So many people getting Dream Course! Should we actually do a Retro Game Club for it? And if so, when? I thought it might be a good idea to wait until January or so when people are actually willing to play something other than Smash (and Bayonetta and Captain Toad and Pokemon and whatever else is coming out this fall).
@stratos Nope, no Super Game Boy features on 3DS GB VC. The VC doesn't even grant GBC features, despite there being a GBC emulator on 3DS already, the only choices are black and white, or a lettuce-green option for those who are nostalgic for the old Game Boy screen.
@TriforceBun I've loved that game since it came out, so I'm biased, but I think it's a really good game. The concept was made deeper and arguably better in actual 3D on the N64 and 3DS, but the Mode 7 flying still has a whole lot of charm. I'm also quite the fan of the soundtrack by Soyo Oka, who wrote music for Super Mario Kart, amongst other games.
How much do you know about the game at all? I'd be happy to answer any specific questions you might have.
Hmm, that Picture Book board game seems to have a neat style and nice music, but given the comparisons to Candyland I've seen in IGN's review, I think I'll skip. Guilty Party proved a hit with the nephew and niece, so I'll just keep playing that.
I really like the original Pilotwings. The game is broken up into 8 stages, along with 2 bonus missions. Each stage consists of 2-3 different events using different vehicles (plane, skydiving, jet pack and hang glider). You're ranked out of a 100 points for each event (based on things like time, accuracy, etc), and you have to get a certain score across all the events in a stage to pass that stage. The later stages can get quite difficult, but it remains fun all the way through.
@TriforceBun EDIT: Lol, @canonj sums up the game much better than I did, and with fewer words, but here we go.
I would describe Pilotwings Resort as a mix of the SNES game and the N64 sequel, so you won't exactly feel lost or anything, but how much you'd enjoy the original kind of depends on which parts of Resort you enjoyed. You won't be taking pictures or guiding aliens around the map in the SNES game; that kind of stuff came from the deeper and more mellow Pilotwings 64. The 16-bit Pilotwings is essentially where the smaller missions and more action oriented objectives comes from. You'll be flying planes through rings and lines of floating balls, taking off and landing, zooming around with your jet pack through rings and...well, there's a lot of rings and balls in this game. Still, the game introduces new aircraft and ups the difficulty with pretty good pacing, so if you enjoy the core gameplay you'll enjoy yourself anyhow. Also, unlike Pilotwings Resort, wind direction and strength can be a big deal, and you get to control your plane's engine fully instead of just braking and boosting, which might be worth noting.
The game is divided into training areas where a teacher from the flying school guides you through a number of smaller missions with various vehicles. In order to pass training and move on to the next teacher and area (with new aircraft for you to play with) you need to score a certain amount of points with the aircraft currently at your disposal. Points are awarded based on time spent, objectives fulfilled, landing accuracy and so on, like you'd expect. You can do the missions in any order you please, and if you happen to screw up aspects of one of them you might still be able to salvage your overall score by doing better in one of the other ones. There are also ways to access hidden bonus games that can improve your score a bit. You can't earn medals, but you can always try to shoot for perfect scores for fun, or just to see your teacher's reaction to your accomplishment.