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Kirby Mass Attack (Nintendo DS) Review
Review by 
8.69/10 from 11 user ratings
 
Ah, Kirby. Not only does he look like a marshmallow, he's probably as malleable as one. He suits any and all of HAL Laboratory's purposes, and keeps learning tricks! And I'm not talking about swallowing enemies and gaining their powers, here (he does none of that in this game). No. The pink hero who has previously been transformed into a pinball or had to roll around after having his limbs taken away, has now been split into 10, and has to team up with himselves to face the challenge ahead.


The game is played solely with the touch screen. You start off with just the one Kirby, until you can eat enough fruit to create another one, and then another, and so on. Whether you have one Kirby or ten, you tap on the screen to move him, or double-tap to get him to run. Touch the enemies or flick your Kirbys at them to attack. You can also, with a prolonged touch in the middle of the pack, get them to latch on to your stylus and make them fly for a limited time.

Don't expect tight platforming action in this game. With 10 Kirbys on the tiny DS touch screen, the levels had to be designed wide open to make sure you had the space necessary to move around and do your thing. There are no real puzzles in the game as it is always clear what you have to do: it's the execution that is challenging. Your time is spent mostly attacking enemies by swarming them. The more Kirbys are attacking, the faster the enemy will go down. But these enemies have means to counterattack, and so you cannot always be on the offensive. You have to know when to attack and when to retreat, otherwise your Kirbys might get stunned, and then crushed. In this respect, Kirby Mass Attack feels more like a small scale, 2D Pikmin game.

Don't think that the game is one tedious string of fights in a row, however. The developer couldn't dazzle us with level design, so instead they went all out with set pieces and unique gimmick stages. Almost every level has its own hook that clearly differentiates it from the last, making sure you don't feel like you are always doing the same thing.

There is also a need to explore each level, as there are many medals cleverly hidden. One unique Rainbow medal in each level is even required to access the last segment of the game: a boss rush, with the final boss waiting at the very end. One has to wonder what this padding is doing in an already meaty game.

Kirby games have a reputation of being easy, and playing through the first of 4 worlds, you may be forgiven for thinking "Oh, you earn Gold Stars for not getting hit once in a level, that must be where the challenge lies, just like getting gold medals in Kirby's Epic Yarn was the real challenge in that game". But the game is no walk in the park: your Kirbys WILL get wiped out, and to the people attempting a perfect run, I can only say: "Good luck". I wonder if attempting it would not be more frustrating than challenging, however. I find "perfect runs" to be more enjoyable with short levels, but KMA's are quite long, and its boss battles can be ridiculously multi-tiered and convoluted. No "hit the weak spot three times" here.

The variety that makes each level almost feel like its own mini-game and the cleverness of the hidden medals scream "great Nintendo design", which is why it would be a shame if fans should pass on it due to a lack of hype. The game manages to make its gimmick feel fresh far longer than could be expected, so put any fear of it getting old to rest.

Kirby has never been a one-trick pony.

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 Excellent  9.0 / 10
10/02/11, 01:39   Edited:  10/02/11, 22:09
 
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Since I haven't been playing Mario 3D Land today...

World 3 all golds and medals obtained.

World 4 and 4.5 to go...

Of course, this achievement is much less impressive when you consider het_nkik 100%'ed the game weeks ago.

Posted by 
 on: 11/14/11, 06:18
Even with Mario 3D Land I'm still slowly playing this. I'm near the end of World 4, but there are still tons of levels to replay to find missing medals and so forth.

I still hate the lack of checkpoints, considering how long some of the levels are. When I lose all my Kirbys near the end of a long stage I get pissed off and have to put the game down for a week before I feel like coming back.

Posted by 
 on: 11/14/11, 14:32
@Guillaume
Everything is less impressive when you consider that...

Posted by 
 on: 11/15/11, 20:33
This is Roy K., reporting in on this fine Waluigi Day made just for all you young fools out there.

