StoryThe story in this game is very interesting, perhaps more so than Dawn of Sorrow's. It takes place in 1944, in the middle of World War II. The planet is going through such a tumultuous time that all the suffering in the world brings forth Castlevania, Dracula’s castle.
Our heroes.Johnathan and Charlotte learn of Castlevania’s appearance and make their way to the Castle. On their way, they meet Vincent, a friar ordered by the Church to assist the heroes. We soon learn that Jonathan is the current wielder of the Vampire Killer, the whip of legend passed down through the Belmont line. Jonathan Morris, however, is not a Belmont, even though he is related to them by blood, and therefore he is unable to use the power of the whip, as his magician friend Charlotte Aulin points out to Vincent. After the introductions, they all make their way inside the Castle where Johnathan and Charlotte begin to explore, while Vincent literally sets shop in one of the rooms.
“So the Church sent you to set up shop in Dracula’s Castle, eh?”Johnathan and Charlotte soon find out that the Castle is currently ruled by another vampire named Brauner, and he is assisted by his daughters Stella and Loretta. They also meet a ghost who goes by the name of Wind. And to make matters more confusing, they also run into Death, who claims that he is not working for Brauner. Who is Brauner? What secrets is Wind hiding? What is Death’s plan in all this? Where is Dracula? Why won't Stella return my calls? And how does this game tie into the SEGA Genesis title, Castlevania Bloodlines? All of these questions (except one) will be answered as you delve further into the game.
The main characters.GraphicsPortrait of Ruin uses an anime style for its main characters, especially in the character portraits. While the change to anime wasn't well received in Dawn of Sorrow, in this game, it actually fits. This is probably because the characters are a little bit younger and less serious, plus we were not biased by seeing them drawn in the Aria of Sorrow animation style.The graphics in this game are great. However, they are not a huge step above those from Dawn of Sorrow. There are a few enemy designs which have been recycled from DOS such as
Catopeblas. Others like
Persephone have been given new looks and behaviors. Some of the new enemies look more detailed than those in the last game too. There are also a lot of enemies that have been taken from Rondo of Blood. In fact, most of the bosses are directly from Rondo of Blood with new looks and moves. Some of these are:
Dullahan,
The Mummy, and
The Werewolf. Even though, the last two have appeared in other Castlevania games, their patterns and presentation are clear homages to those in Rondo of Blood.
Nearly headless Dullahan.There is a great variety in backgrounds, much more than many other Castlevania games, but I will get into the reasoning for this later. There are polygonal backgrounds like in the last game, which change perspective as you walk. But most of the backgrounds are sprite based, though, and some of them have up to three layers. There is a cool effect in one of the rooms where, as you walk, there are bloody handprints that follow you on the wall.
Bloody fingers.....bloooody fiiiingeeeeers!!!SoundsThe music in POR is excellent, better than the previous portable Castlevania games. Most of the musical pieces are upbeat and fit the game very well. There are some excellent tracks such as
Victorian Fear,
Jail of Jewels, and
Iron Blue Intention. However, the best piece in the game is
Hail from the Past from Sandy Grave. It has a very “Egyptian” feel to it and is unlike any musical piece ever heard in any other Castlevania game.
The sound effects in POR are very similar to those in Dawn of Sorrow. Everything fits into the universe and sounds great. Something new to the portable games, though, is the voice acting. Instead using the Japanese voiceovers, everything is now in English. I like it a lot, especially when you are using magic and the characters yell out the spell in English. The original Japanese language track is hidden in the game for the purists out there.
GameplayPortrait of Ruin starts off like most other Metroidvania games, near or inside Castlevania. However, you will soon find out that this game is pretty different from its predecessors. One of the biggest complaints of Castlevania games is the lack of variety in locales. This game deals with that problem brilliantly. Brauner, the current resident of Castlevania, is an artist and his paintings are windows into the worlds he creates. There are a total of 8 different worlds that Jonathan and Charlotte must venture into in order to weaken Brauner's hold over the castle. The worlds are pretty big too, easily making this one of the biggest Castlevania games yet. Some of the portraits include Sandy Grave (a pyramid), City of Haze (a town reminiscent of the town at the beginning of Dawn of Sorrow), and Nation of Fools (a topsy turvy world). The only gripe I have with the portrait system is that two of the portraits are very similar to two other portraits. Other than that, the idea is fantastic and should probably be used by future Castlevania games in some way.
