- I still don't understand what the point is in switching the face buttons with the right analog stick. Is it just to be different? Is there any reasoning behind it? Does it make the buttons easier to hit or something? Or is it just Nintendo being Nintendo? I kind of want to see them switch it back - especially if there's any chance we'll be playing Gamecube games on the Virtual Console. I'd just like that experience to be as close as possible there.
If you're talking about the Pro controller, I think it's so that the button layout matches how it is on the tablet controller (Game Pad).
I'm glad they switched it over. The circle pads are fine but for a console, traditional sticks are way better. I can't imagine trying to play a shooter with them. Even playing the Resident Evil demo I found it annoying. They're too stiff to allow for the same type of precision that analog sticks give as they move around more smoothly. And yes, I did change the sensitivity settings for the game.
@Scrawnton Regarding the clickable sticks, I think they did dodge a bullet. Why not make the controllers have parity with XBox 360 controllers? Why give developers another excuse as to why they shouldn't make games for a Nintendo console? I think it's a smart move.
I've been super busy with work and school. Hopefully I'll have time to do a big update of the Who's Working on What thread after E3.
Haven't started Dragon Warrior 3 yet and I won't be able to until at least the fall because I don't have a TV at the place I'm subletting for the summer. But I'm still looking forward to it.
It was nice they had this video of Wii U with Iwata presenting, it was really great.
Oh, I just received Reggie's Swap Note message. That's really nice, something personal for Nintendo gamers. It emphasizes what Iwata was talking about when he said that hand-written messages are more personal than typing.