@GuillaumeIt was excellent, thank you. About the only thing I missed were my cats; I'd live there if I could.
Played some more Last Story, don't really agree completely with that podcast's sentiments. The game, a few hours in, has been linear in the sense that there's no world map and I'm herded off to the next area as the story dictates. It does share some similarities with FFXIII in that regard. That might change, but I don't think so. But after the first hour, maybe hour and half or so, you get to explore the major city of the game and it's
massive. Major throughways, small crowded streets lined with shops, a port and even maze-like back allies to explore. There are items to find and people to talk to and places to go. I haven't come across really any side quests, but I think that this major harbor city alone is the sort of thing FFXIII lacked. It was literally battle-cutscene-battle-cutscene, etc, and Last Story is not, not
completely anyway. I think comparisons to FFXIII's linearity are probably warranted (although I think it's very different for a franchise to go from generally open to generally restricted, and an all new game to do whatever it's doing), but to call it
as linear is probably not accurate, let alone
more linear.
As for the story, I'm only sort of half following it because I'm nowhere near fluent and my brain has work to overtime to translate, and given I just spent over a week doing that everyday, I'm kind of done for right now. It's just kind of... I don't know, whatever. A JRPG story. It's just something there to string along the party's ambition and provide a compass for the next area. I find it neither offensive nor all that interesting. I like the characters though, but even they're pretty generic, I'll admit.
I also picked up Earth Seeker and Pandora's Tower. It's a shame no one really talks about the former. I had heard XSEED was interested in publishing. I wish they would, seems right up their alley.
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on: 10/16/11, 08:20 |
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10/16/11, 08:21 |