Oh baby this sounds pretty sweet. I'm a huge fan of Metroid, and I really do love the Alien film series, and knowing that Metroid was inspired by the series, I've always felt that it could use a bit more of that in the games.
Well it seems that the opposite is going to happen, as someone on the development team of this game must be aware of Metroid's inspiration as it is an Aliens game that will be taking inspiration from Metroid!
The game is a sidescrolling shooter with plenty of large open maps for exploration. Plenty of areas will need special tools found later in the game to further traverse through them, being blocked off until you can find them, to encourage backtracking, some of which just simply being elevators that need a keycard, or using your newly found flamethrower to burn through a gooey blockage.
Now if this description is accurate of true Metroidvania design, then ohhh
Not only that but the game seems to portray the Xenomorphs accurately as whenever they kill a marine (which there are 4 initially, with a unique personality for each, and up to 19 can be found), they will drag them back to be impregnated with a chestburster, giving you only a few minutes to rescue them. When one marine falls, another takes his/her place, and you will only be able to have 4 at a time in your squad, and if that marine dies, they die for good.
Aliens won't just be simple cannon fodder though as they will skitter across ceilings, come out from under the floors, and will chase you to your doom if you try to run away. Pulse rifles, grenades and other unique weapons and tools can be unlocked to take out these ugly motherf***ers. There will be Power Loader combat, sections of firing from a speeding vehicle, and fights with Alien Queens in addition to the standard combat and exploration.
It's all sounding very good, and will hopefully scratch the itch of anyone looking for a good Metroidvania sidescroller, or anyone looking to get one last breath from their DS system this holiday. Just don't be too loud as unlike in space, your neighbours will hear you scream.
Aliens Infestation is being developed for the Nintendo DS by WayForward Technologies, and is being released by Sega and Gearbox Software on September 30th in Europe, and October 11th in North America.
@Deerock69 I wonder though, these kinds of games interest us because we love old-school 2-D pixels, but how many copies of this will they actually sell? I hope a billion but I'm not sure there is that much demand for this game.
I bet this game is going to sell well simply based off the fact that it is releasing in conjunction with another well advertised Alien game. Normally I wouldn't put that much money on it, but the fact that its releasing simultaneously with a multi-million advertising budget, to me, should equate to great sales on the best selling system of all time.
You know...thinking about it...I wonder how much material there is to go on for a game solely with the Aliens being the main characters? There's never been a game that has really gone to that depth with the xenomorphs and it would be really cool to be able to play as them and what not.
So, I picked up my pre-ordered copy from Gamestop yesterday, and put around a half hour to 45 minutes into the game. It's pretty good! The atmosphere is thick, the sound effects are top-notch, and the sense of dread as you explore the spaceship/space station thing is palpable. I've never played Dead Space proper, but I imagine the same "feel" is probably on par.
The graphics are pretty much exactly as you've all seen in screenshots and videos. Not too shabby, but probably not WayForward's best work. It looks like a SNES/Genesis game for the most part. The Marines don't do anything spectacular with their animations, and destroying sentry bots are pretty uneventful 16-bit (small) explosions.
The titular aliens are (rightful so) the real stars here - the one Xenomorph I've encountered was fast, animated incredibly smoothly, and did all the kinds of things you'd expect one of those things to do. It ran fast, climbed on walls and ceilings, and dropped in for the kill. My marine took some pretty heavy damage during this encounter, and I really only survived thanks to the fact that I had some explosive ammunition on me at the time. I actually kind of dread having to face more than one of them at a time in the future. They aren't especially easy to kill.
So yeah, so far so good. I'm not sure how fast my progression through this game is going to be - I'm trying to balance my gaming time between Kirby Mass Attack, Solatorobo, and now this. I'm hoping to plow through these games in time for November 20th. Wish me luck!