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Negative World Podcast 015 - NYCast
Podcast presented by 
September 02, 2011, 07:52:13

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After a month-long break (missed us?) explained by poor planning on the host's part, the Negative World Podcast returns to tell you all about the International Negative World Meet-up 2011 that took place in the Big Apple.

Listen to Anand, Mr_Mustache, Abdooooo and Guillaume talk about what it is like to meet with people you've never seen before, but have talked to for years; and discuss party games, arcade games, food, karaoke, and hot, sweaty (censored).

Thanks go to Mrs_Mustache and Jargon and his wife for participating in this very special trip, and HUGE thanks go to CPA_Wei and Deathly_Hallows, the New York City residents who had to put up with us.

As usual, the theme music comes from Negative World's owner and dictator, Zero. The rest of the soundtrack is taken from Mario Kart 64 and Savage Garden's repertoire.

Comment on the topics, the podcast, the guests, the host, etc. on Negative World! Or, be a weirdo and post them on Facebook or Twitter instead.

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Posted: 09/02/11, 07:52:13  - Edited by 
 on: 12/05/11, 06:24:29    
Why not sign up for a (free) account and create your own content?
I did enjoy Abdooooo's laid back, deadpan style in NYC. That's the kind of thing that's hard to translate into a podcast. (Especially when you're carrying a baby.)

Yeah, I cheated, actually. I had already asked her the same question at the train station, while you were inquiring about the departure time.

I'm a schemer.

The sad part is that I was showing restraint!

McLaughlin Group!

I'm like Jimmy Stewart in Mr. Smith Goes To Washington, dawg. Even if you try to contain me, as soon as I get the floor, I'll go filibuster on your collective ass.

Haha, PacSexual. I also didn't hear the 'Brown Shell' line while we were recording. It should be called that! Blue should be saved for something more awesome. Like a shell that makes you soar majestically.

Posted by 
 on: 09/06/11, 18:31:35
Yeah, I'm not a fan of those new MK spamming items either. I think everything should be a projectile....maybe even have everything in the form of a shell! The Yoshi ability would somewhat go with the color...

Green - straight path
Red - heat seeking
Blue - 1st place but avoidable
Yellow - sends an earthquake (ripple) in the direction shot. Can be avoided with a well timed hop.
Purple - produce a ramp to trick off of
Black - produces an oil slick line. If the shell hits someone they encounter what the squid does now. Slick line can be jumped.

Posted by 
 on: 09/06/11, 19:23:58
Hmm, why not just ride Yoshis instead of karts? They could reuse the Donkey Kong Racing engine!

Posted by 
 on: 09/06/11, 20:08:15
Now we're talkin'! Instead of kart weight you could ulock different Yoshi shoes.

Posted by 
 on: 09/06/11, 20:19:01  - Edited by 
 on: 09/06/11, 20:20:06

Haha, yeah. I don't think anybody heard Brown Shell. I was muffling my own laughter.

I like to listen and try to hear the guys that people get talked over (so, like, every single thing Abdooooo said). Theres gold in them there hills!


Oh man, oil slick jumping. I like it.

Why don't wee see any slippery stuff in Mario Kart?
One of my favorite mechanics was the "you're going to spin out but you can save it" thing in N64. Forgotten awesome..

Posted by 
 on: 09/06/11, 22:47:59
No one is downloading this one. How come no one is downloading this one?

You know what I just realized? No one ever mentioned we played StarFox Assault. Not in the NYC diary, not in the podcast.

I guess it was just that unmemorable.

I just want to mention that while I sucked on foot, when we played Arwings-only, I ruled.

Posted by 
 on: 09/07/11, 02:50:56

Oh yeah. Poor Star Fox Assault.

I was pretty awesome at it, too,I thought. Arwings, yeaaah.

You should've named the podcast "Pac-Mansturbation: The NYCPodcast." There would've been a lot of downloads then.

