The prodigal son Guillaume has returned to host episode 23 of the Negative World podcast! Listen to RoyKoopa64 (Eric) and SirMasterSephiroth (Sam) speak on the podcast for the very first time! Also, DrFinkelstein (Stephen) is still hanging around.
The gang talks about the games they've been playing: Pushmo, Mario Kart 7, Rocksmith, more Kirby and Rayman Origins.
Things get serious when the discussion turns to winter levels in games, what makes a game series faithful to itself, reboots and remakes, and Nintendo's QA process!
As usual, the theme music comes from Negative World's owner and dictator, Zero. The wacky music throughout the podcast can only come from Rayman Origins!
First of all Guillaume, excellent edit of the podcast, I sound a lot better than I thought I would! I haven't listened to the whole thing yet, but I appreciate what was cut out based on what I'm hearing so far.
Regarding Mario vs. DK, the graphics might look like shit on the 3DS (I haven't played it on my 3DS yet, but the style is not great) but the gameplay is so good. I'm a bit disappointed that there was so much hate on the game. Try to get past the visuals, the gameplay is top notch imo.
I couldn't comment much when we recorded the podcast while discussing this game (as I had not played it yet), but now that I've had a chance to play it, I'm fine with the style they chose. The animation is very solid, and that's a big plus in my book. And yeah, gameplay is pretty awesome.
Thanks for sharing your detailed snow/ ice moments, you would have done awesome on that segment. Your post alone makes a very good companion piece and article to that section of the podcast. (You could even do your own Top 10 list, you know...) I should have had more examples myself, but I was not thinking clearly, I was so nervous.
Awesome, finished listening to the final edit. Heh, you can tell I'm grasping for words sometimes, but it's not too bad. I should have spoken up more often, is all I have to say!
I especially should have chimed in during Gui's Rayman Origins discussion, because if it's just as good as DKCR, then I know I will love it. I need to get this game as well, as I do love my platformers.
When we were discussing Nintendo's QA, I was honestly confused by your discussion (at 2 hr: 08 min: 40 s) when you mention 'picking the lock,' starting with Skyrim as your first example. What were you trying to say?
Yeah, I got the feeling you guys didn't really get what I was trying to say, I should have found a way to make it more clear.
What I was trying to say is that in a Nintendo game, Nintendo goes to some lengths to make most tasks fun. For instance, the bomb in SS. You can throw it, you can roll it like a bowling ball. There are physics to play with, inclines that affect the trajectory. It's a minigame in itself, and it's FUN. And there is lots of complexity to be fun in all of that.
Whereas a game like Fallout 3 may be big and "complex", but the things you do in it couldn't be simpler, and they never evolve. Want to pick a lock? You choose "pick" in a menu, and it will either work or not, depending on your character's stats or the arbitraty difficulty of picking that lock (also a simple stat). It's not a minigame to pick a lock, and it's not fun. The third lock you pick? You choose "pick" in a menu. The 50th? You choose "pick" in a menu.
The world may be vast and impressive, and there may be lots of content, but the gameplay isn't varied and won't evolve.
Even traversing an environment can be a mini-game in a Nintendo game. That's what I was trying to get at with the "how do you get to this door" example. In many Zelda games, you will see a place and scratch your head wondering how you simply get to this isolated door, it's a puzzle to figure out in itself. You get very little of that in a Bethesda game. They'll make a door that you can't pick until your character is level 31, sure. But they won't put a puzzle for you to solve in your way.
So to sum up: I think those who call Nintendo's games "simple" are giving them short shrift. Technically, other games can be more complex. But design-wise? Few games come near the complexity that Nintendo offers.
So I'm finally getting around to listening to the latest episode. I almost spit out my drink when Sam had the nerve to even suggest that Metroid Prime Hunters had bad controls. That game redefined how the FPS genre should be played on handhelds. The controls were basically keyboard and mouse, and they worked brilliantly. I'm very thankful the others called him out on that during the recording.
Edit: Also? The Zelda games on DS are BOSS. I really liked the new elements and weapons and controls they offered. Try replaying those you guys, they felt more fresh than Twilight Princess ever did.