Anyway, I beat Kirby Mass Attack just a while ago at 87% in 13 hr 15 min. with 170/ 186 medals.

Guillaume said:
Kirby Mass Attack feels more like a small scale, 2D Pikmin game.

I definitely got this vibe while I played. While the Kirbys pummel the large foes, I always add in those extra taps with the stylus to further encourage the little guys to do the most damage possible.

The game definitely throws a lot of good variety in stage design, even if they are designed as wide open spaces to accommodate all the Kirbys traveling en masse.

Guillaume said:
One has to wonder what this padding is doing in an already meaty game.

Yeah, you have a point there, but in all honesty it was refreshing to have these short boss encounters rather than another large level with long stages yet to complete. This part didn't take too long, so it wasn't too bad, though it would have been better if the bosses had some new hook to them (like when you had to re-fight the Punch-Out (Wii) characters all over again after becoming the champion, and they covered up their weaknesses, forcing you to create new strategies).

The hardest part of going for 100% medals is probably the fact that many times you can't get all the medals in one play through of the stage. Also, sometimes I pass a point of no return and miss a medal, forcing me to restart all the way back to the beginning. Or sometimes I come to the '10 Kirbys required' door, right after I completed a tricky section where I lost one Kirby. I mutter obscenities under my breath.

My only real complaint with the game is probably how exhausting it is to play non-stop since it's all touch based and you're constantly flicking Kirbys over and over again. But hey, that's what taking breaks are for!

Anyway, overall the game is really fun and I greatly enjoyed it. The music is very catchy, especially the main theme! I'll probably continue playing for all the medals, but I'll probably not worry too much about getting gold stars.

Posted by 
 on: 04/02/12, 05:54   Edited:  04/02/12, 06:23
Oh man, this game is awesome. I just started playing it tonight, couldn't put it down for 2 hours. Loving the gameplay and presentation, and I unlocked the Kirby Pinball and it's great!

Posted by 
 on: 05/30/12, 06:39
This is the game I am playing right now as well. It starts off a bit slow but it definitely picks up. And yeah, it has a ton of unlockables and many of them have some depth.

Posted by 
 on: 05/30/12, 06:55
Hm, now I gotta go back and collect the Rainbow medals before I can progress. Luckily I am only missing a few.

Such a good game.

Posted by 
 on: 06/29/12, 21:34
I'm not sure if I ever posted my final thoughts on this game but:

I liked it. It's not quite up there with Kirby Canvas Curse for me (which is one of my favorites on DS) but it's close. A lot of fun and some really unique ideas.

I think my only real complaint is that it's a bit too easy. The only times I ever died where when I ran out of air or got all of my Kirby's stuck or something.

Posted by 
 on: 06/29/12, 22:00
@Zero I agree (and also with Gui who basically said what I did in far fewer words). I thought Canvas Curse made great use of its gimmick, with lots of interesting gameplay situations throughout. Mass Attack was a bit simpler, in that there's not all that many actions you can do with the party of Kirbys, but that small core is dressed up in all kinds of neat-look-at-that setpieces.

Posted by 
 on: 06/30/12, 00:31
The game is now $9 on Newegg, apparently?

Posted by 
 on: 11/10/12, 03:08
@Guillaume Deal lasts through the weekend I believe

Posted by 
 on: 11/10/12, 04:46
BUY IT, PEOPLE!
Your excuses are null and void.

Posted by 
 on: 11/10/12, 05:13
I've not posted on this forum before, but I did buy this game on clearance at Best Buy last week for $7.99. I am having a lot of fun with it so far, but I am only through the first world. I probably will not worry about gold stars and just focus on getting all the medals in the game.

Posted by 
 on: 04/05/13, 00:46
@rosemo Welcome! Hope you stick around, tons of fun to be had.

Posted by 
 on: 04/05/13, 00:49
@rosemo

Welcome to the forums! Nice steal for that price, enjoy the game.

Posted by 
 on: 04/05/13, 00:56
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