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Nintendo Download: Week of March 7, 2011.
News reported by 
Editor
March 07, 2011, 16:02:32
 
This week in Nintendo downloads: Heavy Fire: Black Arms and a demo for Soccer Bashi on Wiiware; Bomberman Hero (N64) on the Virtual Console; and G.G Series HORIZONTAL BAR, GO Series EARTH SAVER and JellyCar 2 on DSiware.

WiiWare

Heavy Fire: Black Arms
Publisher: Teyon
Players: 1-2
ESRB Rating: T (Teen) - Blood, Violence
Price: 500 Wii Points™
Description: Set out on a dangerous campaign in South America in a continuation of the popular shooter Heavy Fire: Special Operations. As a Special Forces recruit, you will take part in the operation to stop an illegal arms trade. Heavy Fire gives players a classic arcade light-gun experience, enhanced with stunning graphics and exciting new features. Destroy the biggest weapon cartel, Fuerza de Voluntad, which is influential all over the continent. Team up with a friend and experience an immersive co-op mode. Enjoy dynamic minute-to-minute game play in various weather conditions and settings in the heart of a jungle. Smash objects and interact with them. Perform quick events and face your enemies with new powerful weapons. With plenty of weapon types and various vehicles at your disposal, put an end to the expansion of the paramilitary organization. Take full advantage of the Wii Remote™ controller and optional Wii Zapper™ accessory (sold separately).

Soccer Bashi (demo version)
Publisher: Icon Games Entertainment
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 0 Wii Points; full version available for 500 Wii Points
Description: Experience soccer of the future. Destroy the defender blocks and smash the ball into the goal to win, but watch for the enemy defenders out to destroy you. A built-in game editor offers unlimited level design possibilities. Play through the 90 built-in game levels in several different play modes, including Arcade and Customizable Tournaments. Special level features include animated blocks, exploding blocks, shield blocks, invisible blocks and deadly 3D defender enemies. Face challenging end-of-zone bosses. Use the Level Editor to build your own levels - up to 100 user-created levels can be stored. Tournament Mode allows you to create your own unique tournaments using built-in game levels or your own levels. Special Power-Ups and Super Power-Ups including lasers, bombs, flaming power balls and multiple balls and bats can help (or hinder) you on your way to the goal.

Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.

Virtual Console

Bomberman Hero
Original platform: Nintendo 64
Publisher: Hudson Entertainment
Players: 1
ESRB Rating: E (Everyone) - Mild Violence
Price: 1,000 Wii Points
Description: Bomberman returns in his own full-on action game. One day, out of nowhere, a spaceship crash-lands on Planet Bomber. Journeying to the Peace Mountains to investigate, Bomberman encounters Pibot, the dazed robot pilot. According to Pibot, the evil Garaden Empire attacked Primus Star and kidnapped Princess Millian from Pibot's escape ship. Hearing this, Bomberman vows to save the princess, even if he has to travel the length of the galaxy to do it. Bomberman is equipped with an infinite supply of bombs and can count on a variety of upgrades to aid him in his quest. His search for the princess takes him to five exciting planets, reuniting him with his old friend Louie and uncovering new items. Fly, swim, shoot and bomb your way through the galaxy and save Princess Millian.

Nintendo DSiWare

G.G Series HORIZONTAL BAR
Publisher: Genterprise Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points™
Description: This is a new type of action game that will have you swinging and jumping from bar to bar, just like the parallel bars in gymnastics. The controls are simple. Grab onto a bar, add momentum to your swing by pressing left or right on the +Control Pad, then jump and spin to the next bar by pressing the A Button. Gauge the force of your swings and the timing of your jumps just right to cross the course in the fastest time possible. Do you have what it takes to be a star gymnast?

