DSiWare: PuzzleQuest: Challenge of the Warlords, 99Bullets, and 3D Twist & Match; WiiWare: Overflow
Puzzle Quest: Challenge of the Warlords Publisher: 1st Playable Productions Players: 1-2 ESRB Rating: E10+ (Everyone 10 and Older) – Suggestive Themes Price: 800 Nintendo DSi Points™ Description: Puzzle Quest: Challenge of the Warlords delivers classic puzzle action combined with an epic story of good versus evil. Enter the world of Etheria, a land that is quickly becoming swamped with evil. Help protect the kingdom of Bartonia from the undead invasion and seek out the source of these vile creatures to ensure the safety of your countrymen. Challenge your skills in single-player campaign mode or battle your friends via wireless multiplayer (broadband Internet access required). Match gems and unleash devastating spells to defeat your opponents. Complete more than 150 quests in the expansive and immersive story mode.
99Bullets Publisher: EnjoyUp Games Players: 1 ESRB Rating: E (Everyone) – Mild Fantasy Violence Price: 500 Nintendo DSi Points Description: 99Bullets is a fun space shooter with a retro look. The galaxy IRATA 2601 is threatened by Black Eye and his minions, but V-99 is ready to stop him with his 99 bullets. Control V-99 by avoiding, shooting and taking care of the 99 bullets available on each level. The game features more than 10 levels, incredible final bosses and an Arcade Mode.
3D Twist & Match Publisher: Sanuk Games Players: 1 ESRB Rating: E (Everyone) Price: 200 Nintendo DSi Points Description: How quickly can you rotate 3D objects to match their silhouettes? Challenge your spatial visualization skills and make optimal moves to build combos. With its intuitive controls, 3D Twist & Match is easy to pick up, yet its intense, frantic game play will have you coming back again and again. The game features 10 themes: Beach, Halloween, Christmas, Jungle, Food, Vehicles, Tools, Music, Sports and Electronics. Game modes include Classic, Rush and Practice. There are three levels of difficulty, 200 objects to match and oodles of trophies to unlock.
Overflow Publisher: Digital Leisure Inc. Players: 1 ESRB Rating: E (Everyone) Price: 500 Wii Points™ Description: Professor Lexis just finished his greatest and most energy-efficient machine yet. However, the moment he flipped the switch for the first official test, the machine exploded and sprayed all of the professor's new multicolored fuel everywhere. He now needs your help to collect the precious fuel and repair the damage before the worldwide energy symposium begins. Twist your Wii Remote™ controller to place wooden planks, funnels and particle transportation portals to guide the fluids back to the correct collection channels and repair the damage in 30 warped levels. The professor will even have you tackling the dangerous task of mixing fluids to create new fuel colors. Just be sure to contain the spill before you cause an overflow.
Yeah, the DSiWare version of Puzzle Quest is the entire game that was originally released at retail back in 2007.
DSiWare seems to get a lot of the retail games released digitally. Need for Speed: Nitro, Tetris Party, Zombie BBQ and pretty much all of Popcap's games got a retail *and* digital release on DSi(Ware).
I can't speak for the Popcap games (didn't really look into them), but I think the only one that isn't the full game is (oddly enough) Tetris Party. EA's Need for Speed: Nitro X on DSiWare is (reportedly) better than the retail version.
And so far, I haven't seen any evidence that Puzzle Quest: Challenge of the Warlords isn't the full game.
I'm not sure what the file limit is for DSiWare, but apparently developers can fit a lot into those downloadable titles. Heck, the DodoGo! series was originally planned to be retail releases, but ended up being DSiWare instead since there are (theoretically) lower overhead costs.
I don't think they are against that. What they are against (or at least, what Iwata is against) is charging $0.99 for it. Iwata's concerned about the value of games. If selling games for a buck a pop becomes the standard, then bigger companies such as Nintendo can't support their infrastructure. Even if a cheap downloadable sells like, a million downloads, that's *only* a million dollars for Nintendo. And even though that sounds like a big number, that don't mean much to Iwata. He can't pay his employees with a 'mere' million dollars. Games need to be priced higher, but they also need to be worth that value. That way big companies can make big, epic games that gaming enthusiasts enjoy - those kind of projects cost a lot of money. If the revenue isn't there, then... that's not good.
If the value of games goes down, that's bad news not only for Nintendo, but for the industry at large. That's what Iwata (and by association of course, Nintendo) is getting at.