@StephenEverything needs a budget, right? So in scenario one, Ono goes to Capcom and says, I want to make a fighting game with 60 characters on a $60, all available from the get-go. Considering the projected sales, can you give me X amount of man-hours to finish it? Capcom's reaction would probably be something along the lines of "Hell to the no."
In scenario two, Ono says, okay, 40 characters on a $60 disk and 20 as much-much-higher-profit-margin DLC. NOW can I get X amount of man-hours? I'm thinking that Capcom is much more likely to grant his request. Whether the DLC is developed and released concurrently or post-release doesn't really matter.
It's possible that, in this age of costly games, a lot of games might not even get MADE without some DLC revenue possibilities. Which sucks, but...
@nacthenudThat's pretty chintzy, but I'd rather the price discrimination affected only non-gameplay areas such as this.
By the way, I don't want any of this to come off as a personal defense of DLC. I pretty much despise most uses of paid DLC.
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on: 05/19/12, 04:43 |