Wait. This is a Castlevania game right???Portrait of Ruin is also a very unique Castlevania game because you control two characters…at the same time. You can switch between the two characters, Jonathan and Charlotte, by pressing the "X" button. You will take direct control of your chosen character while the other one follows and emulates your movements. You can also force your secondary character into certain actions by using different button presses. You can force him/her to stay put, use magic, etc. You can even use them as a stepping stool by jumping on their heads. Sometimes, you will have to make use of these actions when fighting bosses such as
Keremet.
Each character controls basically the same, but they still feel very different. Jonathan will attack using a variety of weapons, including swords, axes and, of course, whips. He can use and obtain subweapons from enemies in a similar way that Soma does in DOS. These subweapons include the usual suspects such as axes, holy water, and crosses. There are a lot of new ones, though, such as paper airplanes and cream pie. You can make these weapons more powerful (master them) by using them to kill a lot of enemies. Charlotte, on the other hand, uses books as weapons. Weapons literally come out of the pages of the books she uses. Unfortunately, they don’t have much range. Also, instead of subweapons, Charlotte obtains and uses spells. Some of these are offensive, some are defensive, and some can even be used to transform into animals.
Jonathan and Charlotte can also combine their skills in order to unleash even stronger attacks. These magical skills are scattered throughout the castle and you have to find them. The coolest of these attacks is “Greatest Five” which unleashes the power of Five Belmonts on all enemies in the screen. These Belmonts are: Leon, Trevor, Simon, Juste, and Richter.
Warriors Revive!!!In order to obtain the “Greatest Five” skill, you have to finish the Nest of Evil. The Nest of Evil is a hidden area in the Castle that is revealed after a certain condition is met. This area is extremely difficult but it is a great place to level up. Here you will fight monsters from the game, and even monsters from previous games. The final boss of the Nest of Evil is a
trio you've met before.
Another way to obtain items and skills is to complete Wind's Quests. Wind will give you certain tasks which range in difficulty from easy to very hard to downright annoying. One of the quests requires that you get rid of all your money. Doing these quests is worth the trouble, though. The rewards are very useful.
One last thing, I would like to comment on the last boss without spoiling much. The last boss of the game is actually a
tag team of Dracula and Death. This has never been seen before and really surprised me in my first playthrough. Even Charlotte comments on this before the fight. I think you guys will be pleased when
you reach it.
Portrait of Ruin is a slightly longer game than Dawn of Sorrow or any other portable Castlevania game before it. I finished the normal game in 12:57 (hr:min) compared to Dawn’s 15:00. After that, I played it in Hard Mode and finished it in 4:25 compared to Dawn’s 3:34 (you can carry over skills and weapons). I finished Richter Mode in 4:03, Sister’s Mode in 1:49, and Old Axe Armor Mode in 2:32. I finished the three Boss Rush Mode Courses in 1:17:58 (min:sec:ms), Course 2 in 4:03:74 and Course 3 in 3:37:16. My total playtime was roughly 25hr55min compared to Dawn of Sorrow’s 22hr:27min.
Extras
Endings: Two endings. One where you have not defeated Brauner and one where you have defeated Brauner, Death, and Dracula. The second ending also differs slightly depending on whether you cured Vincent or not.
Sound Mode: Sound test mode.
Shop Mode: You can sell your items to other players through Wi-Fi or Local Wireless.
Co-Op Mode: You can play Boss Rush Mode with other players through Wi-Fi or Local Wireless.
Boss Rush Mode: Boss Rush Mode is separated into three courses, each more difficult than the last. Each room contains monsters or bosses from the game. Your rewards will depend on how fast you finish the courses and they can be added to your inventory in the main game.
Hard Mode: In Hard Mode, the enemies will hit harder and Jonathan and Charlotte will be weaker. You are also capped to either Level 1, 25, or 50. Lower level enemies will also have more HP.
