It's back to the usual format for the Negative World crew in the wake of the 3DS launch.
Guillaume is forced to accept a truth that had been staring him in the face for a long time, now, but that he cannot escape any longer: he is the last person on Earth to still care about the Wii's Virtual Console. The rest of the crew manages to muster some excitement for the potential of the 3DS virtual console, however!
Deathly_Hallows makes up for his absence in the special 3DS episode (due to mic problems) by talking about Ridge Racer 3D, as well as backing the host's positive opinion of Steel Diver.
JKR (of Fred the Monkey fame!) decides that for his first appearance on the podcast, he should tackle the very non-controversial topic of Nintendo's stance on the iTunes App Store and its effect on the gaming industry for developers and gamers.
Finally GelatinousEncore, having already discussed his favorite Nintendo franchise in the first episode, decides to talk about his second favorite, Metroid, and the franchise's descent into linearity and female obedience.
The opening music comes from your lovable despotic site owner, Zero, with original lyrics by JKR! The closing music is an awesome remix of the Brinstar theme from Super Metroid, from NWer Autokymatic.
As usual, comment on the topics, the podcast, the guests, the host, etc. on Negative World! Or, be a weirdo and post them on Facebook or Twitter instead.
@Guillaume Transitions are important! It's probably a lot more work, but if you get a few music transitions that really fit you can just reuse them a lot.
@-JKR- I think we're already kind of getting regulars just from the fact that the same people are willing/able to contribute a lot. But yeah I think the original plan was two regulars and two guests, which is an ok balance, but Dr. Fink hasn't been able to be on all the time. I'm not suggesting to push him out or anything, but it might not hurt to have another person besides Pandareus who can be more of a regular, and then Dr. Fink would be more of a recurring guest. I volunteer Anand as a regular although I'm not sure if he has the time/desire to do so. I feel like I could try to take on this role, but realistically once student teaching came along (August to December) I probably wouldn't be able to stay on top of it. Also I don't think I'm as energetic/interesting as some others we have had on, and I totally hate my voice.
Still, personally I am more interested in hearing a variety of voices. But then, maybe that is because I'm part of the forum so I see all these names and know how people think and then its interesting hearing them in a podcast. To strangers, they're just a bunch of names I guess. Probably the ideal would be 2 regulars 2 guests or even 3 regulars 1 guest per show? I dunno.
Yeah, that's exactly it. I mean, I have no problem listening because I know the folks from the board. Which, if it's just for the boards, is great. All the better for us.
That said, I had to look at it from my wife's perspective. She's listened to two, and the only person she's recognizing is Guillaume. (Apart from me last time.) She was saying how it's hard to feel connected to the podcast when it keeps being random people.
For the record, she's a big podcast gal. I don't listen to many, if ever. So I gave her opinion much more weight than what I thought.
Prime had tons of action you heathen. It also had a battle system that required skill, unlike Super Metroid which is one of my favorite games ever but Simba had a point because it doesn't take much skill. Run on sentence for the win.
JKR was on fire, I didn't feel like interrupting. Plus, the show could use less of me in general. But yeah, had I been more talkative on that topic, I definitely would have been the contrarian voice on the iPhone and PopCap.
I know! I was like, what's up?! Guillaume knows Mitchell! Say somethiiiing! Angry Birds is also kind of a clone of a Flash game called Crush the Castle.
And all of the auto-running games are clones of Skate Forever, from WarioWare Mega Microgames. I always thought that game should have been a blueprint for the possibilities of one-button gameplay on a mobile, in general.
@Zero EH. Only the bosses required skill. Everything else relied on weapon-switching and that damned auto-aim. The creatures in Metroid were always just kind of minding their own business, though. But Fusion was a fast, smooth action game. It did not suffer in comparison to other action games. Other M is pretty badass, as well.