GO Series EARTH SAVER
Publisher: Gamebridge
Players: 1
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 500 Nintendo DSi Points
Description: A giant meteorite is headed straight for Earth. Land your spaceship on the meteorite and set explosives to break off small pieces so the rock breaks up in Earth's atmosphere. Chunks of meteorite that are too big will smash into Earth, wiping out mankind. As an explosives expert, you can plant a series of bombs to create chain-reaction combos, easily blasting off chunks of rock the size of houses. You'll also need to tackle the many strange alien life forms you encounter by either blowing them up or cunningly blasting around the piece of rock they're standing on so they fall with the meteorite. Can you save Earth from obliteration and secure the future of mankind?

JellyCar 2
Publisher: Disney Interactive
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: JellyCar 2, the hit driving platform game, is here and fully loaded with three game modes and more than 30 levels. Post high scores, best times and longest jumps in the Hall of Fame. With so much squishy goodness, you'll want to drive JellyCar 2 all around town. In Classic mode, drive your squishy car and use your special abilities to drive through squishy worlds. In Factory mode, guide the falling parts into matching chutes, tap the levers to open different pathways and guide each part down the conveyor belts. In Long Jump mode, you're going for distance and speed - watch out for objects that can slow you down, and look for objects that can help give you a boost!

Source.

Glad to see another N64 game on there, though it's the wrong Bomberman...

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Posted: 03/07/11, 16:02:32  - Edited by 
 on: 03/07/11, 16:46:07    
 
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@Mr_Mustache

There are too many bad design decisions in the original Zelda for me to give it a higher score. But it's still a fun game, and an extremely influential one too, so...


Posted by 
 on: 03/10/11, 22:36:45
@Mr_Mustache

I'd score Mega Man Anniversary Collection low for the backwards controls that took a while for me to re-learn. How did they botch something so simple?!?


Posted by 
 on: 03/10/11, 22:36:56  - Edited by 
 on: 03/11/11, 00:02:35
I rate stuff based on my vague recollections of the amount of fun that I remember having with it. Thus, Lunar Pool and Clu Clu Land score highly.

@Zero
Yeah, it was always a bit clumsy, but the novelty went a long way. Especially when we have, like, 10,000 versions of 2D Bomberman.


Posted by 
 on: 03/10/11, 23:52:32
@ludist210

Yeah, I don't know either...

But its also 6 pretty good games together one one disc.. --oh, and two....other ones..


Posted by 
 on: 03/11/11, 01:07:31
@Mr_Mustache

Yeah, but they're made nearly unplayable. I'd rather pay $40 for each separately than play that disc.


Posted by 
 on: 03/11/11, 03:13:11
@Pandareus

Nothing that you can't get used to in three minutes though. Really.

If you think of it as a new game, you can't even tell.


Posted by 
 on: 03/11/11, 04:05:32
STILL NO FINAL FANTASY III WTF!

I think I played Bomberman Hero once...at least rented it I believe. Didn't leave a lasting impression on me so it's likely not that good.


Posted by 
 on: 03/11/11, 04:07:14
@Mr_Mustache

Untrue. You can't untrain yourself in 3 minutes after a lifetime of playing the correct way. Or at least I can't.

Plus, the normal button configuration is inherently superior, it allows for better control when you shoot while jumping.


Posted by 
 on: 03/11/11, 04:13:32
@Pandareus

I know, I agree with you..

..But transposed jump/shoot buttons shouldn't dock a score 5.0 points.


Posted by 
 on: 03/11/11, 05:01:19
I never played Mega Man, and it didn't bother me.

But I still bought the PS2 version, because it had the option for remixed soundtracks.


Posted by 
 on: 03/11/11, 17:21:28
@Mr_Mustache

If needlessly inverted controls on 20 year old games don't warrant docking 5 pts, what does?

Of all the ways you can experience Mega Man, this is the worst.


Posted by 
 on: 03/11/11, 17:32:14  - Edited by 
 on: 03/11/11, 17:32:46
@Pandareus

What warrants docking 5 points from a collection? Uh, probably nothing?

