I am going to celebrate the fact that I'll get all 3 games in English while contributing no extra $ to a branch that will be soon run to ground by suits like Reggie. Yes, no more money to NOA from me. No more buying first hand NOA published games anymore, and that includes Zelda and other NOA published games on 3DS. Thank you Amazon for the private sellers marketplace.
I might have to substitute my fancy gaming HDTV with a multisystem one (NTSC/PAL) and get a European WiiU when the time comes. I hope Reggie "pursues other interests" before it comes down to that though.
The latest episode of Warning A Huge Podcast, after some traditional Nintendo-bashing, went on to describe their experience playing The Last Story. It is not good.
Basically "this game is like Winback: introduces a bunch of great new ideas that someone else will make a good game with". The story is terrible. The music is just ambiant forgettable stuff, the only good track is the title screen. More linear than Final Fantasy XIII. Etc. "Not one tenth the game Xenoblade is".
@Guillaume It was excellent, thank you. About the only thing I missed were my cats; I'd live there if I could.
Played some more Last Story, don't really agree completely with that podcast's sentiments. The game, a few hours in, has been linear in the sense that there's no world map and I'm herded off to the next area as the story dictates. It does share some similarities with FFXIII in that regard. That might change, but I don't think so. But after the first hour, maybe hour and half or so, you get to explore the major city of the game and it's massive. Major throughways, small crowded streets lined with shops, a port and even maze-like back allies to explore. There are items to find and people to talk to and places to go. I haven't come across really any side quests, but I think that this major harbor city alone is the sort of thing FFXIII lacked. It was literally battle-cutscene-battle-cutscene, etc, and Last Story is not, not completely anyway. I think comparisons to FFXIII's linearity are probably warranted (although I think it's very different for a franchise to go from generally open to generally restricted, and an all new game to do whatever it's doing), but to call it as linear is probably not accurate, let alone more linear.
As for the story, I'm only sort of half following it because I'm nowhere near fluent and my brain has work to overtime to translate, and given I just spent over a week doing that everyday, I'm kind of done for right now. It's just kind of... I don't know, whatever. A JRPG story. It's just something there to string along the party's ambition and provide a compass for the next area. I find it neither offensive nor all that interesting. I like the characters though, but even they're pretty generic, I'll admit.
I also picked up Earth Seeker and Pandora's Tower. It's a shame no one really talks about the former. I had heard XSEED was interested in publishing. I wish they would, seems right up their alley.