I'm more aggravated about the lack of Game Boy titles. Nintendo's GB team, often headed by the legendary Gunpei Yokoi, made high-quality pocket-sized games with a lot of heart, and that whole era is just excellent. I can't believe we didn't get Kid Icarus: Of Myths and Monsters this week, I mean come on. Not to mention Wario.
I think the most frustrating thing about the VC on 3DS is that it's turning into the Wii VC all over again, and that's not a good thing. They hardly support one console (GB/GBC), but then they add more on top of that (NES, GG, and TG16 soon) to give it even less support.
@TriforceBun Yep, this is the bigger issue I think. However, whenever I start to complain about not getting GB games, I realize I haven`t even bought (with actual money) three VC games yet. I am just waiting for specific titles, I guess. If what's already on the store is not selling maybe I'm part of the problem. For the record, I dislike gaming in black and white. I really, really want more GBC games. I would have bought Blaster Master if I didn't just recently get (and give up on) the NES version.
I guess most of you complaining about there not being great games every week, must have a bucketload of money to burn. Im actually glad there isn't great A games released every week. Not everyone can afford to be buying new games everyweek. And with all the releases over the past several months and beyond, if some of you blow threw these games that quick, then you must have too much free time on your hands and like I mentioned extra money to boot.
Tell ya what, every week that goes by that you can't blow money on new games, then just forward that money to my paypal acct.
Agreed. I can't afford buying a bunch of games every week, and I know for certain I wouldn't have the time to actually play them if I *did* buy them. Especially considering that I haven't even scratched the surface of all the Ambassador games. I've got plenty to play, and I don't need new games every week to make my backlog grow even larger.
Isn't this how all of these services work though? PSN just got Journey, the first PSN game I have bought in a long, long time. And XBLA just got Sine Mora but what else has it really had this year? Obviously the ideal would be interesting stuff EVERY WEEK but I don't think that is a realistic expectation.
I'm not saying Nintendo couldn't be doing more, mind you. But I think it'd be more along the lines of planning/spacing releases better as opposed to having way more awesome content.
It has yet to be seen whether "downloads are the future" will happen anytime soon for anything more than $10 or so. And right now Nintendo can still make 2D retail platformers and sell them at $50 and sell millions of copies. It will be a long time before it makes financial sense for Nintendo to fully support digital downloads as equally as they support retail.
I respectfully disagree, downloads are definitely the future. iOS is quickly becoming the worlds most popular mobile gaming platform and we all know there is no section in Best Buy where you can buy cartridges for you iPhone. You're comparing the eShop to XBLA and PSN but those aren't it's main competitors. But even where home consoles are concerned there will be soon be a day where downloads begin to eclipse the sales of physical media. Nintendo has an opportunity with the eShop to win over some mindshare and carve out a healthy download business, they have to start taking Apple seriously or it's going to go very bad for them over the next 5-10 years. They need a wealth of affordable/high-quality downloadable content ready to be downloaded and played at all times, they need to get 1st party IPs like Mario up there and they need to get 3rd parties on board. In short they need to treat the download space like they do the cartridge space, not like some unwanted bastard step-chlid they begrudgingly have to throw some scraps to every now and then.
@gamewizard65 Yet hundreds of console games are released every year and gamers still complain about droughts, even Nintendo gamers, and those games will cost $50 or $60, you can buy 10 eShop games for that amount of money. Besides, it's not about buying every game, it's about having a healthy stream of high-quality content available so you can buy the games that interest you.
Personally I could afford to buy a $5 to$10 game every week, that's less than the cost of lunch where I live, and I very rarely if ever buy console games, handheld gaming is where 80% of my gaming budget goes.
iOS is popular though because the games are so f-ing cheap, Imagine if on iOS all those games sold for $10 or more there is no way sales figures would be anywhere near as high as they are. Home consoles cannot sustain that kind of business model.
