Mega Man X2 was released in other territories a while back, which is the indication that it was coming here at some point. It just took a few months.
@Zero Mega Man X3 is not out in any territory yet, however it uses the same specialised chip that X2 uses, so that technical hurdle has already been cleared for it. I'd say it's only a matter of time before it appears on the VC, the only question is how long it'll take. These days, you really never know.
Hmm, hard to explain. Definitely the boss choices added to the weirdness... Overdrive Ostrich? Wire Sponge? Morph Moth especially was super weird, that fight starts off so non-traditionally. (Of course, the bosses just get weirder in the sequels.) And the music was strange, a bit darker but in odd ways. Like not actively dark, just subtly... wrong? But still awesome. And then the weird wireframe stuff. And those 3 behind-the-scenes robots. And fake Zero which of course, depending on how you play, might be real Zero. And how you just kind of randomly go into Magna Centipede's stage... again.
I dunno. Mega Man X was exactly what I expected at the time, Mega Man X2 just felt a bit "off". But not necessarily in a bad way. I think of it kind of like Ocarina of Time -> Majora's Mask.
i might actually get mad dog mccree because i feel as if it is something i should experience.
Weird coincidence...I JUST played this during my bachelor party for the first time ever (on the Wii trilogy that I didn't know existed). It's really weird and not very good, but kind of hilarious if you're with a group. Unfortunately, the 3DS kinda prevents that aspect. And the gameplay is just kinda bad, if funny.
Mega Man X2! Woo! I won't even complain about its timing at all.
Amazing Spider-Man demo! Woo! Eager to check it out on 3DS even though I'm more interested in playing it on my TV.
Edit: Also, I definitely prefer X1, but I think X2 is way better than 3. I think the soundtrack is just awful in the third (barring a few songs obviously) and there are some confusing game mechanics. I have it on SNES. I love it because it's MMX, but it doesn't click with me like the others do. In some ways, I feel the same way about X3 that I do about DKC3.
I'm looking forward to the Spidey demo. I just recently picked up Art of Balance: Touch! and it is an instant puzzler classic in my book. I only wish it had some kind of level editor so you could perpetuate the fun!
Spidey demo is cool in some ways but weird in others.
The controls, I don't think, translate very well to the 3DS.
-They put 'rotate camera' on the L and R buttons, and the game looks like it was designed for dual analog camera control, because right now, it doesn't really focus on what you'd want the focus to be on. - I'm not sure that the circle pad feels accurate enough for Web Rush. Then again, as time has gone on, I've used the first person Web Rush less and less. It's cool some times, but sometimes I don't want to slow down the game. - The graphics seem a little bland, and I think it's from the lighting. It looks like they may have just taken assets from the console games and severely scaled them down. Spidey's model looks way better than he did on the Gamecube/Wii, but something about the lighting really flattens everything out. Maybe the game looks better once you get into the city. - I'm not sure if this is just because of the 3DS port side effects, but the fighting doesn't feel or look as fluid as it does in videos I've seen of the console version. There are some elements that work really well and look STRAIGHT out of Arkham Asylum, but the combo system doesn't seem as intuitive. Perhaps the final game does a better job of communicating how the combo system works. I wasn't exactly sure what would break my combo and what wouldn't. Right now, even more than the Arkham games, the fighting seems really, really easy - as though I could practically mash the X button through the whole ordeal. Then again, perhaps it gets more engaging as the game goes on.
I think the most disappointing thing for some people may be that this game (from what I read) is basically a port of the console versions. Perhaps this will be the same version on iOS as well, I'm not sure. Those hoping for a sidescrolling or Metroidvania type of Spider-Man game will be out of luck.
Do you guys think the Spiderman DS game is that way because the developer probably was developing a game like that on their own, then at some point in development received the Spiderman license? I'm pretty sure that's happened in the past with some licensed games that are developed, which explains some discrepancies with the actual game and the license it's released with.
Yeah, the The Amazing Spider-Man demo was... eh. Fairly button-mashy, mindless stuff. And some pretty sub-par 3DS graphics. All the chit-chat Spidey did during the demo was fine, but that last part where you had to "Web Rush" Felicia was annoying.
I haven't put a lot of time into the Spidey demo yet. Sucks to hear it doesn't seem to be too hot. I caved and bought that childhood game I thought (naively) that video games were headed in the direction of: Mad Dog McCree. Worth it for the lulz.