Reposted from the demo thread, because I am an egomaniac:
Yeah, so I went. Sorry, Zero.
I'm pretty tired from being upright for so long, so I won't go into much detail, but here's the skinny:
Overall, I was... a bit disappointed, perhaps? The 3D effect didn't blow me away. But it was nice. Caveat: You are going to have to find the sweet spot for EVERY game before playing, because it is different for EVERY game. Turning the slider all the way up on Pilotwings literally made my eyes cross, but I was fine jacking it up on Street Fighter. Steel Diver worked best at 60%. As for the system itself, it felt nice. The D-Pad is a bit out of the way, but the analog pad felt great. Buttons had a nice resistance. The Start and Home buttons were weird, but who cares? Now, the games!! I'll go in order of play.
Steel Diver: The biggest question mark. (The most potential?) I jumped straight into this game, fighting off legions of miniature submarine fans. No, not really. In 2D, this game looked like shit. In 3D, it looked like a pretty little aquarium. The main mode basically played like the treasure-grabbing mini-game in Phantom Hourglass, except sideways. Honestly, it was a pleasant, elegant game, but it was also super-easy and slow and didn't seem too deep. The first-person gyro torpedo mode was cool, but also simple, and I can't see it holding up long-term. Still, it worked. Yep.
Asphalt 3D: Next up... Rrrrridge Rrrrrrac... hey, this isn't Ridge Racer. It's Asphalt 3D. WTF. Oh, well. It's in 3D, and kind of a Ridge Racer clone.
This game was passable! Quite passable. The sensation of speed was moderately pleasant, the 3D worked, and the handling felt okay. Unfortunately, everything else was rough. Especially the framerate. Choppy, choppy, choppy. And the opponent AI seemed shitty. Cool effect when you boosted, though. They said I could control the car with gyros, but it didn't work for me at all. And it made me crash several times. Nertz.
Pilotwings Resort: This game was kind of making me sick, until I turned the slider down to juuuuust above nothing (which is still totally 3D). Then it transformed into a lush, pleasant rendering of your favorite island and mine. That's right, the Island of Dr. Moreau. Har. I tried all three main vehicles in Pilotwings. The plane felt like a (glider?) plane. It didn't feel unnatural like the plane in Resort, although that might just be my faulty memory. The rocket belt benefited quite a bit from the 3D. And the hang glider felt the most natural in the third dimension. Very relaxing and immersive. All the levels I tried were incredibly simple, but they were demos. I have to say, in 2D, it really didn't feel like this game even had a reason to exist. But the 3D justifies its development.
Street Fighter IV 3D: My first session was really horrible. I couldn't pull off any of Akuma's moves. Which was odd, because the shotos are the only characters that I kind of know how to play. The analog pad felt horrible for the game, and the D-Pad felt awkward, with a horrible move success rate. But the next time I played with Ryu, it felt better. I could pull off about 50% of my moves with the D-Pad. Seems like a quality game. It's what you'd want. The touch-screen buttons feel weird, since they're out of the way.
Madden 2020: The Madden of the future. I just tried this to see how these types of games looked in 3D. Well, it looked okay. Kind of shitty in 2D, which was sort of a trend. I literally did not understand enough about the game of football to run a single play. Huzzah. But the same lady had a photo Mii Maker, which...
Photo Mii Maker: didn't work at all. Finally, I tried some...
AR Games:, like the target shooting, Dragon, yada yada... you've heard about these before. Honestly, I was a bit let down by these games, since I had heard such great things about them. Conceptually, very cool, and they bought a smile to my face. But, in practice, trying to move the system around while maintaining the 3D effect was almost impossible. Especially since I had to be pretty close for it to work at all. The human body is not meant to bend that way. By the way, I passed on:
Lego Star Wars, because it seemed dizzying and I hate the Lego games, and Nintendogs, because I have a shred of male pride. Just a shred, though.
