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3DS XL launches with NSMB2 August 19th
News reported by 
Editor
June 22, 2012, 09:04:44
 





Larger screens
Better battery life
Improved form factor
4 GB SD card included
$199 for NA


PORTABLE 3D ENTERTAINMENT GOES EXTRA-LARGE WITH NEW NINTENDO 3DS XL

Larger Version of Nintendo 3DS System Launches Alongside New Super Mario Bros. 2 on Aug. 19

REDMOND, Wash., June 22, 2012 A big year for the Nintendo 3DS system is about to get even bigger. In a Nintendo Direct video on June 21, Nintendo revealed plans to launch Nintendo 3DS XL, a new version of Nintendo 3DS with 90 percent larger screens. When it becomes available across North America on Aug. 19 at a suggested retail price of $199.99, the new system will create even more immersive entertainment experiences for users, delivering a wealth of games and video content that can be enjoyed on the go.

Nintendo 3DS XL features an updated form factor and will be available in Red or Blue. The new system's battery life outperforms that of the original Nintendo 3DS, and it comes bundled with a 4 GB SD card, which owners can use to store content such as downloadable games and videos from the Nintendo eShop. Nintendo 3DS XL launches on Aug. 19, the same day as New Super Mario Bros. 2, a new installment in the fan-favorite Mario game series.

"No other hand-held entertainment experience compares to the fun of Nintendo 3DS," said Nintendo of America President and COO Reggie Fils-Aime. "With the launch of Nintendo 3DS XL on Aug. 19, consumers will be able to enjoy the great lineup of current and upcoming games on an even grander scale. Plus, Nintendo 3DS XL gives owners even more real estate on their screens to enjoy entertainment applications like Nintendo Video and Netflix."

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Posted: 06/22/12, 09:04:44  - Edited by 
 on: 06/22/12, 17:35:08    
 
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@Jargon
Dude, I'm not arguing against a second stick. I'm sure I could find a use for it in a couple of games. I'm just telling you why I think it's playing out like this.


Posted by 
 on: 06/22/12, 20:48:03
@anon_mastermind
The claw and using the touch screen to emulate a 2nd stick are both shitty workarounds. Just like virtual touch screen controls on the iPhone is a shitty work-around. No want wants to use controls like that, they just want things to work well and feel comfortable. The only reason those control schemes exist is to make up for missing inputs. Why the hell is the 2nd stick missing? Why do we need to substitute the touch screen or the gyro, why not just have the real thing? There is plenty of room.

It's alienating gamers who want to just have normal freaking controls for things like an FPS, which is a lot of people. If 2nd sticks aren't useful why are the on the Xbox 360, the PS3, even the freaking Wii U? Why don't they all just stick to the N64 style controller?

It's also going to mean less 3rd party support, there isn't one single FPS on the system, not even CoD, doesn't that say something to you?


Posted by 
 on: 06/22/12, 20:56:44  - Edited by 
 on: 06/22/12, 20:57:41
As an early adopter I was pissed to see it come out so soon. Dropping 250 on a system that decreased in price is significant enough... a brand new shiny bigger, better system in a year and a half. I wish they had some hardware upgrade options for ambassadors.


Posted by 
 on: 06/22/12, 21:15:22
@anon_mastermind

I understand what you are saying. Nintendo already decided for whatever reason that releasing the 3DS with just one circle pad was the way to go. Now, being as obstinate as they are, they are going to stick to its guns and ride the single circle pad console until the next generation. Hey, it worked on PSP right? A console that sold about half of what the DS did, for many reasons, and I'm willing to bet a second nub was one of them.

Nintendo doesn't want to risk potentially alienating the millions of people that already bought a 3DS which is a reasonable solution. However as a consumer, I don't agree. Just like Deathly_Hallows already pointed out you could introduce the circle pad pro to mass market, making it so that the two or three games that benefit from it can be used by consumers without necessarily alienating the user base.

Besides, on of the "couple" of games you mention, is single-handedly responsible for a huge chunk of the PSP sales in Japan and overall. So it's kind of a big deal. Deathly Hallows put it best.Things like the claw or virtual screen controls are just workarounds for something that should have been included in the first place. As good as the are, I'm 100% simply adding a second circle pad pro would save people a lot of hand cramps.


