Listening to it now. I was staycationing when you released it, so that explains my lateness. Anyway, my thoughts.
First topic: E3What a badass accent you've got, warerare! (Actually, this podcast is a bouquet of cool accents. Get down with your bad self, World Gaming Culture!) I dig your E3 rituals, too. I feel like I'm missing out by not celebrating it in a similar way. I wonder if the timing is a big part of why I don't, though. Usually I'm working during the conference, so there's no chance to really plan around it.
I guess I have mixed opinions about E3. On one hand, it's absolutely the Superbowl of gaming. E3 is incredibly exciting and anyone who denies that is just flat-out lying. But I've also heard stories about how E3 disrupts the development cycle, forcing teams to focus on their E3 demo when maybe they'd rather put their attention elsewhere. And there's no question that companies spend a lot of money on it - money that maybe could be allocated to development or advertisement or making plush dolls of Wario. I'm not sure how big those issues are, really, but they're are some complaints I've heard that I think resonate. It sucks to think that a game might ship that lacked that last little bit of polish because some developer needed to pay their booth babes.
Then again, the very fact that companies like Nintendo have to face the music when they have a poor E3 conference might have some strong advantages, too. I'd be interested to hear developers talk candidly about that. Does getting burned at E3 help a company's perspective?
Game I most want to see at E3? A Cafe Starfox game that is really going for it. The Arwing shooter to end all Arwing shooters.
Second topic: Licensed GamesI'd have to really dig in to make any points beyond what you guys said. You covered it well. I tend to think of the late 80s as a golden age of licensed games, but I also wonder how much of that is just Capcom's classic Disney games pushing the numbers up. If you take them out of the equation, I wonder if it still looks like a golden age.
Anyway, DuckTales is great and it's nice to hear it getting love on the podcast.
I do wonder how many of the AVGN's games are licensed games... Karate Kid, Fester's Quest, TMNT, etc...
Yeah, I liked the King Kong game. At least the few hours I played of it.
Popeye's a great licensed game that's worth talking about. We were thiiiiiis closed to having Popeye starring in all those Mario games.
Third topic: VC vs. EmulationI see how it is, Guillaume. You cut out all my talk of pinball emulation and then this is a topic the following week!
I think the case against emulation is almost entirely moral, not really about the quality of the experience. The VC is nothing more than an emulator, really, and it's surely cheaper to set up a similar VC experience with your laptop than to get a Wii and then buy all the games you want on the VC. I think the VC would make a stronger case to the people who emulate if the pricing structure was more open. 5 bucks is worth it for an NES classic, but not for a lesser game.
I like the point Guillaume makes about how the VC helps us to "vote with our dollars" to show Nintendo what we want.
Tesla rocks. Cool to hear his views. Some good points there.
Great podcast, guys. I think the 3 person format is working out better than the fatal 4 way approach. It's easier to keep track of who's who.
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on: 06/04/11, 00:30 |
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06/04/11, 00:33 |