After a brief announcement, Guillaume welcomes veteran Anand and rookie David (a.k.a. Davoid) on the podcast's 31st episode. Amongst the games discussed: GNOMZ, Kid Icarus 3D Classics, Xenoblade, Etrian Odyssey, and more!
The gang then discusses what "Nintendo magic" is (and bashes Sega mercilessly along the way) and Nintendo's different shows and faces of PR. Someone sets the living room carpet on fire.
As usual, the theme music comes from Negative World's owner and dictator, Zero. The music throughout the podcast is taken from Kid Icarus: Uprising on 3DS.
Comment on the topics, the podcast, the guests, the host, etc. on Negative World! Or, be a weirdo and post them on Facebook or Twitter instead.
I don't know how anyone can argue that Sonic games weren't all about speed platforming because once you were forced to slow down and attempt any sort of precise jumps the game becomes fairly unbearable. And mind you, I enjoy the Genesis Sonic games but I'd prefer to play Rocket Knight Adventure over any of them.
@chrisbg99 How can I argue that Sonic games weren't all about speed platforming??? Ok, well I can argue that by playing the games and noticing that much of it is not about speed, but about careful platforming.
But obviously my word isn't going to cut it, so let's cue up a video of the SECOND ZONE from Sonic the Hedgehog. Watch the video and then report back to me on how much of that zone you felt was all about speed and how much was about careful platforming.
*le sigh* Don't make me post dozens of videos Gui.
Because I will...
Don't think I'm kidding...
Where's your GOD now Gui?!?!? WHERE?!?!?!?
It's possible I went too far with that last comment...
I can do this all day though...
I could keep going, but the point is - comments to the effect that classic Sonic games were "all about speed" are woefully mistaken, falsely remembered, or deliberately misleading. There are moments of speed in these videos. Moments of spectacle. But the vast majority of this gameplay is good old-fashioned platforming mixed in with some route selection and mild exploration.
I was thinking of this thread last night while playing El Shaddai. There are some 2D and 3D platforming sections in that game. The 2D stuff is pretty good, but initially, I was having troubles landing on some of the smaller platforms because of the controls. I was thinking, "THIS is an example of controls and momentum in air hindering platforming - not Sonic!" But then after I figured out some of the nuances, it fell into place for me and I was navigating the bottomless pits just fine. Which again brought me back to this thread.
The 3D platforming, btw is horrendous. The camera is stationary, so I misjudge jumps all the time, thinking I have to jump in one direction and falling into the pit to the side of the platform I thought I was going to land on. Last night I fell into the pit 6 times trying to navigate a specific set of 4 jumps. If I'd just been able to rotate the camera for a second to get the proper interpretation of the lay of the land, I would have been fine.
This morning, crazy rolling thunder kept me awake, so I got up and played Super Mario World up to the first Ghost House, haha.
Can you imagine how different it would've been if a Ghost in your House was keeping you up, so you went and played Rolling Thunder instead? Drastically different.
She is certainly drawn in such a way that by photoshopping out everything else, you might assume she is in the throws of passion, rather than a life and death action moment.
And nicely drawn she is. Yes, indeed. Plus that torn shirt exposing a flash of skin. Gonna have to rip that thing off to treat the wound, that's for sure. Gotta prevent infections, y'know. Then when she wakes up and sees that I've saved her life, she'll be very, very grateful. And then we'll... uh... I mean I like the use of strong contrasting colours... and stuff...
Eesh, Rolling Thunder, I remember that game. It was one of the toughest games I have ever played, and not in a good way either. Lots of cheap tricks in that game. It was also an unlicenced game so the graphics would mess up sometimes, making it even harder to progress...
@Guillaume Talk about a hollow victory. Instead of coming to see the light and understanding what I'm talking about, you shrug and give me an "eh, whatever, I don't care enough to continue." Bleh.
That Generation 16 podcast was kind of boring and plodding. The narrator's voice does nothing to add any excitement to the proceedings. I don't think I'll be watching any future episodes.
Yeah, it's rough. I don't know if he gets better yet. He's much more lively in the Player One Podcast but then again, he's talking to other people. It's much harder to just read something you've prepared and make it interesting. I know: I restarted the NW ep. 31 intro over 50 times.
@Guillaume Talk about a hollow victory. Instead of coming to see the light and understanding what I'm talking about, you shrug and give me an "eh, whatever, I don't care enough to continue." Bleh.
Yeah, Gui, that was totally lame.
I'll back you up that the newer games are all about speedy stuff, but back then there was a lot of careful walking for sure.
Hey, speaking of SEGA, I bought two Dreamcast games yesterday. Virtual On, and Mortal Kombat Gold. I never cared too much about SEGA back in the day, but man. Their Dreamcast was so freakin' awesome. I love that system. Makes me kinda wish SEGA was still around like they used to be.