Posted by 
 on: 06/22/12, 21:18:42  - Edited by 
 on: 06/22/12, 21:35:39
Haha Nintendo blatantly lied to us. Didn't Miyamoto just say a couple days ago there was no revision coming?

I have to say though, the extra battery life is cool and all that, but I remember seeing the DS XL in stores right next to a DS Lite and I wasn't that impressed with the bigger screen. It looked bigger, but not necessarily better. And I thought the whole point of the XL in the first place was supposed to be for elderly people who can't see as well.


Posted by 
 on: 06/22/12, 22:02:03  - Edited by 
 on: 06/22/12, 22:13:04
@WrathOfSamus777 This isn't really a revision though. Revisions tend to change actual functionality in some form. This is just a bigger 3DS. With a better battery, I guess.


Posted by 
 on: 06/22/12, 22:36:59  - Edited by 
 on: 06/22/12, 22:37:27
@Zero
I would call a 90% larger screen a revision.


Posted by 
 on: 06/22/12, 22:38:28
I think he said they weren't working on a revision. Technically that's not a lie, since they were done working on it, haha.


Posted by 
 on: 06/22/12, 22:42:05
@Guillaume
He said he was happy with the 3DS hardware the way it is (or was). Obviously other people at Nintendo were not. Obviously Miyamoto knew this was getting ready to be announced. He pretty much went out of his way to lie to us. He could have just said nothing. Nintendo betrayal!!!


Posted by 
 on: 06/22/12, 22:44:13
Maybe Miyamoto doesn't like the 3DSXL.


Posted by 
 on: 06/22/12, 22:47:56
OK I just read this on GoNintendo.

- 3DS LL will have slightly longer battery life, a 4 gigabyte memory card but it won't include a charger. You can use the same charger from your 3DS. Cradle and plug sold separately, if you like.

A slightly longer battery life? And the system doesn't even come with a charger?? What if the 3DS XL is your first 3DS?

@Secret_Tunnel
Well maybe I don't like him! Maybe I just might pass on the next Wii U Mario or Zelda game. Howz that Miyamoto, you lying liar!!!

OK that won't happen cuz I'm weak.


Posted by 
 on: 06/22/12, 23:01:32  - Edited by 
 on: 06/22/12, 23:02:53
@WrathOfSamus777

That's in Japan and Europe. In NA it will include a charger.


Posted by 
 on: 06/22/12, 23:02:28
Meh. I don't own a 3DS yet, but this isn't plucking my strings. I really like my DS Lite, although it's going to need a new battery and touch screen soon.


Posted by 
 on: 06/22/12, 23:05:41
@WrathOfSamus777 Fair enough, I guess I just think of it as the same model but larger. There were some minor revisions to functionality but that's pretty common when you present a new version of the same model at a later date.


Posted by 
 on: 06/22/12, 23:12:28
The bigger system makes the space underneath the X,Y,A,B buttons really glaring. Hmm I wonder what they could put there?


Posted by 
 on: 06/22/12, 23:25:15
This size chart is really awesome and helpful. Nice to see the 3DSXL is the same size as the DSiXL, I freaking love my blue DSiXL.



EDIT: looking how freaking huge the WiiU is. Damn son.


Posted by 
 on: 06/22/12, 23:59:19  - Edited by 
 on: 06/23/12, 00:00:29
@WrathOfSamus777
I thought he said this a really long time ago?


Posted by 
 on: 06/23/12, 00:20:23
I've learned to love my 3DS cradle, I will definitely buy a cradle, all gadgets should have cradles.

The whole "no charger" thing is silly. Does it really save them that much money? Nintendo is so damn stingy, it's like when they took the 480P support out of the GCN. I bet the real reason there is no 2nd nub is because it saved them $0.22 per unit in manufacturing. There's no "split the userbase" concern, just pure penny-pinching.


Posted by 
 on: 06/23/12, 00:28:17
shinriley said:
I think it's good business to not have a second slider, yet. Nintendo to easily sell this version of 3DS and come out with a 3DS XL Deluxe version (3DS with 2 sliders) a year from now. The sad part about it is that I will buy both with no complaints

@sirmastersephiroth

I don't understand. You listed more pro's than con's in you initial post, but you still vote "nay"? Is having a second slider really that much of a deal breaker?

