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Nintendo Direct - Wii U news from Iwata
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Editor
June 02, 2012, 23:35:19
 
I've corrected the time below. Nintendo tweeted it incorrectly, it's 22:00 GMT (which is 11pm in the UK). The US times were correct already. 3pm PT.

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Watch here. Chat here.

Satoru Iwata will present ‪#WiiU‬ news in ‪#NintendoDirect‬ Pre ‪#E3‬, Sunday June 3rd at 22:00 GMT / 24:00 CET

The #NintendoDirect focuses on the concept behind #WiiU. Streaming Sun 6/3 at 3 pm PT/6 pm ET & follow #NintendoDirect on.fb.me/KYtWD2

To learn about the #WiiU games, follow our live tweets on Tuesday 6/5 at 9 am PT/ noon ET. on.fb.me/KYtWD2



The three amigos have landed in Los Angeles.


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Posted: 06/02/12, 23:35:19  - Edited by 
 on: 06/04/12, 01:32:07    
 
Why not sign up for a (free) account and create your own content?
 
Also, I think the Pro controller needs to come with the system (don't remember if they said it was packed-in or not). Need to give devs less excuses.

It'd be great if games gave us options of touch-screen controller vs. Pro controller vs. Wii-mote/nunchuk. Make everyone happy and be able to choose what's best for which game.


Posted by 
 on: 06/04/12, 01:54:08
rebonack said:
@gamewizard65 I'm pretty sure he said that they'd be showing off the graphics on Tuesday. After all, it's not much good to talk about how good the graphics are without showing any games.

Yeah I figured all along there wasn't going to be any big bombs dropped today. That would be like opening gifts on December 23rd. Come Christmas morning where's the excitement? On Tuesday we'll see what's what.


Posted by 
 on: 06/04/12, 01:55:05
@Robknoxious1 id say there good social online system, which imo opinion blows away psn and xbl so far, is a big megaton....


Posted by 
 on: 06/04/12, 01:59:42
Count me as one who really liked the presentation. I have absolutely no interest in social media in general, but I do see myself enjoying some of the features in the Wii U. And I do think it was smart getting most of this info out there ahead of the press conferences. Now more time can be spent on the games themselves rather than having to describe features. I'm even more excited to see the game announcements too. Good job Nintendo!

And I like miis as they are just fine.


Posted by 
 on: 06/04/12, 02:02:40
Yeah, I definitely would not want the Miis to change to resemble MS avatars or PSN's Home characters. A little more customizing and emotiveness would be cool, but that's as far as it should ever go.


Posted by 
 on: 06/04/12, 02:06:24  - Edited by 
 on: 06/04/12, 02:06:47
@TheBigG753

I couldn't agree more! Though, I'd like to add that the controller also better be fully wireless this time. It looks like it might be, given the four blue lights at the bottom, but I can't tell if what's on the top is a port of some kind, or the battery door latch. Hmm. Oh, and they should have called it the Wavebird U or something like that. Or not.

@Infinitywave

I agree with this, too. While I want a significant update to the Mii system, by no means do I want them to be super realistic. They should keep their basic charm, yet add many more elements of customization. Many, many more.


Posted by 
 on: 06/04/12, 02:06:56  - Edited by 
 on: 06/04/12, 02:08:57
I guess I'm the only one who doesn't like Miis...


Posted by 
 on: 06/04/12, 02:09:45
So what's the deal with the writing capability of the NFC reader?

What would that be used for?


Posted by 
 on: 06/04/12, 02:11:58
@Infinitywave@NoName, I could definitely go for more mii customization as well.


Posted by 
 on: 06/04/12, 02:12:22  - Edited by 
 on: 06/04/12, 02:12:50
@NoName

Did they say if it uses batteries or not? If not that could usb port to plus it in and charge it like the ps3 controller.


Posted by 
 on: 06/04/12, 02:17:55
@legoman1326

Look at the top of the controller. That looks like a port for a 3DS charger plug.


Posted by 
 on: 06/04/12, 02:22:39
@Mop it up i dont really like miis but they are only an avatar in this case, im amazed by the messaging.


Posted by 
 on: 06/04/12, 02:22:47
With them integrating the Miiverse, I hope my Mii on the Wii U will have my Find Mii hat on.

I'm a little concerned about how they'll keep the typical internet poster (you know what I mean) from ruining the online experience.


Posted by 
 on: 06/04/12, 02:32:44
Just finished watching it. Iwata speaks slowly. But his English is a hell of a lot better than my Japanese, so I shouldn't complain.