@deathly_hallows I don't think XBLA or PSN are the main competitors of the 3DS eShop... nor do I think the iPhone is at the moment. Vita's downloadable games probably are, and that's not much of a competitor so far. Whatever the case the iPhone is such a weird comparison. Ok you have Angry Birds and a few others who have become successful. Few of which have even come close to the revenue Nintendo has made off of selling multi-millions of units of Mario Kart DS, Pokemon, Brain Age, etc. on the DS at $30-$35 each. What does Nintendo actually have to gain by shifting attention away from this model of development where they can sell multi-millions of units at $30-$35 each towards a model where a million developers can battle each other for scraps with a bunch of competing games at $1 each?
The only question is whether this model is actually sustainable into the future. But Nintendo absolutely has a lot to gain from their current model and a lot to lose from pushing for an iPhone model. And 3DS is showing that the model is sustainable for awhile yet. The pre-3DS chatter was basically dooming it to oblivion next to the iPhone from the start, and it has been proving that chatter wrong bigtime.
I'm not saying that Nintendo shouldn't put more effort into the eShop. Obviously things are shifting that direction. I just absolutely don't agree that they should split development 50/50 between retail and the eShop right now. Nintendo has a retail model that pretty much every iPhone developer would die to have. Even someone like Rovio, I remember finding their actual revenue statements somewhere and it wasn't nearly as high as you would expect. And they have like 8 billion downloads (well, a few hundred million.) But apparently a lot of those were at $1... or free. Actually I think they make most of their money off of merchandising now, which is pretty smart, but not every digital download can have a massive merchandising backing to it.
@warerare Yeah basically. Or maybe it could, but do we even want it to?
I'm not saying Nintendo should start selling games for $1, I'm saying that Apple's distribution method has revolutionized the way people buy mobile games and that's the way the market is trending. Nintendo is treating the download space exactly the way they treated online and HD, ignoring it and hoping it goes away, well guess what it's not going to. Yes they enjoy healthy sales of $40 carts for the moment, but that isn't a sustainable business model. Nintendo is going to get caught with it's pants down in a few years when the physical-media model is no longer viable and they don't have the infrastructure, the skills, or the mind share to compete in the all-digital, always-connected, online future. Just because the 3DS is doing well now doesn't mean that the sales can't fall off a cliff if Nintendo refuses to be forward thinking (ie Wii), I mean don't you think it's a bit worrisome that there are little to no big 3rd party games available on the eShop yet EA, Capcom, Namco, Activision, etc. all have a heavy presence on the App Store?
@deathly_hallows Actually, I think Nintendo should continue cranking out those 2 dollar games even if they're just DSiWare. I enjoyed Aura Aura Climber so much, I almost felt bad for getting it at that price.
I'm not sure... is it worrisome? It depends on how much money EA, Capcom, Namco, Activision, etc. have been making on the App Store. Most of the success stories I've heard from the iPhone have nothing to do with traditional publishers/developers making big games that people buy. I'd almost take it a step further and suggest that these publishers/developers have no idea what to do with the iPhone. I'm not sure if anyone truly does except I dunno... PopCap? I think if you're worried about Nintendo's presence in that market it'd be better to worry about why there are no PopCap games on the eShop. Or Angry Birds. Etc.
...but then we have come full circle again. I'd bet if Angry Birds were on the eShop it wouldn't be anything close to the runaway hit that it is on iPhones. I'm not convinced that Nintendo and the iPhone are true competitors. I think there is still a very different mindset behind the person who buys iPhone games and the person who buys 3DS games, and I don't think trying to duplicate the iPhone success is the right path for a gaming platform developer.
At least, not until the game platform makers start making their own phones or something. Because that is at the crux of everything. You can't just translate phone gaming habits into non-phone gaming habits.
Anyway, I think there is a huge difference between "forward thinking" and putting 50% of your resources into an eShop on a gaming platform in the year 2012. A huge, huge difference. I'm absolutely not saying that Nintendo should continue to handle their digital download shops the way that they have been so far, but I don't think it's anywhere near the right time to put 50% of development into digital downloads.
