On this episode, only three people could make it, but that's okay: they ramble a lot!
The ever topical Anand ponders about the possibilities that Project Café could bring to the table if the rumored specs are true, especially the touch screen integrated in the controller. Does he have a better answer than just checkers and solitaire? You will have to listen to the end to find out!
Guillaume, ever repentant, tries to be positive for once in his life and asks about the positive things gaming has brought YOU, the listener. He is immediately accused of being stealthily negative.
Finally kriswright, ever the newb, decides to simply talk about what he loves the most in the whole world: pinball. He does not, however, deign answer why he simply doesn't marry it. Kris also tackles the big question of the death of arcades and whether they could be brought back.
As usual, the music comes from Negative World's owner and dictator, Zero.
As usual, comment on the topics, the podcast, the guests, the host, etc. on Negative World! Or, be a weirdo and post them on Facebook or Twitter instead.
That was a great podcast guys, you three make a good team and have a lot of interesting things to discuss.
I haven't really been following all the Project Cafe stuff as I'm waiting for official information regarding the capabilities of the Super Wii, but it's pretty interesting to think about what the next system has to offer.
The music transitions are nice as always, this time pulling from Pictobits.
It was great how the positive gaming topic pulled ideas from the thread Guillaume created and allowed for a pretty diverse discussion.
The pinball topic is interesting, and I never really thought about pinball that much other than the cool fantasy pinball games Nintendo has made over the years. I remember being more amazed at just seeing pinball machines in the arcades but not actually playing them too much, precisely because of the difficulty as discussed by Kris. Table rules are so complex as well.
Mustache HAS been calling for more light-hearted games discussion. You guys may have a point. I suppose I might try to make sure to have at least one fluff topic per episode.
I think this has some merit actually! I do like the super hardcore discussions such as this episode's Project Cafe topic (reminds me a lot of the analytical RFN podcasts with Jonny) in addition to the less serious discussions like the Stache Episode. When Stache appeared on the podcast, I felt like I could relate to his laid back attitude and not always knowing everything that was being discussed. Some of the stuff I hear discussed on gaming podcasts is just amazing, as far as how much knowledge people have on Nintendo, video game history... it's pretty overwhelming.
I'm so desperate not to study for my exam tomorrow that I listened to the second half of the podcast. I'm surprised you guys didn't mention Golden Tee. That's a bar staple. Also, I don't know if those machines with tons of little games like Photo Hunt count as arcade games but those are pretty omnipresent also.
I feel bad if our 4 Swords experience was your only experience with the game Anand, considering that was kind of a strange stage we played. I mean, we ended up spending so much time trying to figure out what the F to do next, and 4 Swords isn't generally like that. It's a pretty steamlined Zelda experience, sure there are some puzzles to solve and such, but you usually don't get stuck. Did we play any Shadow Battle? I love Shadow Battle, I wish it had more stages though.
Anyway about the podcast, I think it felt super smooth. Honestly, I kind of think it works better with only 3 people? It's a perfect number for everyone to get involved without stepping on toes and such. Of course, if you have 3 people and 1 or 2 are shy, then you have an issue, but when everyone is primed to talk, it works.
One very, very minor detail I wanted to clarify: When I said that I hard time getting the nudge sensing to "work" on the Wii version of the Pinball Hall of Fame, I meant "work" in the sense of "do what I want it to when I want it to" and not in the sense of getting the motion controls to actually register when I was moving the controller. My experience there is actually with the Gottlieb collection, which might have different sensitivities to it than the Williams Collection (which I have for both the PS2 and the 360). But like Guillaume, I found the Wii motion control tended to cause me to nudge even when I didn't want to, sometimes with dire results.
So basically in that game, I just flat out turned off the Tilt function on every table. Naturally, I now play Ace High by shaking the controller like I was playing Samba De Amigo.
Hey, should we try pimping the episode out to GoNintendo, since it has Cafe speculation?
@Jargon Yeah, I wouldn't include entertainment machines, like the Touchmaster stuff. Golden Tee Golf counts, though, and that's everywhere (along with the less-popular bowling equivalent). All of us planned to make notes, but ran out of time. Plus, that was Renjaku's topic. And it was difficult to integrate pinball and arcades. Those are my excuses.
@Zero Well, I had already played a bit solo. But I got stuck somewhere there, too. Like, in the third stage, I think. We also played Shadow Battle, which seemed totally unbalanced.
To be honest, I don't remember. I just remember thinking that it was totally unbalanced. Particularly the underground switches, and stuff. Maybe it's fine if you know the courses. Like NEW SUPER MARIO BROS BATTLE MODE, which you also rendered unplayable.
@Guillaume Don't thank me. Thank the NES! So funky.
Don't get jealous just because I'm awesome at NSMBW battle mode. Hmm. In all seriousness it is definitely a mode where you need to know what to expect, and it's a mode that I freaking love but because no one else ever plays it, I can't really play it with anyone without having too much of an unfair advantage. Boo.
Anyway, getting through the podcast. There was a part where you (Anand) and Kris are mentioning potential uses of the "always on" touch screen controller? Like having it let you know when friends are online, or when someone beats a high score of yours in the leaderboards, etc.? And that sounds awesome and very, very possible... but it is also online related, so I'm kind of skeptical as to whether Nintendo would do anything like this. I'm thinking it will just be more like an updated blue light, let you know when you have messages, yada yada. And let you check them without even powering on the machine. But man, imagine the online possibilities... sadly I have a feeling Nintendo will ignore them, and then Sony and Microsoft will steal the idea and blow it out with their online functionality.
I'm kind of more and more convinced that the touch screen / streaming controller isn't really meant to be the gaming controller. I mean, I'm sure it will be able to be used for games, but I think it's just going to be a way for Nintendo to try to keep you turning the Wii 2 on, per above. Of course, for a lot of us that would require the online examples. I'm not going to get too excited about seeing system messages and the likes.
And then the upgraded Wii remote will be the main controller. Motion controls will never die, BWA HA HA HA.
Guess we will find out soon enough. E3 just a few weeks away, WOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOOOOO.
I just got done listening to the podcast, and I thought it was probably the best one yet. You three have really good chemistry together, and the conversation was natural and relaxed (and quite humorous!).