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The Legend of Zelda: Skyward Sword launches November 20th in North America
News reported by 
(Editor)
August 17, 2011, 15:37
 
Official NoA press release

Europe gets it two days earlier, on the 18th.

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08/17/11, 15:37
 
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It's 3 days before my wife's birthday and for some reason she's not excited...

Posted by 
 on: 08/19/11, 20:36   Edited:  08/19/11, 20:36
gencid said:
Nintendo should have given it to a new team since 2006. Skyward Sword really needs to blow me away for me to even consider getting a WiiU anytime before next next generation comes over.

Isn't the team that's developing Skyward Sword a different team than the one they had assembled for Twilight Princess? Like, I know Aonuma is still active in the project, but from what I understand, the director is Hidemaro Fujibayashi. He worked on the Flagship-designed Oracle of Ages/Oracle of Seasons games on GBC. And I think there is some more "new blood" in the team as well.

Or maybe you'd like to see an *entirely* new team take a crack at it, like Retro or Intelligent Systems? Something like that?

Either way, Skyward Sword has some big shoes to fill, since I really dug both Spirit Tracks and Phantom Hourglass. I'm hoping Skyward Sword is at *least* as good as those games.

Posted by 
 on: 08/19/11, 22:53
GameDadGrant said:
big shoes to fill

Anytime I read that, I always hear it in Sideshow Bob's voice when Bart remembers it being said and realizes Bob framed Krusty.

Posted by 
 on: 08/19/11, 23:15
GameDadGrant said:...from what I understand, the director is Hidemaro Fujibayashi. He worked on the Flagship-designed Oracle of Ages/Oracle of Seasons games on GBC.[/quote]

Oh shit!


Those are two of my favorite Zelda games ever!

Posted by 
 on: 08/19/11, 23:35
@Brick

OMG...ME TOO!

Every...single...time!

*Chants*

Big shoes to fill... Big shoes to fill... Big shoes to fill...

Posted by 
 on: 08/19/11, 23:44
@Brick @CB200 That makes three of us

Posted by 
 on: 08/19/11, 23:48
OMG I'm not the only weird one!

I'm bawling my eyes out in laughter right now! HAHAHA!

Posted by 
 on: 08/20/11, 01:37
The Oracles aren't my favorites, but the director also worked on The Minish Cap, which is.

Posted by 
 on: 08/20/11, 09:52
I just realized that this gives me exactly a week to get through Super Mario 3D Land. Christ, Nintendo...

Posted by 
 on: 08/20/11, 09:59
So how do you get your hands on the Zelda WiiMotion Plus?

Posted by 
 on: 08/23/11, 20:36
@MilotheMayor

I don't think they've mentioned anything other than the fact that it exists. I'd assume that it will be bundled in with the game.

Posted by 
 on: 08/23/11, 20:42
Hinph said:
I just realized that this gives me exactly a week to get through Super Mario 3D Land. Christ, Nintendo...
I will happily play both at the same time

MilotheMayor said:
So how do you get your hands on the Zelda WiiMotion Plus?
Haven't heard anything since E3...

Posted by 
 on: 08/23/11, 20:42   Edited:  08/23/11, 20:42
@GameDadGrant

What I meant is, a new non-Nintendo in-house team, like Retro Studios or Platinum Games. And, here comes the part that you won't like: I liked Spirit Tracks the least of all handheld Zelda games ever made. The fact that the director of Spirit Tracks is also the director of Skyward Sword only makes things worse as far as I am concerned. I also realize this isn't a popular opinion around these parts, but there you go.

Posted by 
 on: 08/24/11, 17:29   Edited:  08/24/11, 17:30
@gencid

I can respect that opinion although I don't entirely agree with it. Was there something other than the train segments that you didn't like? Because I was able to overlook that since the dungeons were so amazing. The only real issue I had was the Spirit Flute. They should never give a game mechanic like that to an asthmatic with no musical talent.

Posted by 
 on: 08/24/11, 17:34
@Brick When I saw your quote I heard the same thing.

Big shoes to fill... Big shoes to fill... Big shoes to fill...

I'm cautiously optimistic about the fact that the Flagship guy is directing SS. I'm not the biggest fan of the Oracles because they seem so scatterbrained, like they're not sure if they're supposed to relate to the NES game, or Link's Awakening, or the N64 games. And they feature characters from all over the series that just don't fit IMO. Minish Cap was a bit better about that, though still not perfect. But I imagine with this being a console project in-house at Nintendo, it's probably a higher priority than a couple simultaneously outsourced GBC games on the cusp of a new system's launch.

And everything I've seen so far makes me very excited about SS (though I admittedly haven't seen much, and I aim to keep it that way).

I enjoyed Spirit Tracks, but the lack of exploration was terrible. It's probably my least favorite handheld Zelda.