Speaking of which, I should mention that, throughout my tour, I pretended to NOT be a super-huge-mega nerd, even letting the hucksters 'lure' me over to the demo area after I walked a mile+ out of my way just to get to the Ogilvie Transportation Center. The jig was up when they saw my mad submarine skillz, though.
I'm still excited for the system, but that excitement has been somewhat tempered. Regardless, the system is nice, the 3D is cool, and I'm sure that the library will soon be overflowing with rich, creamy goodness.
Hmm, this has somehow become lengthy. I hope that you guys have enjoyed my half-assed impressions. Next time, I shall endeavor to use the whole of my ass.
This goes for all of the pre-order talk. I am DEFINITELY still getting it at launch. First of all, it's the new Nintendo system. Second, it's not going to drop in price for a year or two, and there will most assuredly be a game I really want within that time period. Why not get it early and enjoy it for longer?
This is my point of view as well. I could hate the 3D effects and all the launch games and be terribly disappointed in the AR stuff, but who cares? It's freaking the successor to my favorite system ever made and PROFESSOR LAYTON VS. PHOENIX WRIGHT IS COMING. I can't possibly be less excited for it even if all the above issues came true.
Couple things, glasses/contacts shouldn't really make a difference, but I am not doctor or expert. Plus, I don't wear either, so if this is an issue, will not be an issue for me.
Secondly, from the little experience I have had triing out new systems/things at events like these, its never the same as having the system in your home and being able to try it out without all the people and sounds around you which are a major distraction that seems to take away half the fun of the experience.
To be honest this is pretty much what I expected from the 3DS and the reason I haven't pre ordered it.I may not buy one till the next Pokemon games come out.I wear glasses and hearing that people with glasses who have played it say it gives them trouble doesn't really make me wanna fork out for one.
@Simbabbad Well he does have astigmatism, and I admit I have no idea whether that would affect anything or not, but maybe it could?
@Mr_Mustache Because he went without me! I didn't know he was going to offer to go THE VERY SAME DAY! I was out with my girlfriend, didn't even see the message until it was too late.
@anandxxx Yeah I think Shirley and I might go, otherwise I might just hold off. It's only two more weeks until release and if I'm dropping $250 (+ games) on this sucker maybe it'd be better to come in totally fresh.
It doesn't make sense that glasses interfere with parallax viewing. They don't mess up real-world 3D perception and your brain interprets it the same way.
The only thing I can think of is that MAYBE there is some slight refraction through the lenses and that distorts the perception of the position of the images because they are not aligned properly. The parallax barrier controls the pathway of light from the screen, which is how the images are properly delivered to the eyes. If that light's pathway is disturbed (by direct sunlight on the screen itself) or re-directed (by refraction through focal lenses) then I can see how it can interfere with 3D perception on the screen.
I have contacts, and I've noticed that in general, I see better with contacts than glasses. It may also have to do with the high prescription. I feel "out of it" when I wear my glasses and it's harder to read, because everything seems smaller. I'm also more likely to get a headache with glasses. So I could believe the eyestrain part. I don't remember having a problem with 3D movies as a kid though (before contacts).
And I play with the handheld a foot from my eyes anyway, so it won't be much different for me. ...I really hope I'm not blind when I'm old.
@Simbabbad No clue, I was just saying maybe it would affect things. I'm not an eye doctor!
@Mr_Mustache Nah no standing plan, he posted he was interested in going, I posted that we should go together, he posted how about today? but I was already out the door and didn't check back until it was too late.
Having spent a bunch of time with Street Fighter IV and RE Mercenaries at PAX, I have to say that the 3D effects in those games were pretty underwhelming. I kind of expected that in SF IV since it's more of a 2D game, but I was expecting more from RE. I don't wear glasses or use contacts so I don't have anything to add to that aspect of the conversation, but playing Mercs for about 30 minutes straight or so didn't inspire any eye strain.