"Runner 2 is the sequel to the critically acclaimed and IGF award winning BIT.TRIP RUNNER.
In the style of the BIT.TRIP series, Runner 2 is a rhythm-music platforming game.
Players will run through fantastic environments, using brand new moves, to brand new soundtracks as they run, jump, slide, kick, and soar toward the goal of tracking down the Timbletot and thwarting his evil plans to destroy not only our world, but every world there is."
"The style of Runner 2 is a huge departure from the 8-bit style of the BIT.TRIP series, but it will still be amazing nonetheless! Look out!"
I dunno, obviously it just comes down to personal taste, but this looks kind of dull and fugly to me:
I'm also a bit worried about how a "3D" Runner will feel in a game that often requires pixel perfection. The 3D obstacles and such already threw me off a bit in the first one, but at least the character was a flat pixel-ish thing.
Agreed, I don't care for the style right now. I think Gaijin will nail the feel of it, but the look just looks...eh. I need to see a more final product before I make a call. I liked Runner enough that I'll likely give it a whirl on PSN.
Something about the style reminds me of the Telltale episodic games, like a weird rounded cartoony look to real objects. I can't explain it very well and I don't know if I like it, I want to see it in motion before judging.
When they sort of seemed confused about how to make a BIT.TRIP RPG I was thinking "Mario & Luigi laid the foundation, just modify it with rhythm, duh!!!" and then like 30 seconds later they started talking about Mario & Luigi! I also imagine a bit of Half Minute Hero, not as far as the game itself but just the idea that you can take out a bunch of the excessive menu navigation and such (that wouldn't work in a BIT.TRIP RPG at all) and just have a fast-paced, stripped down experience that can still be fun.