Posted by 
 on: 09/07/11, 02:54:34
Hey Guillaume, did the Tiny Toon Adventures game you bought happen to be Babs' Big Break? I LOVE that game! It's a bit easy, sure. But totally enjoyable. I recently replayed it because I loved it, and I feel it still holds up today. Hopefully my nostalgia isn't blinding me to it.

Also, Starfox Assault's multiplayer mode is fantastic with the right group of people. With the exception of online play, I think it could go toe-to-toe with the Xbox's Crimson Skies!

Posted by 
 on: 09/07/11, 06:49:33
Yeah, it's Babs's Big Break. I dunno, I find it pretty tedious. I think I like my platformers a little speedier or arcadey, or on the opposite end more puzzle-filled.

Posted by 
 on: 09/07/11, 07:11:34
@casper884 Thanks!

roykoopa64 said:
Smash Bros. was not played in NYC??? Mind blown.
So I may have missed the reason, but why was Smash Bros. not played? Too cliche?

No reply?

Posted by 
 on: 09/07/11, 09:01:37

Anand said it on the podcast: he, Stache and I would have been massacred!

Posted by 
 on: 09/07/11, 09:06:07
@Guillaume Ah! I missed it. Or forgot it. Shame on meee....

Posted by 
 on: 09/07/11, 09:21:12

Yeah, I can dig it. That game is a bit on the slow side and the physics are a little "floaty" but I think that was a compromise for the hardware. If games were fast-moving on Gameboy, it would end up looking like a blur on that green-gray dot-matrix screen. Konami made their Gameboy games move a bit slower to make them playable on Nintendo's original handheld. (see: Castlevania: The Adventure)

Maybe it's my nostalgia, but that game was a lot of fun for me. Konami actually did some extra work with the animations: Buster, Plucky and Hampton would make big expressions when they won something or got hit. They would get squished and flattened to a pancake by large obstacles. When going through pipes, the pipes would bulge as the heroes would crawl through. My favorite "animation" is during the second stage boss (I think) when, if you get hit, he'll roll you into a basketball, dribble you across the court before dunking you in one of the hoops. That kind of attention to detail worked its charm on me so well, and it has stuck with me to this day.

The music was great too IMO. But yeah, I see where you are coming from. The stages are mostly slow, easy-peasy platforming, and the "puzzles" are super-easy. Even for a kid's game. Still, quite fun IMO. *shrugs*

Posted by 
 on: 09/07/11, 17:22:17
Oh yeah, it's definitely impressive visually. The Game Boy had a surprising amount of good-looking games: big, well-animated sprites. Gargoyle's Quest is another example.

There's something about the spinach-and-yellow screen that brought out the best in artists at the time.

Posted by 
 on: 09/07/11, 17:24:27
I have a new excuse for losing at every non-quiz-based multiplayer game: I can't play splitscreen anymore! I'm too used to my gigantic TV!

Actually, I would've totally played Smash! Those schmoes didn't want to...

Posted by 
 on: 09/07/11, 17:40:22
I would've played it, too. I just didn't -want- to. Make sense?

Posted by 
 on: 09/07/11, 23:11:04
Well I certainly wasn't the one actively campaigning against it.

No one really seemed to bring it up, though.

Posted by 
 on: 09/07/11, 23:29:42
No worries, next time there WILL BE SMASH!!!

Posted by 
 on: 09/07/11, 23:31:49
I'm finally listening to the podast! Wooooo!

Yeah Anand, I'm the one that ended up with your crazy import GBA Color game. I tried to play it it's pretty nuts! It's called Phantom Zone or something weird like that, I can't tell what kind of game it is... it seems kind of like a text adventure where you interview people and you have to figure out if they're telling the truth or not, or something like that. I have no idea what idea what the electric guitar had to do with it.

Posted by 
 on: 09/08/11, 03:53:37
Dude, Urban Champion 3-D is AWESOME. Not only is it cool looking, and it has an incredibly deep and satisfying fighting system. Hard punch, soft punch, high punch, low punch, an incredible plethora of moves!

Posted by 
 on: 09/08/11, 13:52:22
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