Some interesting concepts. I think that if Nintendo can deliver on their promises for the 'Miiverse' (user-created levels for Mario!!), it will provide a very cool, very Nintendo alternative to Xbucks Live and PSN. In Nintendo fashion, it might not have feature-parity, but it will have crazy shit that neither of the other two would even have thought of including. Including stuff like upvoting and downvoting is pretty slick and forward-thinking. Instantaneous video/audio chat? Also slick. And Iwata made a great point about being able to access that information quickly and at any time from your handheld tablet. Much easier than going into the Xbox Live pause menu, and now that Microsoft has actually made their interface SLOWER and clunkier, in order to enable Kinect support, Nintendo could have a big advantage here (also considering stuff like the touch keyboard - not ideal, but 10,000 times better than hunting and pecking with a gamepad). The browsing stuff looked cool, too. That's sort of a coup, having an easy-to-navigate browser on your console. Hopefully, it's full-featured, to the point where Nintendo doesn't even NEED console-specific media apps.

All of that functionality is neat, but I'm a social misanthrope, so whatever. Let's talk gameplay!

Couple of things jumped out at me. I didn't know that NFC could actually write to devices. That's cool. The first example that jumps to mind is a robotic pet that has realistic reactions to the on-screen goings-on. The second example? GYROMITE.

Clickable sticks - I fucking hate clickable sticks. I think they're non-ergonomic and irritating, and I always admired Nintendo for NOT jumping on that bandwagon. But I guess it's good that third-parties won't have to strain their brains when porting games...

Classic Controller Pro - Also good for third-parties. And I've always wanted a wireless Classic Pro. Hey, you know what that'd be good for? MONSTER HUNTER. Speaking of Monhun, another thing that I never really considered before is two-player co-op featuring literally split screens. Like, Player one gets the TV and player two gets the tablet. And each player goes wherever he wants to go. That would actually be pretty fucking awesome. If the console supported more than one tablet, it would be even more awesome.

I also think that the pack-in (Wii Sports U?) will feature mostly tablet vs. Wiimote play. Stuff like tablet player pitching and Wiimote player batting. And then tablet player catching (and Wiimote player running?). I dunno. Something like that.

I totally thought homeboy was going to bust out some Metroid Prime-style scanning, but I guess they're saving it for SamusFox U. That segment was kind of cheesy at first, but it grew on me by the end. Grandpa, the friend, and the action figure stole the show. Nintendo trotted out the ol' nerd stereotype, but with love, I think. Maybe.

Sticks vs. slide pads - whatever. I do like the rearranged/enlarged buttons, though. Small buttons suck. Big buttons rule. Learn from the Gamecube. It appears that they DID learn from the 3DS with the movement of Start and Select. Excellent.

All Wii U games at E3? And very little 3DS? That probably makes sense, since we know most of the upcoming 3DS games, already. Now that the hardware stuff is out of the way, Nintendo's E3 presentation should all be creamy, gamey Wii U goodness.

Iwata seemed kind of down. Cheer up, Iwata! The stock'll go back up! Maybe.

That's all that I can remember.


Posted by 
 on: 06/04/12, 02:39:14
@TheBigG753
The new Classic Controller doesn't need to come with the system because the Tablet will have most of the same functionality (with the bumpers translated to stick clicks, maybe?). It is kind of weird that there are only two triggers on the tablet, but that's more comfortable, anyway.

Infinitywave said:
So what's the deal with the writing capability of the NFC reader?

What would that be used for?
I can think of quite a few uses. Most of them involving robots. Or card-based games/systems. Seems like a much cheaper way to have a smart peripheral than including Wifi.

Also, Tamagotchi, Tamagotchi, Tamagotchi.


Posted by 
 on: 06/04/12, 02:43:57  - Edited by 
 on: 06/04/12, 02:44:24
@Anand there are four triggers on the tablet.


Posted by 
 on: 06/04/12, 02:47:17
Great presentation, I'm excited to learn even more about this fantastic system and how it will drive Nintendo's vision for the industry!


Posted by 
 on: 06/04/12, 02:51:48
@Anand, agreed on clickable sticks. I tend to use more pressure than necessary and constantly click those stupid things when I don't want to. And I've busted more than my share of triggers for the same reason. I understand that controller parity is needed though, so I'm okay with it.


Posted by 
 on: 06/04/12, 02:55:45
@Anand

Oh yea, having a touch screen controller for browsing is important. I took it for granted once I got the 3DS.

For your monster hunter idea, they could easily swap who has the mainscreen in real time too.


Posted by 
 on: 06/04/12, 02:56:24  - Edited by 
 on: 06/04/12, 03:14:09
Anand said:
Speaking of Monhun, another thing that I never really considered before is two-player co-op featuring literally split screens. Like, Player one gets the TV and player two gets the tablet.

Lol, that's not fair at all! Not for death match anyway, for co-op it could be awesome.

Whoever has been behind the production of Nintendo's videos lately is doing a standout job. Nintendo Week, the "it's not a commercial" commercial, and now this creepy Miiverse old man thing... they're so self-aware and hilarious. Reminds me of The Muppets.



Posted by 
 on: 06/04/12, 02:58:26  - Edited by 
 on: 06/04/12, 02:59:40
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