@-JKR- Still, I just don't really see the point in Nintendo throwing away so much money. Wii 2 is going to sell a ton in Japan regardless. Dragon Quest isn't even the biggest thing there anymore, is it? I'm pretty sure New Super Mario Brothers sells more, and Nintendo is in complete control of that without having to throw money at it.
Dragon Quest = Third Party. Making a new New Super Mario Brothers defeats the purpose. It's not about selling the most games, it's about the big picture. It's not a waste of money at all. It buys you a golden ticket with S-E, many Japanese third parties, and the Japanese gaming community. Something that you could NEVER buy with your own IPs. Never.
@-JKR- I don't see how it buys you a golden ticket with SE as it basically is giving them money to do something they didn't want to do. Actually there is a reason that Nintendo rarely buys out game exclusives... it's not just good business in the long run. On the one side, it costs money and the return is a one time thing. On the other side, you get a nice hefty paycheck... but you get it because you're doing something with your franchise that you didn't personally think was the best choice for it.
I dunno, it'd just seem weird to me to spend hefty amounts of money to get someone to move a game from one of your platforms to another. Seems like a bad usage of funds to me. Better would be to spend massive amounts of money to get DQ XI exclusive to Wii 2.
@-JKR- I don't see how it buys you a golden ticket with SE as it basically is giving them money to do something they didn't want to do. Actually there is a reason that Nintendo rarely buys out game exclusives... it's not just good business in the long run. On the one side, it costs money and the return is a one time thing.
Normally I would absolutely agree with you. Where this is a different case is "a launch title." That makes all the difference. You're NOT just doing it as a one time thing. You're kicking off a 5-7 YEAR thing. Can a system recover from a bad launch? Absolutely. You bet. However what it can't do is ever get that launch back. That launch is done and over with. And it sets the tone. Consider the N64 launch had it lacked Mario 64. Look at the Cube launch with NO "Mario 64" game. Wii Sports SOLD the Wii. Think about "what if" and the Xbox without Halo from the start! Launches can send you to soaring heights.
So you're totally right, exclusives are not generally good business moves. There are, however, exceptions and "launches" happens to be one of them.
@-JKR- But spending tons of money to launch with a franchise that is basically not cared about outside of Japan isn't really the way to get off to a huge start if you're looking globally, especially if everyone and your brother knows that it was a last gen game moved to a new console (Twilight Princess?) This thing is absolutely going to be huge in Japan regardless, in no small part due to the fact that Nintendo owns like 80% of the most popular franchises in Japan. The Call of Duty/Madden/etc. gamers are the ones Nintendo needs to win over. Well, not needs to, but if they're serious about the "core" etc. It wouldn't hurt to have some big online game at launch.
Actually I'm not even sure how feasible it would be to have Dragon Quest X at Wii 2 launch anyway. On normal Wii it is probably barely going to be ready for 2012 as is.