out in a timely manner was the top priority.

Yeah, I kind of feel the same way. But still an enjoyable episode nonetheless.

Posted by 
 on: 10/04/12, 19:56
We were probably tired sounding because we talked longer than planned. Any future episodes with just the two of us will be more concise. Of course though. The now playing segments in particular were meant to be normal length but we both had so much to say.But dont worry, we're definitely not removing guests permanently. The next episode will have one surely.

Posted by 
 on: 10/04/12, 23:48
@Mr_Mustache The thing that never sat well with me regarding Mighty Ducks 2 is that like 75% of the "American" team is taken from the Mighty Ducks. This suggests a few possible scenarios:

#1. This band of ragtag players didn't stop at getting good enough to win their championship, but went on to become so darn good that they ended up making up 75% of the best players in the entire country. Yes, one crappy team got good enough that they basically became the national team because the best players in the country can't even touch the lowliest Mighty Duck. NOT LIKELY.

#2. The coaching position for this national team was given to the coach of the Mighty Ducks... subsequently 75% of the players happen to come from a single team, who just happen to be... the same Mighty Ducks that he coached. Could it be that he ignored the whole idea of a national team and just stacked the team with his own players? But how did he get away with this?

#2 seems the most likely, but either way it makes for a silly premise.

Posted by 
 on: 10/05/12, 00:07
@Zero

But ducks fly together.

QUACK. QUACK. QUACK. QUACK. QUACK. QUACK.

Posted by 
 on: 10/05/12, 01:22
@NinSage I'm pretty sure that it is an option from the start, but we'll know more details once it's released here, so keep an eye on it. It's been confirmed for a US release in 2013, but no specific date has been set.

Posted by 
 on: 10/05/12, 01:25
@Zero

What the heck? I was talking about your music, not Mighty Ducks.

On the topic of Mighty Ducks, didn't they win some thing to EARN that role? And its not like that ENTIRE original team is there, Danny Tamborelli (Young Pete of Pete & Pete..thats his real name, right?) isn't around at all among other folks. I know this because I put the Mighty Ducks on my Oregon Ducks NCAA team (and coached by Gordon Bombay). The other folks that came in were exceptional players. I don't remember the exact plot of the movie, but yeah.

I thought they won a tourney to represent the US..

Posted by 
 on: 10/05/12, 02:21
So nobody noticed I hard originally titled this thread "Negative Word Podcast"?



Posted by 
 on: 10/25/12, 04:57   Edited:  10/25/12, 05:00
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