Joystiq has posted a "How to download Ambassador Games" PSA on their website. The instructions are as follows:
"In order to get your free games, you'll have to open up the eShop (cool so far), then ... go into the "Settings/Other" menu there, scroll to "Account Activity," and then click to "redownload" each game, even though you're actually downloading them for the first time."
You can't do it just yet but, when the time comes, now you're ready.
Right, exactly. Here were the "easy steps" we had to take to get our 'Welcome Back' games from Sony.
1-On your PlayStation 3 or PlayStation Portable navigate to the PlayStation Network icon on the XMB 2-Log into your PlayStation Network account and choose Account Management > Transaction Management > Services List 3-Choose “PlayStation Network Promotions” from the list of services displayed 4-Select either “PS3 Free Games” or “PSP Free Games” and then choose “Select Content”
I think that's actually more steps we had to take (or as I like to say, hoops we had to jump through) in order to get our free 3DS Virtual Console games.
But... meh! Free games are free games. And I'm *pretty sure* everyone ended up getting the games they wanted, so it's all good.
It was really just the people who clicked the "Welcome Back" 1 and 2 thingies and then tried to download the games but couldn't due to the high traffic. Otherwise it went smooth as butter. I downloaded them a week later coming back from LA and I was fine, it was a quick and easy process.
So I spent a half hour playing Wrecking Crew and that's when it hit me: I'm less excited for these games than I expected. Basically, I own every game on that list, other than Wrecking Crew, for the NES already and the two games I'd probably be most excited about - the two Zeldas - I just played recently.
So... roll on GBA games. Any idea when we're going to get those?
Super Mario Bros. (and all the games, really) looks nice on the 3DS. It's cool to see the ratio hasn't been messed with, and the pixels are nice and sharp. But oh man, those controls...when will Nintendo learn that B/A on the diamond layout should be Y/B? In these "hold run with your thumb tip, jump with the joint" style games, B/A on the SNES/DS/3DS is just completely awkward and painful. And that squeaky D-pad don't do it no favors either.
Playing Ice Climber made me realize how enjoyable the game could be if only the controls were tighter. Popo gets a lot of vertical movement on his jumps, but barely any horizontal movement! It makes navigating the platforms a chore, especially when you bring in the moving clouds, and you have to be exact with your landing or else he'll fall through the edge of whatever you're trying to leap onto. It's a shame, too, because it's an otherwise charming and fun little game.
Went through the four stages of Donkey Kong Jr. Definitely a worthy follow-up to the first, I'd say. I enjoy how complex and obstacle-course-like the stages are. The first stage alone rivals the complexity of DK's fourth stage. The only problem is that there're only four stages, unlike Wrecking Crew's 100 or so.
Speaking of which, I had a good time on my one playthrough of Wrecking Crew (got to stage 11). While playing, it suddenly dawned on me how similar this game was to DK '94! It's not as good, granted, but the increasingly-difficult progression and mix of puzzle and action-based gameplay gave me that sort of vibe.
Honestly, it's one of the better arcade-y NES games. I quite like it.
Omigod, the whole 2-button to 4-button conversion bugs me to no end. Are the controls still not customizable? Nintendo, nobody else did, but you KNEW the symmetrical diamond was an issue in the Gamecube days. What happened, man? What happened?
TFB, I'm uncomfortable with you comparing the stage count of DK Jr. to that of Wrecking Crew. Does anyone else feel a little Hatfield in here?
Aren't the stiff, weird controls part of the charm of Ice Climbers?
@Anand I haven't downloaded the games yet, but the AB/BY thing bugs me to no end. They knew it was an issue in the SNES days, allowing you to swap the buttons in Mario All-Stars and Super GameBoy. It's ridiculous. At least the Wii had different controller options.
Also, Wrecking Crew is concentrated joy (with pulp). I love breaking down walls and then realizing I made a fatal mistake by not crushing the segments on the top of the stage before breaking the ladder. This game punishes you for not paying attention on the job.
The instructions in the OP aren't working for me, but I was able to achieve the same effect by going to "Your Downloads" instead of "Account Activity" (just in case something has changed between now and whenever the OP was last edited..
I'm playing "Yoshi" right now and is it just me or is there a BGM track choice that's missing/changed on the main menu?
Sounds the same to me so far. Which menu exactly?
The main one where you're able to select your speed, level, etc. For the music, I could've sworn that there was one other song that was able to be selected. The one I'm thinking of sounded very "marching band-ish" and I can't find it; it's one of my favorite tracks in the game.
Nah, I've had the NES cart for years and the menu has always started up with the "Mushroom" theme for me. Da-da-da da-da-da da, da da da-da-da-da-da-da...
Fun fact: the Yoshi composer also did the music for Pokemon.
You know what, after searching on YouTube the song I'm thinking of is actually the one that seems to be only played during a two-player battle. Somewhere in the back of my mind I thought you could choose it during one-player. All things considered, I haven't played the game in over 15 years so the mistake is warranted .