A Nintendo community
for the fans, by the fans!
 Go to forum index
Negative World Podcast 024 - Let Yourself Get Face Hugged
Podcast presented by 
January 02, 2012, 08:05:52

Subscribe to MP3 version
Subscribe to M4A version
Direct Download (MP3, right-click and save)
Direct Download (M4A, right-click and save)

Happy New Year! To start you off right we have a brand new episode. CPAWei returns to the podcast along with TriforceBun, Guillaume, and DrFinkelstein as host. They talk about some games they've been playing like Aliens: Infestation, Super Meat Boy, Pushmo, and even Swapnote!

Then came the real meat and potatoes starting off with some Game of the Year banter replacing "What Do You Fink?" this time. Topics in this episode include; Metroid's 25th Anniversary, the Zelda Timeline, how much Challenge in games affects the Fun Factor, and finally some hopes and dreams for the WiiU 2012 launch!

As per usual, the theme music comes from Negative World's owner and dictator, Zero. Throughout the podcast you'll be treated to music from VVVVVV, a game also discussed early on. The tail end of the podcast contains a special song from TriforceBun in association with Brawl In The Family.

Let us know what you think about this episode on Negative World! Or, be a change it up and post them on Facebook or Twitter instead.

Full List of Episodes

URL to share this content (right click and copy link)
Posted: 01/02/12, 08:05:52  - Edited by 
 on: 01/07/12, 23:31:01    
Why not sign up for a (free) account and create your own content?
Hey, I got mentioned on the podcast!

I really enjoyed VVVVVV. Maybe it's because I'm getting older (I didn't realize 24 was old, but there you go) but I tend to enjoy shorter games more than longer ones. I'm not going to disagree that VVVVVV could stand to be a bit longer, but I'd much rather have a short game with no padding than a longer game with stretches that aren't fun. There's only one part where I got frustrated and wasn't having fun in VVVVVV (the section where you have to lead a crew member across some moving platforms -- it frustrated me, and not in a fun way) and the rest of it was a blast. Hell, even Veni, Vidi, Vici was fun. And because it's so short and the areas are so varied, I think it's fun to replay as well. As I've mentioned before, the first time I played through VVVVVV was barely a week ago via the Humble Bundle, and I still had a good time replaying it on 3DS mere days later.

I think the 3DS controls work at least as well as the keyboard controls. I've had no problems anyway -- and was able to complete Veni, Vidi, Vici on my first try on 3DS (which took many, many tries on keyboard). I think the visuals look really good on the 3DS -- it's much crisper because it's smaller, though admittedly the 3D effect is disappointing. Too much ghosting, and if you turn it down to get rid of ghosting then it doesn't pop much. The visuals are a personal preference though -- if you want a larger screen, you'd probably be better off buying it on PC/Mac.

There's also time trials, flip mode (which is borked at the moment, unfortunately -- hopefully can be patched), no death mode (for sadists), and 18 extra stages.

Is it worth $8? I think so. Is it worth $8 when you can get it on another platform for $2? That's up to you, but I'm certainly getting my money's worth despite owning it three times over on PC.

I feel like VVVVVV is all I've posted about lately, jeez. Sorry guys. I'll add more thoughts about the podcast as I continue listening.


Super Meat Boy rules.


Metroid Fusion rules.

Yeah, using the circle pad with the space jump is a pain in the ass. It takes a little getting used to, but Metroid Fusion is one of my favorite games of all time and the circle pad is a small concession to make to have it on my 3DS. (And I'd rather have those issues than use the 3DS d-pad, blech.)


Ghost Trick made Gui's list! Yay! And Fink hasn't played it at all... fail.


When discussing Metroid's 25th anniversary, Fink mentioned that Fusion was an ambassador title. No mention of Metroid 1 being an ambassador title. (Which is fine, because the game isn't worth playing in 2011 (2012!)).

Super Metroid is my favorite game of all time, and I didn't play it until 2005. It blew my mind.

Posted by 
 on: 01/03/12, 19:22:57  - Edited by 
 on: 01/03/12, 19:58:46
VVVVVV has tons of length though! Play through 333333, it's like a completely new game that is as long as VVVVVV and almost just as good! It's basically like getting the sequel with the original or something. And some of the other user made stages are fun too, although I have found those to be a bit hit and miss so far. The 4 seasons one was ok for a nice relaxing stage that you finish in 5 minutes.

I've already put like 7 hours into VVVVVV over the course of two days. It has plenty of content.

Posted by 
 on: 01/03/12, 20:07:28
@Zero I'm glad to hear 333333 is good. I haven't played that one yet, maybe I'll do it next!

Posted by 
 on: 01/03/12, 20:13:58
Whereas a lot of the other ones seem to rely on ridiculous, pixel-perfect stuff (why do user-created stages always fall into this trap?!), 333333 feels like it has that nice blend of a high degree of challenge while still letting you feel like you are capable of overcoming it and not just throwing your lives away willy nilly that VVVVVV has. It also seems to contain some elements that VVVVVV didn't have, so either the user got clever with the level designer or the developer allowed for more than they put into their own game? My only real complaint with 333333 is that the map isn't color-coded like it is in VVVVVV so it is a bit confusing trying to figure out if you have "finished" each section or not.

