I am also very unhappy with the 3DS's D-Pad. Sorry Grant!
Ultimately, the D-Pad is very "hard." I'm comparing it to my Lite's at the moment--it barely protrudes, it's quite a bit smaller, it's made of a harder material, you have to apply quite a bit more pressure to press it down, and as a result of all these things, switching between directions quickly is a pain (sometimes quite literally). Also, it's creaky and squeaky as heck for some reason. Err-ee err-ee rrrrrr. It's my number one reason for wanting a 3DS revision!
I was hoping for Wario Land today, honestly. I'm not sure if I'm sold on WWW...er, I mean VVVVVV...because the whole "flipping gravity" concept has been done a few times before (Mighty Flip Champs, Mega Man 5), and 8 bucks seems a little steep for this kind of game.
In that case, everybody is verifiably nuts. Whoever those people are, they don't know what a sucky d-pad is. Try playing any 2D game with the 360 d-pad, and then come back and tell me the 3DS d-pad is bad.
I think d-pads in general suck nowadays, so even if the 3DS does have a better one than the competition that isn't saying much. But I did prefer my DS fattie d-pad to the 3DS d-pad. And neither of them can touch the SNES d-pad.
Well, first, I assume you're talking about using a keyboard, which is an antiquated way of thinking about PC controls. I personally use a 360 controller for 3D games and a PSX controller for 2D games but the possibilities are basically limitless.
But nonetheless, I am using a keyboard for VVVVVV and it is clearly designed to be played as such. It doesn't control exactly like your average platformer since there is no jump, per se.
In fact I'd like to see if people are able to beat the room that took me an hour yesterday with a DPad because I imagine it would have been much harder.