@gamewizard65 The 3DS d-pad is squeaky and stiff. You seriously don't notice a quality difference between the DSi/Lite/DS and the 3DS? Did you PLAY Link's Awakening?
It's weird that every iteration of the Game Boy and DS lines have different-feeling controls. So strange. But I have to say, the 3DS is the worst of the bunch, unfortunately (and I love the thing overall).
I know you're kidding and all, and I am all about supporting the eShop, but from my experience, this game is mean for a keyboard, not the 3DS d-pad. Plus the price difference is so drastic that it's hard to ignore. That's all.
Playing old NES games on the 3DS was really annoying, and VVVVVV requires even more precise movement. Looks like it works fine for people though, so no big deal.
I still think for $1.24 it makes sense to play the original game as a demo if you're on the fence, though. Also, are we sure the Steam version doesn't include the new levels? I know it got updated when Humble Bundle came out.
Edit: Just checked, there are 10 additional levels in the Steam version. Not sure if they're the same ones as the 3DS version or not.
Then definitely listen to the next podcast, not only do I spout off some things I don't necessarily agree with having heard some other impressions about VVVVVV now, but the segment-interludes should be quite familiar to you..
Then my qualms about keyboard being superior are over. I did that with the keyboard successfully but if you managed it with the slide pad, kudos.
I was able to do it first try on my 3DS using the circle pad. Admittedly I just did it twice earlier this week on Mac (on a keyboard), and a big part was probably that I just got lucky, but I was pretty surprised at how quickly I pulled it off on 3DS. Even on a keyboard it still takes a couple of tries.
The game may have been designed for a keyboard, but I think it still plays wonderfully on 3DS. And if someone's playing it for the first time, I doubt they'll think it doesn't feel right in any way.