Mind you I have only tried out like 5 of the user created stages so far. But yeah, 333333 is basically like a whole new game, in fact I've already spent an hour and a half on it and I still have a ways to go, so it might even be longer than VVVVVV.

Posted by 
 on: 01/03/12, 20:24:05
So, I didn't realize that Fink calls VVVVVV super short on the podcast. Did you play 333333 as well Fink?! Between those two and getting all of the "trinkets" (which isn't just a collect-a-thon, it has some of the best puzzle/platforming involved) you have a good 4 hours or so of content already, not to mention all of the other user created stages, time trials, etc. I think it's actually a pretty meaty package.

Posted by 
 on: 01/03/12, 22:09:35

Note that 333333 is not VVVVVV, it's bonus content that isn't a part of the main game that I was able to play. The core game is short, which is what I was commenting on. I'm not even sure how to access the bonus content (or if I can) on my Mac version...

Posted by 
 on: 01/03/12, 22:46:04
DrFinkelstein said:

Note that 333333 is not VVVVVV, it's bonus content that isn't a part of the main game that I was able to play. The core game is short, which is what I was commenting on. I'm not even sure how to access the bonus content (or if I can) on my Mac version...

I checked my Mac version yesterday, and there was an option to play bonus levels. There were only 10 included, not the 18 in the 3DS version, but there's also a level editor so I'm sure you can download the others somewhere. I don't remember which ones were included though, so 333333 may or may not be there.

Posted by 
 on: 01/03/12, 22:53:35

I checked it out on my version. It doesn't have 333333 BUT it does have some interesting bonus content. I'll try to remember to say that on the next podcast.

It might make up for the price in my eyes.

Posted by 
 on: 01/03/12, 23:31:21
@DrFinkelstein Yeah but I mean specifically in regards to whether it is worth the price tag on 3DS. 333333 comes packed right in with the 3DS version. I'd imagine it is accessible somehow in the other versions as well. Either way, it's a part of what makes the 3DS game definitely worth the price tag in my eyes. As I've said elsewhere, I've already put about 7 hours into this version and that's all unique content. About 4-5 hours for VVVVVV / 333333 and then 2? more hours trying out the other content / time trials / etc.

Posted by 
 on: 01/03/12, 23:39:51
Did CPAWei really say "MARE-EE-OH" in the podcast?

Who pronounces Nintendo's mascot like that? For reals.

It's "MAH-REE-OH." For Pete's sake!

Posted by 
 on: 01/04/12, 00:03:31
To be fair, I used to pronounce it that way when I was a kid.
Shhh... It's a secret to everybody.

Posted by 
 on: 01/04/12, 00:06:21
It was great to hear you guys. And wow, VVVVVV has awesome music. I can't wait to play it on the 3DS.

Wei did a good job giving us a quick overview of the Metroid series. It's a fantastic series that I largely ignored until I first played Metroid II on the old Game Boy. That game gave me chills, and I could not have imagined how awesome the series would become after Super Metroid came out. How sad that its anniversary is not being celebrated. I would gladly give my money to go to a concert and listen to Metroid performed live. But it's cool we've got Fusion on 3DS for now.

I am excited about Wii U, and I know Nintendo will deliver the games. It's all matter of when.

I share T-Bun's wariness of an official Zelda timeline, as I feel it's pretty forced and is really a stretch now that there are supposedly three splits in the story.

Posted by 
 on: 01/04/12, 00:07:07

I gotta say, reading and hearing some people trying real hard, too hard, to steer people away from getting VVVVVV on a Nintendo platform really opened my eyes as to where those people's loyalties lie.

Posted by 
 on: 01/04/12, 00:24:36  - Edited by 
 on: 01/04/12, 00:25:00
Hey WTF. Why was Metroid Prime Hunters so flippantly ignored from the Metroid discussion?

That game counts as canon. Sorry, but it's the truth. If you want to ignore a game from the franchise, ignore the pinball one.

Hunters was a great game. Recognize.

Posted by 
 on: 01/04/12, 16:43:26

It's more about time than anything Grant. We had four minutes left by the time we finished Super Metroid.... but also, you do hear Gui slander MPH so... point your fingers and inquire!

Posted by 
 on: 01/04/12, 17:00:09

Yeah I was mostly accusing Gui about that. He was WAY too quick to dismiss it.

Posted by 
 on: 01/04/12, 17:51:45
Looks like someone will have to volunteer to be on the podcast if he wants Metroid Prime Hunters to be treated with the respect it deserves...

Posted by 
 on: 01/04/12, 18:14:14

I second that.

Posted by 
 on: 01/04/12, 18:15:05

Hrrmm. I think a host (co-host?) of a Nintendo focused podcast shouldn't be so immediately dismissive of quality Nintendo games!

Posted by 
 on: 01/05/12, 05:16:48
I should read more articles like this one before tackling these topics, it's humbling how much more in-depth actual game designers can take these discussions!

Posted by 
 on: 01/05/12, 19:32:16
Browse    1  2  3