The game will include 3 Belmonts and Alucard. It is unknown if the third Belmont refers to major spoiler for Lords of ShadowsDracula or another playable character.
End New trailer and info June 7
Rumor no more. Castlevania Lords of Shadow: Mirror of Fate has been officially announced for the 3DS via Nintendo Power. The game will star Trevor Belmont and feel feature deep combat mechanics, light & shadow magic, and much more. You can view scans for the game below. If you haven't played it already, you may want to play Castlevania Lords of Shadow for the PS3 and Xbox 360 because this sounds like it's going to continue the story line established in that game.
- deep combat mechanics - involves Trevor Belmont - Fight with Trevor's version of the Combat Cross - strong attacks with X - wider-reaching attacks with Y - secondary weapons like the boomerang-like glaive and electric bomb - use these with A - grab enemies with R - block and dodge with L - involves light and shadow magic returns - earn experience points to unlock new combos - these include launching foes into the air, smashing enemies down to the ground and more - includes skeletons, axe-wielding undead and more
The latest issue of Nintendo Power is out, and some subscribers have already started to receive this month's edition. So what's on the cover? None other than that rumored Castlevania game for 3DS the internet has been buzzing about.
The game is called Castlevania: Lords of Shadow - Mirror of Fate. Try saying that 10 times fast. The magazine reveals that Mirror of Fate's Belmont of choice will be Trevor Belmont. He will fight using his version of the Combat Cross, Gabriel's weapon from the original Castlevania: Lords of Shadow.
Other small details unveiled by the magazine (thanks to GoNintendo for the above scan) include the fact that light and shadow magic will be returning from the original Lords of Shadow. Using the L, R and face buttons, players will be able to attack with various weapons, grab enemies, block and dodge. Earning experience points will unlock the ability to execute combo moves, like launching enemies into the air, smashing them into the ground and so on.
For all your Belmont needs, keep it locked on IGN.
That pic looks awesome. Dig the style. Not a fan of the ninja Gaiden style gameplay but...them's the breaks.
I must reiterate how awesome it is to have a main Belmont take the lead again. How long has it been?? And I'm not talking a out heirs or new Belmonts but, the original 2 we know and love.
That alone has me hyped. Imagine if LOS2 for Wii U (and other consoles) started Simon Belmont. I'd piss myself.
@Anand Me too! But I got the special edition for...30 I think it was. Atrocious frame rate, but I picked it up cuz I really appreciated the dark direction, atmosphere, an amazing art style. The game's presentation was top notch. Then I heard rumors of the sequel (which I assume will be vastly improved) and it got me interested in LOS again. That and I don't like judging games before I give them a good try anymore.
@GameDadGrant Loved that game. I never played the sequel which I heard was excellent and even better than the first. :(
While SOTN was awesome, it tainted the series going forward and forced all games to be like it. Also, it made people think it was the only way to do Castlevania and made people not give a shit about the excellent N64 game.
Mirror of Fate features polygon-based graphics, but it plays primarily in 2D and 2.5D, with the occasional shift into a fully 3D environment. Whereas Lords of Shadow had an emphasis on combat and action, Mirror of Fate encourages nonlinear exploration and discovery.
The story for Mirror of Fate picks up 25 years after the end of the events that played out in Lords of Shadow. Dracula is gearing up to give humanity hell, and a young vampire hunter named Trevor Belmont steps up to stop him before things get too hairy.
The name “Trevor Belmont” should ring a very familiar bell for Castlevania fans, but again, Mirror of Fate takes place within Lords of Shadows’ continuity reboot, so this is not the same Trevor you know and (presumably) love. You should still recognize some of the threads connecting the characters, though: the gameplay in Mirror of Fate stretches across time, and players will eventually be able to control Trevor’s descendent, Simon Belmont. Two other unnamed characters are in the game as well. As Mirror of Fate progresses, you’re able to switch between the four characters at predetermined points and work through Dracula’s castle during different time periods. Each warrior boasts different abilities, and even though they’re exploring the same castle, there are marked differences between their experiences. Some paths may be closed off to characters that can’t double-jump, for example.
Even though Mercury Steam primarily wants Mirror of Fate to be about exploration, combat still plays a big role in the game. Simon wields the fabled Vampire Killer whip, while Trevor utilizes the Combat Cross that made its debut in Lords of Shadow. Trevor can attack enemies directly with the X button, or execute a weaker, wide-reaching assault with the Y button, which is ideal when he’s surrounded by enemies. Trevor also has access to defensive blocks and dodges, can use light and shadow magic, and can wield secondary weapons like a glaive and an electric bomb.
Simon Belmont doesn’t have his ancestor’s talent for magic, but he has some familiar secondary weapons at his beck and call, such as throwing axes and burning oil that works well against crowds of baddies. He can also summon mystical guardians to fight for him, or protect him from harm.
Sounds more like the Castlevania we've seen on the GBA and DS.
@carlosrox If you mean the second Castlevania game on the Nintendo 64, it is actually a remake of sorts of the first game for N64. More of a "director's cut" I s'pose you could say, it contains all of the content that was intended to go into the first game but they didn't have time for it. So it has two new characters, a couple new levels, and a few rearranged ares in existing levels, as well as updated graphics. So, though it is indeed a better game than the original, you didn't miss as much as you might think by not playing it.
But yes, I agree, I enjoyed the N64 games, and it's too bad they weren't received well.
@Renjaku LOL how cryptic can you get. No wonder no one guessed that shit.
@Anand Ugh. I agree. His voice is good but...but knowing its HIM just takes me out of it. I don't associate Castlevania with big stars. Who's next? Nolan North? They should keep unknowns for Castlevania. I did like the direction of the demo though. Like, how the villagers cowered from Gabriel and he appeared fearless. I loved that. That really resonated with me.
- direct sequel to Lords of Shadow - gameplay is reminiscent of Dawn of Sorrow and Order of Ecclesia - polygon-based graphics - primarily plays in 2D and 2.5D - occasional shift into a fully 3D environment - Mirror of Fate encourages nonlinear exploration and discovery - developed by Mecurysteam
“We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent. The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.” - Dave Cox, producer
- picks up 25 years after the end of the events that played out in Lords of Shadow - Trevor Belmont steps up to stop Dracula
- this is not the same Trevor we know - gameplay stretches across time - players will eventually be able to control Trevor’s descendent, Simon Belmont - there are two other unnamed characters are in the game as well - switch between the four characters at predetermined points - work through Dracula’s castle during different time periods - each warrior boasts different abilities - explore the same castle with marked differences between each character - some paths may be blocked off due to characters not sharing the same abilities (like double jumping)
- Simon wields the Vampire Killer whi - Trevor utilizes the Combat Cross that made its debut in Lords of Shadow - Sims can use throwing axes and burning oil - Simon can also summon mystical guardians to fight for him or protect him - use the touch screen to leave notes for yourself - mark places that you might like to re-visit later - SpotPass and StreetPass will come into play