A Nintendo community
by the fans!
  Forum main
 + 
Double Fine's "The Cave" is Wii U bound
News reported by 
(Editor-in-chief)
September 03, 2012, 05:06
 
I don't know too much about this one, but Double Fine + Metroid-style has me sold.

SOURCE: http://www.nintendoworldreport.com/news/31519

Metroid-style platformer, The Cave, is making its way to the Wii U eShop, according to developer Double Fine Productions.

The confirmation came from a representative for the title, telling Joystiq the news during a demonstration of the game at PAX Prime.

The Cave is directed by Ron Gilbert, the mind behind Maniac Mansion and The Curse of Monkey Island. It is scheduled for release in early 2013.

This marks Double Fine Productions first title on Nintendo hardware. They previously released games like Psychonauts and Brutal Legend on other systems.


URL to share (right click and copy)
09/03/12, 05:06
 
Why not sign up for a (free) account?
 
@Scrawnton

Haha, it never occurred to me to carry the postcard around. I wouldn't do it on the first playthrough if I were you. I'm doing it on my third, I heard something good happens.

You WILL have to replay the game anyway, at least twice, to see all of the game. And each character has 2 endings, one good and one bad, so really to see everything, you need to play the game 5 times. I'm sure that could have been handled better.


You need the party, you can't make it into the cave at all if you don't have 3 people. Most puzzles require you to switch between them to step on pressure plates, hold levers, or screw with time itself.

Posted by 
 on: 01/30/13, 16:10
@Guillaume who did you take through for the first run?

Posted by 
 on: 01/30/13, 16:13
The Adventurer, the Time-Traveller and the Monk.

The Adventurer is a good place to start, IMO. Her level has you mostly platforming as her while having her companions step on pressure plates to open up the way for her. Nothing a Zelda fan hasn't done before.

The Monk is also a good first time choice, his puzzles are more on the brain-teaser side. You even got the Die Hard With a Vengeance water jugs puzzle in there.

The Time-Traveller is more problematic. Her stage and the puzzles are great, but there is one part that isn't executed well. I mean, even if you understand the logic of the puzzle and should get the desire outcome, you don't. You have to do the puzzle exactly as they want you to. Just let me know if you need help getting the "rangust".

Posted by 
 on: 01/30/13, 16:22
@Guillaume hmm, interesting. I think i will try to finish with my chosen three (knight, monk, hillbilly) and roll a whole new party the second time (scientist, twins, time traveler).

I like the presentation of the game, the music sets the mood. I just think some of the design choices in the way you play the game were questionable. No off screen play is really dumb, but not a deal break. There are game mechanics id rather see fixed first. With that said though, I went in to this game expecting a good puzzler, and so far that is what i got.

I will play more tonight after work and see how the rest of the game opens up. I do not regret the purchase yet, it has a great quality for the price and it is perfect as an eshop game.

Do you know of any advantages for playing it on wii u as opposed to other systems?

Posted by 
 on: 01/30/13, 16:29
The Miiverse came in handy a couple of times, but that's literally the only edge this version has. Other than the digital promotion for Deluxe Wii U's.

Posted by 
 on: 01/30/13, 16:34
@Guillaume i think the miiverse will be good for this. If i play tonight and i get stuck, i will post the pic on miiverse and ask for help, then boot up CoD or something and later return to The Cave when i solve it in my head or through the help of a miiverse post. i like the miiverse and i hope it keeps expanding and I hope the Wii U crowd supports this game, because so far the miiverse makes me interested in games i otherwise would not be..

Posted by 
 on: 01/30/13, 16:46
My husband got me this game last night as a gift. Man, is it dark! I made myself stay up to finish the Twins segment because I was worried that my imagination would run away with me if I left it where I was. Which, in retrospect, probably wouldn't have been any darker than what happened. I did need a little Miiverse help, too; I'm very bad at adventure games, particularly when you can only carry one thing! I am enjoying it quite a bit, though. I've finished Knight and Twins, and my last starting character is the Monk.

Twice now I've gotten characters stuck in things, though. One time, I had another character move the block they were stuck on and they became unstuck. The other time, the Knight was stuck with his feet imbedded in a staircase. If the game hadn't automatically pulled the other characters to me when I entered the next area, I may have had to redo the entire Twins segment. I was lucky I didn't need all three for those puzzles.

But it's a lot of fun, anyway! And I'm used to old point-and-click adventure games on the PC that would have weird game-crashing bugs, so a little foot-in-the-floor feels like par for the course for me.

Posted by 
 on: 01/31/13, 16:36
@VickiL

The game has a few bugs, yes. But when a character gets stuck, just press ZR and ZL at the same time to send him/her back to the last checkpoint.

Posted by 
 on: 01/31/13, 16:47
Guillaume said:
@VickiL

The game has a few bugs, yes. But when a character gets stuck, just press ZR and ZL at the same time to send him/her back to the last checkpoint.

good to know. this game should really force you to read the control tutorial so you know all the controls and all the character special skills because i was no aware of there effects when i started the game two days ago. i played a bit last night; however, i got stuck. I posted a screensht to miiverse and went to bed. I am certain someone probably helped me out so that when i get home I can get unstuck. I do not mind asking the miiverse for help, it feels less like cheating as opposed to opening up a FAQ.

Posted by 
 on: 01/31/13, 16:52
@Scrawnton
That's my starter 3 as well! Yeah!

Trish and I are enjoying it enough, but there is far too much back-and-forth. Climbing ropes should be just a tad faster. The game isn't exactly realistic, so why not?!

Posted by 
 on: 01/31/13, 17:00
@ploot there are some bone head design flaws. I think the puzzles are fantastic, as are the graphics and art direction; however, actually moving and playing the game is a little tedious. But i find it acceptable because heck, at least it isnt point and click.

Posted by 
 on: 01/31/13, 17:04
@Guillaume Thanks! I was really worried, particularly since he had the postcard. But it's my first play-through...should I abandon it? Will it spoil the end for me if I do it on my first as opposed to my third? I got a very adventure-game vibe from it and decided to try carrying it as far as I could, but if it's going to be bad, I'll drop it in the nearest eel-infested waters.

Posted by 
 on: 01/31/13, 17:06
I still don't know what the postcard does. I just recommend doing it on a second or third playthrough because I assume carrying it around is more annoying when you're trying stuff out to solve puzzles.

Posted by 
 on: 01/31/13, 17:13
@VickiL@Guillaume thats what i planned on doing. I am going to beat it first then do the post card on a second playthrough.

Posted by 
 on: 01/31/13, 17:25
I started with the knight, the monk and the twins but it didn't take me long at all to get stuck. I haven't got a chance to get back to it yet. Hopefully this weekend.

Posted by 
 on: 01/31/13, 17:42
@DeputyVanHalen i get stuck for a bit every puzzle. I really have to survey the area. At least the game is great for a pick-up-and-play style of gaming.

Does this game have a twist or something? Are you supposed to be exploring what the cave is as an entity, or is this just a barrage of puzzles?

Posted by 
 on: 01/31/13, 17:47   Edited:  01/31/13, 17:47
  Forum main
 +