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Negative World Podcast 012 - Operation Rainfall
Podcast presented by 
(Editor)
July 04, 2011, 07:37
 


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In this episode, gamewizard65 and Alaska_Gamer make their podcast debut! Along with Paleo_Orca and, sigh, Guillaume, they discuss Operation Rainfall and the weird publishing decisions of Nintendo, preferred graphical styles, Ocarina of Time 3DS and other remakes, and sim games (mostly of the "god game" variety).

As usual, the theme music comes from Negative World's owner and dictator, Zero. The rest of the soundtrack is taken from Xenoblade.

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07/04/11, 07:37   Edited:  12/05/11, 06:26
 
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roykoopa64 said:
Also, maybe it's just me, but it seems several times there were interruptions during conversations when someone was trying to get a point across. This could just be different personalities.
No, it's not just you. It happened a bit in this episode. Once or twice it may have been due to my editing, but there are a lot of instances when people didn't finish the point they were making unfortunate.

And that kind of makes me rethink the format of the podcast. In a way, 20 minutes for each of the four topics is too long, but in many ways, it's too short. Maybe I should change that to 2 topics per episode for 40 minutes each or less. Fill up the rest of the time if people don't have much to say about one of the topics by talking about what's we've been playing.

It's something to think about.

@Zero

See, stuff like REmake didn't even cross my mind while we talked, this is why 20 minutes is too short. We did mention Metroid Zero Mission, however, which is kind of a similar situation.

I wouldn't say I prefer remakes that change as little as possible, personally. Quite the opposite. My stance was simply that I try not to be bothered by the remakes and ports that I don't care for. People often whine when something is remade, myself included, and I wanted to get away from that.

Posted by 
 on: 07/09/11, 05:07
Ah, it did seem that you guys were kind of pushing for the idea that changing anything is messing with the original vision or whatever, though maybe I misinterpreted what you meant. It is probably true in a lot of cases that change hurts, but it seems worth the risk to me. I mean, I totally get why adding 1st person view to MGS:TTS without balancing the game for it is an issue (although it didn't bother me, I just didn't use it), but I'd still prefer they try to do stuff like that (and add new areas, revamp old ones, etc.) as opposed to this trend of basically just rereleasing old games with visual/control changes but not really touching the gameplay much. I have like next to no interest in Ocarina of Time on 3DS precisely because there isn't really anything new to pull me in, whereas back in the days I had fun with Master Quest because it was new gameplay.

Posted by 
 on: 07/09/11, 05:12
Another one of my points was that if it's not the original creator behind it, then it's generally disastrous or, at best, pointless.

I let people praise OoT 3D's unchangedness because I didn't really have anything to say about it. I don't own it, and I've got no interest in it.

Posted by 
 on: 07/09/11, 05:15
Hmm. I think it'd be interesting to see a different developer do a take on a classic game, provided that said developer understands what made it great to begin with.

But actually at that point I'd just prefer the new developer make a new game. I can't really think of anything I'd rather be remade as opposed to getting a new game. Unless the original is like... on a platform I don't own or super rare or something. In which case I'm going to contradict myself and say that not only is a remake a good thing, but I'm down with it being as close to the original as possible.

Posted by 
 on: 07/09/11, 05:20
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