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Negative World Podcast 007 - Back in glasses-free 2D
Podcast presented by 
(Editor)
April 16, 2011, 07:32
 


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It's back to the usual format for the Negative World crew in the wake of the 3DS launch.

Guillaume is forced to accept a truth that had been staring him in the face for a long time, now, but that he cannot escape any longer: he is the last person on Earth to still care about the Wii's Virtual Console. The rest of the crew manages to muster some excitement for the potential of the 3DS virtual console, however!

Deathly_Hallows makes up for his absence in the special 3DS episode (due to mic problems) by talking about Ridge Racer 3D, as well as backing the host's positive opinion of Steel Diver.

JKR (of Fred the Monkey fame!) decides that for his first appearance on the podcast, he should tackle the very non-controversial topic of Nintendo's stance on the iTunes App Store and its effect on the gaming industry for developers and gamers.

Finally GelatinousEncore, having already discussed his favorite Nintendo franchise in the first episode, decides to talk about his second favorite, Metroid, and the franchise's descent into linearity and female obedience.

The opening music comes from your lovable despotic site owner, Zero, with original lyrics by JKR!
The closing music is an awesome remix of the Brinstar theme from Super Metroid, from NWer Autokymatic.

As usual, comment on the topics, the podcast, the guests, the host, etc. on Negative World! Or, be a weirdo and post them on Facebook or Twitter instead.

Full list of episodes

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04/16/11, 07:32   Edited:  12/05/11, 06:32
 
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@Jargon

...you're so weird. Start listening to the podcast first, then we'll see.

Posted by 
 on: 04/20/11, 19:20
Haha, I was just kidding around. I have nothing to add to a podcast. I did listen to some fo the first one!

Posted by 
 on: 04/20/11, 19:32
@Guillaume Transitions are important! It's probably a lot more work, but if you get a few music transitions that really fit you can just reuse them a lot.

@-JKR- I think we're already kind of getting regulars just from the fact that the same people are willing/able to contribute a lot. But yeah I think the original plan was two regulars and two guests, which is an ok balance, but Dr. Fink hasn't been able to be on all the time. I'm not suggesting to push him out or anything, but it might not hurt to have another person besides Pandareus who can be more of a regular, and then Dr. Fink would be more of a recurring guest. I volunteer Anand as a regular although I'm not sure if he has the time/desire to do so. I feel like I could try to take on this role, but realistically once student teaching came along (August to December) I probably wouldn't be able to stay on top of it. Also I don't think I'm as energetic/interesting as some others we have had on, and I totally hate my voice.

Still, personally I am more interested in hearing a variety of voices. But then, maybe that is because I'm part of the forum so I see all these names and know how people think and then its interesting hearing them in a podcast. To strangers, they're just a bunch of names I guess. Probably the ideal would be 2 regulars 2 guests or even 3 regulars 1 guest per show? I dunno.

Posted by 
 on: 04/20/11, 19:33   Edited:  04/20/11, 19:34
@Zero

Yeah, that's exactly it. I mean, I have no problem listening because I know the folks from the board. Which, if it's just for the boards, is great. All the better for us.

That said, I had to look at it from my wife's perspective. She's listened to two, and the only person she's recognizing is Guillaume. (Apart from me last time.) She was saying how it's hard to feel connected to the podcast when it keeps being random people.

For the record, she's a big podcast gal. I don't listen to many, if ever. So I gave her opinion much more weight than what I thought.

Posted by 
 on: 04/20/11, 19:46
Is there a way to link to it on iTunes? I'll include that link in my blog, might get a few more ratings then.

Posted by 
 on: 04/22/11, 18:34
@-JKR-

I'm not sure. You can send them the Suscribe link, maybe?

Or maybe this works, but I'm not sure: itpc://feeds.feedburner.com/NegativeWorldPodcast

test

edit - It seems to work. Just provide a link to both the episode and to iTunes, so people who don't have iTunes aren't confused and think they can't listen to it.

Posted by 
 on: 04/22/11, 20:15   Edited:  04/22/11, 20:17
I went to Apples website and found out you can right click the logo of the podcast and link to that.

http://itunes.apple.com/us/podcast/negative-world-podcast/id419630159

Posted by 
 on: 04/22/11, 20:26
@-JKR-

Um, you sure? I keep getting errors about scripts not working.

Posted by 
 on: 04/22/11, 20:43   Edited:  04/22/11, 20:44
@Jargon

That would be hilarious.

@Guillaume

But I thought I was your favorite...

Posted by 
 on: 04/22/11, 22:48
@Guillaume

Anyone else have that problem? I checked on several computers and it seems to work okay.

Posted by 
 on: 04/22/11, 23:44
Finally started this one up. Almost done with it. It's good! But I never would've let JKR get away with that unconditional PopCap love.

I'll always be on Team Mitchell! Both Billy AND the company!!

Also, I think action is an important part of the Metroid series, which is where Prime went awry.

Posted by 
 on: 04/25/11, 23:09
Prime had tons of action you heathen. It also had a battle system that required skill, unlike Super Metroid which is one of my favorite games ever but Simba had a point because it doesn't take much skill. Run on sentence for the win.

Posted by 
 on: 04/25/11, 23:19
@Anand

JKR was on fire, I didn't feel like interrupting. Plus, the show could use less of me in general. But yeah, had I been more talkative on that topic, I definitely would have been the contrarian voice on the iPhone and PopCap.

Posted by 
 on: 04/25/11, 23:24
I know! I was like, what's up?! Guillaume knows Mitchell! Say somethiiiing! Angry Birds is also kind of a clone of a Flash game called Crush the Castle.

And all of the auto-running games are clones of Skate Forever, from WarioWare Mega Microgames. I always thought that game should have been a blueprint for the possibilities of one-button gameplay on a mobile, in general.

@Zero
EH. Only the bosses required skill. Everything else relied on weapon-switching and that damned auto-aim. The creatures in Metroid were always just kind of minding their own business, though. But Fusion was a fast, smooth action game. It did not suffer in comparison to other action games. Other M is pretty badass, as well.

Posted by 
 on: 04/25/11, 23:47
You should have said something!! I had no problem shutting up for others to talk, I just didn't want my topic to ramble too much so I tried to keep on my bullet points!

Arg, the conversation we may have missed!!

So what's up with Popcap? I want filled in.

Posted by 
 on: 04/26/11, 00:23
The early games that made them their fortune are mostly shameless clones. Like Zuma, which is a ripoff of Mitchell Corp.'s Puzzloop, which Nintendo published as Magnetica.

Posted by 
 on: 04/26/11, 00:24
So I FINALLY got around to listening to this podcast. It was pretty excellent, everyone had great conversations going on.

I absolutely loved the remixed song at the end by Autokymatic.

I'm eagerly awaiting the podcast that was recorded this week now.

Posted by 
 on: 04/30/11, 06:24
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