Fashionably late to the party, it's Episode 26 of the Negative World Podcast! Rob (Mr_Mustache), Anand (Anand), and Lewis (Ludist210) join their host, Stephen (DrFinkelstein), in discussing some hot games being played right now such as Mutant Mudds, Radiant Historia, Kirby's Mass Attack, and a whole slew of games from deep in the past from a year known to some as 2005.
Soon after the guys dive into the real meat and potatoes by discussing the Community factor in gaming, Storytelling, RPGs, and Licensed Games!
As usual, the theme music comes from Negative World's owner and dictator, Zero. The music throughout the podcast is taken from a mixed assortment ranging from Okami to Tiny Toons.
Comment on the topics, the podcast, the guests, the host, etc. on Negative World! Or, be go ahead and post them on Facebook or Twitter instead.
I watched that video. That guy really likes Mega Man X. It kind of makes me want to actually play it. I've played Zero and Battle Network and Network Transmission, but never X or the original. Crazy.
Oh man, Network Transmission is TERRIBLE. What an awful game. The Mega Man Zero games are pretty boss, though. That was pretty much hands-down my favorite series last gen. Loved 'em.
But yeesh. Network Transmission. Yuck. Everyone hates that game... except you. Apparently. I think you even mention that fact during the podcast, lol.
I just felt like I had nothing to listen too so listened to the latest NVC over at IGN, then realised I have not listened to this podcast yet...... FAIL!!!!!!
Its so TINY. I had no idea what was going on. I even, at one point, held up the 3DS thinking that maybe the screen WAS the same size from where I was sitting, and that I was just crazy. No. I'd need to hold it like an inch from my face to get the same impression. And my TV isn't even really that big. I always say I want to play on a "big screen," but I think its only like 26-30 or so. Nothing huge.
Sacred Stones is pretty great. Branching paths, two lead characters, awesome sprite battles (way better than 3D battles on consoles), not to mention the optional Battle Tower. The GBA game actually does a lot of stuff the GCN game does not.
Sorry, I can't do handhelds. I have a 55 inch TV that I think is small. But that's probably because I sit about 15-18 feet away. The words are so small!
You can't take your TV with you when you go out during the day. Or night, whatever. Don't you feel really restricted being tethered to your TV? Unable to move, no access to a sleep mode or suspend feature?
Consoles are to confining to me. I may be growing out of them, honestly. I'm gettin' too old for that shit.
@GameDadGrant Can you try to break down exactly what everyone hates about Network Transmission for me? As far as I can tell, it's a unique action game with tight gameplay. Is it the randomness that bugs people? That aspect cracked me up.
@GameDadGrant Can you try to break down exactly what everyone hates about Network Transmission for me? As far as I can tell, it's a unique action game with tight gameplay. Is it the randomness that bugs people? That aspect cracked me up.
Yeah, the randomness is kinda stupid. Like, you need a specific weapon in order to complete the game, but it's totally up to chance as to whether or not you get it. That's... dumb. Especially for a Mega Man game.
Besides that, the action was slow, the controls were sluggish, and having to start out with the restriction of only shooting ONE bullet (pellet?) at a time (until you were able to upgrade later) was... uuuurrrggghhhh. Frustrating and annoying in and of itself, but it's made even worse since it's Mega Man. A franchise that has a long history of pick-up-and-play gameplay with great controls and... non-randomness.
You say you enjoyed the "tight controls" - what? Were we playing the same game?
@GameDadGrant I dunno, I thought they were sufficient. I beat each stage without losing a life (because I didn't know that you could continue). Actually, I did the same for Mega Man Zero, for the same reason. Until I got to the Boss Rush, which was a complete bitch, and stopped playing forever.
That randomness WAS weird, but it was SO weird that it was cool to me. Like, "Hey, you can either beat the boss in 1 hit or 100!"
Also, are you conveniently blocking out the random levels in Mega Man... X-something? X5, maybe?