Also, you forgot to mention that there will be little rubber thingies at the top of the top screen to stop the lines of death from happening.

sirmastersephiroth said:
I like the more rounded edges, the large screens, the better battery life, the raised select, home, and start buttons, and the full colored unit. I don't like that it is missing a second analogue. So it's a no go for me.

I quoted myself too so people know what I said. While the revisions to the current 3DS are very welcome, they simply are not enough for me to buy a new one. They are not going to fundamentally change the way I use or play games on my 3DS as much as a second C-pad would. This is the same reason I didn't buy any of the PSP revisions, except for the Go, and only buy a new iPhone every two years (assuming I would want to break my contract). I also feel that, while it's great to have bigger screens for gameplay, it will make portability that much more uncomfortable. This is the main reason I don't take my Vita anywhere. It's too big to fit in my pocket comfortably. I just use it at home.

deathly_hallows said:
@anon_mastermind
The claw and using the touch screen to emulate a 2nd stick are both shitty workarounds. Just like virtual touch screen controls on the iPhone is a shitty work-around. No want wants to use controls like that, they just want things to work well and feel comfortable. The only reason those control schemes exist is to make up for missing inputs. Why the hell is the 2nd stick missing? Why do we need to substitute the touch screen or the gyro, why not just have the real thing? There is plenty of room.

It's alienating gamers who want to just have normal freaking controls for things like an FPS, which is a lot of people. If 2nd sticks aren't useful why are the on the Xbox 360, the PS3, even the freaking Wii U? Why don't they all just stick to the N64 style controller?

It's also going to mean less 3rd party support, there isn't one single FPS on the system, not even CoD, doesn't that say something to you?
@deathly_hallows

Totally agree.

Guillaume said:
I think he said they weren't working on a revision. Technically that's not a lie, since they were done working on it, haha.

I thought about that quote too. And came to the same conclusion. Either Miyamoto lied or they were truly done working on the revision. Which also means that just because they were not working on another revision on the day Miyamoto was interviewed, doesn't mean they haven't started working on one the following day. Or they stopped work until the whole E3 hupla had died down, which technically means "we're not working on a revision" too. Words are very powerful, after all.

Also, like someone else said, if they didn't want to confuse users with multiple controls schemes, why does the Wii and the Wii U give you a gazillion options. For example, the Wii U can use the Wiimote, WiiMotion+, Classic Controller, Classic Controller Pro, nunchucks, Wii Fit board, and the Wii U Gamepad. Not only that, but the Wii U Gamepad has TWO C-Pads AND ACCELEROMETER, GYROSCOPE, AND GEOMAGNETIC SENSOR MOTION CONTROLS, even though they feel that the motion controls can do anything the second C-Pad can.

I am a firm believer in giving developers the tools and letting them make the decisions on how they want to use them. If Nintendo doesn't want to use a Universal Achievement System on their games, fine. But give it to the developers and gamers who DO want it. Nintendo doesn't want to use a second C-Pad, fine. But give it to the developers who want to take advantage of different types of controls schemes that are preferred by many users. Both of these things have become standard in the industry and are followed and enjoyed by two of the big 3 (Microsoft/Sony). And two of the big 3 (Sony/Nintendo) happen to be Japanese companies, so Nintendo being Japanse is not a valid excuse for sticking to old school mentalities. All Nintendo is going to do is create an even bigger market for their handheld/console. For example, if the new 3DS XL had a second C-Pad, I'd pre-order it as soon as I could, size be damned. If the Wii U, had a Universal Achievement System, I'd be buying Assassin's Creed and ALL my other third party games on their system, instead of the XBOX 360 and PS3. I'd probably rebuy Arkham City too and all Metal Gear games for the 20th time.


Posted by 
 on: 06/23/12, 00:45:04
I'm down, probably. Especially if they improve the controls. Portability's gonna take a hit, though. That's a problem, at least during the summer.

But I will definitely trade up, because I once dropped my 3DS on the pavement, and it has several ugly marks. I'm looking for a nice upgrade deal. C'monnnn, GameStop.

As far as the lack of a second pad... eh. It makes the CPP somewhat laughable, but, to be honest, I never thought the types of games that needed a second pad were really suited to the platform. Monster Hunter is supposed to play pretty well sans pad, so I don't care.


Posted by 
 on: 06/23/12, 00:59:10  - Edited by 
 on: 06/23/12, 01:00:33
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