Richter Mode: In Richter Mode, you play as Richter but there are no story elements. There are HP and MP Ups but there are no recovery items. Richter looks like his Rondo of Blood counterpart. He moves faster than either Jonathan or Charlotte. He comes equipped with the Vampire Killer which he can whip straight ahead either stranding or ducking. He also carries the traditional castlevania subweapons: Holy Water, Knife, Axe, Bible, Cross, and Holy Cross Crash. He can also double jump and “infinite jump” using the “L” button. In addition, he can slide and then do a flying kick from the slide.
I was surprised to learn, though it makes a lot of sense, that you can also play as Maria in Richter Mode. She also looks like her Rondo of Blood counterpart. She attacks with doves. She also carries the subweapons she used in Rondo of Blood: Dragon, Red Birds (???), Cat, and Turtle Shell. She can slide like Richter, but she can’t do a flying kick from it. She can’t super jump either.
Sisters Mode: In sisters mode, you control Stella and Lorretta. This mode is actually a prequel to the main game which I’m not going to spoil here. Both sisters move around by floating. Loretta fires blasts of ice while Stella slices with a sword. You perform both of these actions with the stylus instead of the buttons. There are MP and HP ups but no recovery items in this mode. At least, one voice over is changed in this mode which I found amusing; Lilith calls you a filthy cow. Of course, you never fight the sisters in this mode since you’re playing as them.
Old Axe Armor Mode: There are no story elements in Axe armor mode, nor are there any recovery items. There are MP and HP ups, though. Axe armor attacks by using an axe, of course. He can attack forward and ducking forward, just like Richter. He can also raise the axe which will cause damage to enemies in it’s vicinity. You can also dash forward, backwards, double jump, and super jump. He can also “slide,” though he doesn’t have a specialized animation for this action. Old Axe Armor can also throw his axe in an upward arching motion. Finally, he can also throw a doll and switch places with it, though I never had to use it in-game. Unlike all the other modes, Old Axe Armor doesn’t have a partner.
Final ThoughtsCastlevania: Portrait of Ruin is one of the best Castlevania games ever made. Everything from story to gameplay to music merges seamlessly into an amazing product. There are also plenty of unlockables to keep the player busy for months. I really cannot recommend this game highly enough.
TriviaThe final four bosses you face before being able to fight Dracula are Medusa, Frankenstein's Monster, the Mummy, and The Wolfman. This marks the second time in the series that all five of the "classic movie monster" enemies have full boss character status.
When battling Stella, you can hear her pronouncing the name of an attack sounding like "Secret Surious Wave". These actually are two overlapped samples, "Secret Strike" and "Furious Wave" (original Japanese samples were much shorter, and didn't overlap). The simplest way to hear "Secret Strike" alone is by pressing "Start" during the word "Secret". The game will open the menu, but the sample will play to the end. When you close the menu, Stella will say "Furious Wave".
When closing the cover of the DS to enter sleep mode (with the game still powered on), the game will make a sound effect simulating a coffin closing shut.
Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs, outside of its original Japanese release.
Richter' is misspelled as Richiter within dialogue boxes in the main game.
Brauner is based on the real life artist Victor Brauner.
Igarashi commented the two player game play was an homage to Castlevania III: Dracula's Curse, his favorite Castlevania game.
The player can collect records of certain tracks that can be used to replace the game's default background music.
The songs Sandfall and In Search of the Secret Spell that play in the Forgotten City level are originally from Konami's own King’s Valley 2 released on the MSX2 computer.
In celebration of their 20th anniversary of the series, anyone that pre-ordered Portrait of Ruin at any popular game outlet, received a free bundle, along with the game. The bundle includes a variety of Castlevania products contained in a cardboard sleeve with a plastic Seal of the Castlevania logo. The products include: a soundtrack CD containing songs from the Castlevania series, a timeline poster covering many of the significant characters and events of Castlevania history, a 48-page art book containing artwork from the entire series, a clear/white game case designed to hold both Castlevania: Dawn of Sorrow and Castlevania: Portrait of Ruin, and an extendable stylus.
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