@Shadowlink I meant linear in terms of 'this jump requires you to press the button while in this square of space, and then you will always land exactly here'. Come to think of it, I actually meant to say 'digital', rather than linear.
Also, does the game actually have physics? Isn't it mostly just canned animations?
Depends how you define 'physics'. I just mean that you don't have your character jumping 5 times his own height or across a gap that has to be 10 meters wide or whatever . Plus momentum from running, stuff like that. Also if you fall from too high up, you're a dead man.
I'm not too keen on that Picross crap. I think the best thing Nintendo could do is leave this game on the shores of the European community.
So see, not everyone is mad at you. I'm actually happy for you and also happy that this game has not tarnished the NA's eshop library.
Also, I am happy with the eshop, even the virtual console for that matter. I mean, there is still games I have not downloaded, but I would like to someday. I don't need to be downloading a game or games every week for 6 years. Too many people are just game hogs and I bet those who download crap week in and week out, probably are lucky if they actually complete 10% of the games they've downloaded.
@Anand The original Starfox also has a lackluster framerate, but I recall Stunt Race's framerate being even worse. Maybe that's just selective memory though.
I also don't like Castlevania, so maybe I just don't like stiff platform games I don't mind "stiff" controls in other games though, such as Resident Evil. As for Tomb Raider, I've only tried the demo for one game (I think Underworld?), and didn't get far in it. The platforming kind of bored me though, since you were just moving along one predetermined path with no risk of failure. It felt like I was playing a movie.
@X-pert74 Then you'd probably HATE Rastan. And maybe Ghosts'n'Goblins? I love them, though. As long as the game is designed around the stiffness. Arcade games were often stiff.
RE doesn't really depend on precise controls. At least the earlier ones don't. And only the early Tomb Raiders had that digital control style, I think. The newer ones are more like the 3D Prince of Persia. If you don't like easy, linear 3D platforming, though, you might dislike 3D Prince of Persia, too. And Enslaved, even though it has a good story.
@gamewizard65 That's a dick thing to say. Sorry you don't enjoy Picross, but there's no reason to actively hope it doesn't release over here when plenty of other people would enjoy it. How does it releasing over here hurt you?
I don't know if I would recommend Picross e to some of you guys, it only goes up to the 15X15 grids, there are 15 easy puzzles, 60 normal, 60 free and then 15 extra. The pictures appear in colour when you complete them but they don't animate when you beat a certain time. There is also no zoom function which may make things difficult for people who are using the original unit.
Sucks that it sounds like it's kind of a step back as far as Picross goes, but I'm still gonna pick it up if it ever releases over here. $5 to have Picross on my 3DS at any time sounds like it's absolutely worth it, even if there are some drawbacks.
I'm grateful to have the GBA version on my 3DS (because Yoshi's Island in any form is awesome, and especially in handheld form), but it's still not as good as the SNES version. I wish they'd release it on the Wii VC...
@PogueSquadron With such a vast library of classics and so many 3DS retail games being pushed back it would be nice if eshop was used as a stopgap. Overall I'm happy with the eShop especially the 3rd party 3DSware releases.
Baggh I just don't get it. How can Nintendo get in trouble for using technology made by a company that doesn't exist anymore? And how can it possibly, possibly be a technical issue? My money is just that Nintendo doesn't really care about putting YI on the VC, especially when they feel that they have to have new games to push on WiiU. Then when WiiU comes out, they can be like "See, we have brand new VC releases! Yoshi's Island! ExciteBike 64!" Obviously, they'll make more money on these releases because no one is paying attention to the Wii except for us, but it's like...is this amount of money that important to the bottom line? And if it is....are their priorities in the right place? Maybe I'm not making any sense right now.