I mean don't you think it's a bit worrisome that there are little to no big 3rd party games available on the eShop yet EA, Capcom, Namco, Activision, etc. all have a heavy presence on the App Store?
I think it's just the nature of the beast. Apple's quality check is so lax, people can sell screenshots of Nintendo games, call their app "Pokémon", have that app crash at start up, and not only get it published on the App Store but have it rise all the way up to the top sellers before anyone does anything about it.
Similarly, EA has games on their that can't get past the startup screen.
Nintendo will never, ever operate that way. We shit on Nintendo saying "their seal of quality used to mean something!" when we see the Maka Wuhu glitch or the Skyward Sword game-killing glitch, and deservedly so, BUT their QA is still pretty damn thorough and the eShop is never going to be a Wild West the way the App Store currently is.
It's not just a matter of "embracing online". Publishers flock to the App Store because the install base is huge, releasing games on the service is cheap (no ESRB fees, no costly dev kit to buy), you can monetize through ad revenue or microtransactions, you can fuck up your release and patch everything later, etc.
You can't reduce it to a "Nintendo, take online more seriously" argument. They are taking it seriously. They're just doing things their own way. Same as they've always done. And letting the game prices fall off a cliff would never be viable for them, unless they managed to sell a billion 3DSes. The eShop will never reach the critical mass necessary for an Angry Birds phenomenon to occur solely on the eShop.
@Guillaume Again, I'm not saying that Nintendo lowers the price of their games to $1 and I'm not saying that they should have no quality standards, obviously games should run. Also I'm sorry that every iOS game you buy freezes on the start-up screen but that's not indicative of everyone's experience. Just listen to Weekend Confirmed for a few weeks and hear how they consistently gush about iOS games while virtually ignoring eShop stuff (with the exception of gems Pushmo, which is why I think we need more games of that quality). You may have very low opinions of Garnett Lee and friends because they're silly "mainstream" gamers, but aren't the mainstream the ones who buy the majority of games?
@deathly_hallows I don't get what that is supposed to show. That their mobile revenue is beating out their handheld revenue? But no one considers EA a handheld developer. They especially aren't particularly known for their DS games, as they are kind of known for throwing crap at the DS.
...or was that the point? But that more supports my view than opposes it.
It's interesting to note that EA's mobile revenue is still only about 1/5 of their biggest platform, which apparently was the PS3? If you consider HD development a sole platform, it's about 1/10th. Somehow I doubt they're going 50/50 on retail/digital the way you want Nintendo to.
It's also interesting to note that EA makes twice as much on "subscriptions, ads, other" and about 3-4 times as much on "extra content, free to play" than it does on "full game downloads". I guess we should get ready for Super Mario with a bunch of DLC and ads pasted all over it?
UG. I really hope Nintendo finds a better path.
PS. Huh, you're right, EA does own PopCap. But then, it probably says something that one of the biggest mobile developers is still a small fish in EAs pond. Whatever the case, this probably explains why EA has grown so much in this market. Which again doesn't really give me confidence that the big publishers have any idea how to move into the market. I mean, other than just buying up pre-existing winners like EA did with PopCap.
@Zero What that chart shows is that the amount of money EA makes from iOS is growing and it's revenue from the traditional handheld space is shrinking. To me that is a disturbing trend that Nintendo would be wise to combat by building up the eShop's reputation as a healthy and robust market where publishers can be profitable, big publishers, indie developers (they really need to un-burn that bridge somehow), middle-tier, everyone...
Also I know it's not reasonable to think Nintendo should be making 50% of their total 3DS revenue from downloads in the present, I'm arguing that they should take the eShop way more seriously in preparation for a future will virtually all digital content will be sold online. But even in the present a kick-ass eShop full of best-of-breed mobile games couldn't hurt their bottom line or harm the reputation of the 3DS.
@PogueSquadron I don't think Nintendo can rely solely on the strengths of it's back catalog, any more than I think they can forfeit the support of every 3rd party to Apple. They need to be releasing a constant stream of new content and the need to have as much 3rd party support as possible.