Posted by 
 on: 08/24/11, 17:43   Edited:  08/24/11, 17:45
@Earendil

I guess I wasn't really motivated to progress. I kept dragging and dragging, forcing myself to finish it. I don't know exactly why, but I'll say that the story didn't interest me, the style I absolutely hated, the paint the path mechanics got old really fast, I hated the on-rail train sections on principle alone, and I was probably too distracted by the endless AAA releases on consoles and my ever growing backlog to really give ST the attention that it deserved. Basically, Phantom Hourglass burned me out on the uniqueness of stylus controls and Wind Waker graphics on a handheld. I'd rather have had Skyward Sword without 1:1 controls and with TP graphics in 2009, than Spirit Tracks in its entirety at the time. And yeah, blowing on the DS mic should be banned from any game's existence.

Posted by 
 on: 08/24/11, 18:21   Edited:  08/24/11, 18:28
@gencid

Fair 'nuff. I guess it didn't really matter much to me. I don't play Zelda games for the story so I pretty much ignored it. The only thing I hate about the style is the character designs, but I pretty much got that out of my system with TWW and resigned myself to it I guess. I'd really like a new style for the next handheld version, but if we don't get one, meh.

On the whole, while it was definitely far from perfect, I still enjoyed it. But I realize that I am far more forgiving of games (or movies for that matter) than I really should be. The only media I'm somewhat picky about is music.

Posted by 
 on: 08/24/11, 19:24
New Forms said:
@ShadowLink_89

Plus Modern Warfare 3, Saints Row: The Third, Battlefield 3, NBA 2K12, LotR: War in the North.

It's gonna be a freakin' bloodbath.

Part of me is more stoked for Battlefield 3 than anything else. I went through a period recently - like August last year until April this year - where I pretty much played FPS exclusively. I was very much looking forward to BF3 but abruptly stopped playing FPS (sold all of them). Two reasons: First I couldn't manage my playing time well. I'm a stay-at-home dad that homeschools my two daughters and wasn't doing as good a job as I should have because I would log on at break time for "two rounds" but always ended up playing longer. Second I tended to get too "rage-ee" playing those multiplayer matches, even when doing well. So actually getting BF3 probably ain't gonna happen.

Still I hope BF3 steals some of COD's thunder. Battlefield or Battlefield Bad Company are much better games IMO.

Back on topic: I do want Skyward Sword but purchased Twilight Princess over a year ago and never played more than maybe 45 minutes. I want to finish that game first. Maybe I'll start it now so I'm done by Skyward's release. In retrospect I should've just waited to buy TP. I coulda payed nineteen bucks new now instead of the 40+ I payed for a used copy back then. Ugh.

Posted by 
 on: 08/24/11, 19:49   Edited:  08/24/11, 19:55
I heard this while I was away. It comes out six days after my birthday. That's gonna be nice timing.

Posted by 
 on: 08/24/11, 22:21
@gencid

To each his own. No harm, no foul.

It's true that the lack of exploration in the overworld seemed... rather anti-Zelda for a Zelda game, but I gotta admit, I ended up liking it far more than I probably should have. Mostly because... it was different. And it was challenging, too! Maybe I'm just a poor route planner or just have bad luck, but those Bomb Trains killed me more often than I'd care to admit. It was strange and kind of refreshing to actually feel a threat in the overworld of a Zelda game. So many Zelda games in recent times have such a non-threatening overworld, they became kind of boring. Spirit Tracks changed that by putting an actual danger out there.

Also, the dungeons were amazing! Some of the absolute best puzzles in any Zelda game, IMHO. Especially the stuff in the Spirit Tower. Really, really challenging stuff. The numerous amount of sidequests was a welcome return as well - something I felt was kind of missing in Twilight Princess. The bosses were fun to play, and you could even re-fight them if you wanted to! (a feature that has been sorely missing since Majora's Mask, IMO!) Add that to some really great and catchy music, new items/weapons, and some very cool new characters... I thought Spirit Tracks was great.

And I know I'm in the minority here, but I even loved the Pan Flute. Actually manipulating the pipe via the touchscreen and then blowing into the mic made it feel... I don't know, more... real? I guess? It was a surreal experience. It put me "into" the game more than the Ocarina of Time, or the Wind Waker, or especially howling like a freakin' wolf did from games past.

I dunno, Spirit Tracks doesn't get enough respect. Nintendo did a great job with it I thought. And for all the people that whine and complain about Zelda being "more of the same ol', same ol'" yet totally dismiss the very different, very unique second DS outing of the franchise... I just kind of shrug and shake my head. (not saying that is anyone here in present company of course. just speaking in general! )

Posted by 
 on: 08/25/11, 05:28
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