Maybe if:
-Every game had been given a new remixed soundtrack from the PS games, and not the original NES. ie: horrible
-Mega Man now made little girl grunts and groans in every game ie: horrible, as in Meg Man 8
-The old extra life heads were replaced with spinning Mega Man helmets ie: like Mega Man 8
-Your 'bar' life metere was replaced with a 'graduated cylinder' design ie: like Mega Man 8
-There were cutscenes in the NES games ie: like the X games on PS..or Mega Man 8
-Every time you died, your secondary weapons fully recharged ie: like Mega Man 8
-You had a new weapon that was a Soccer Ball in every game ie: like Mega Man 8
-You could now swim through Bubble Man's stage with ease instead of jumping ie: like you swim in Mega Man 8


Mega Man 8 blows balls. "Clown Man?" Get the F out.


EDIT- Wait, doesn't the Mega Man Anniversary Collection have "Metroid Prime" control? Shoot w/ A, jump w/ B?


Posted by 
 on: 03/11/11, 19:47:30  - Edited by 
 on: 03/11/11, 19:58:03
@Mr_Mustache

I'll have to check this, but I don't think you control the height of your jumps in Metroid Prime by holding down the button, which makes all the difference. But even if you can, it is hardly as important and integral to the gameplay in MP as it is in MM.

Anyway, you're not gonna convince me to change my score. Given the choice to play the collection or not play Mega Man at all, I'd find something else to do.


Posted by 
 on: 03/11/11, 21:29:10  - Edited by 
 on: 03/11/11, 21:30:03
@Mr_Mustache

That's different. Mega Man's controls were etched in my head long before Prime came out. It's completely backwards, and I still struggle to play the first six games on that disc because of it. I've also beaten them all on the disc FWIW.


Posted by 
 on: 03/11/11, 21:32:55
@ludist210

I don't know what FWIW meeeans. Believe me, the controls were etched into my head, too. I grew up with those games! Mega Man 2 is sooo high on my list of awesome games. My favorite one, too! But yeah, I was like "this stinks," to the controls, but its nothing I couldn't adjust to.

@Pandareus

Pfft, whatever man!

I think you can control the height of your jumps, yes? And once we get to Mega Man 4 on the Collection, you've got the Mega Buster, which works almost exactly the same as a Charged shot in Metroid. I'm willing to wager that IF the buttons were mapped correctly, people would complain about the awkward angle. Where they were next to each other the NES pad, Y and B on the SNES controller for Mega Man X, the Gamecube layout was totally different. A is the central button, or the most important. The most important thing in Mega Man is shooting stuff. The B button is the next most important, which is the jumping. There isn't an easy way to do it though.

If you had to charge by holding B, and still jump with big green A, people would be fa-lippin' out about how tough it is to do.


Posted by 
 on: 03/11/11, 21:42:31
@Mr_Mustache

They could have used A and X, if the placement was a problem. Or they could have allowed people to map the controls to their liking.

It's a shitty compilation, by a mediocre developer doing even less than the bare minimum, and it doesn't deserve a good score, as far as I'm concerned. Hell, half the features advertised on the box were missing from the final product.


Posted by 
 on: 03/11/11, 21:51:04
@Pandareus

They probably should've allowed you to move them around, yes. Doesn't that happen in a lot of other games?

What was advertised on the box? Really thought what we got was fine.
We bought it because we (most of us, it seems..) liked the old NES games.

What did we get? The old NES games.


Posted by 
 on: 03/11/11, 22:13:06
@Mr_Mustache

Well, no, we didn't get the old NES games. That's the whole point.

Isn't it?

They messed up a bunch of 20-15 year old games, for no good reason. People who played the compilation in advance at E3 and stuff told the developer about the inverted controls, so it's not as if they didn't know. And yet they went and released the compilation that way anyway.

While the PS2 version got correct controls.

I mean, if I were into conspiracy theories, I'd say it's almost as if they wanted to spite GameCube fans.


Posted by 
 on: 03/11/11, 22:27:39
Pandareus said:

They could have used A and X, if the placement was a problem. Or they could have allowed people to map the controls to their liking.

You know you CAN use 'A' and 'X' though, right? 'A' to shoot, 'X' to jump. They should have just allowed customizable controls, either way. Honestly, the biggest problem (for me) wasn't mapping 'B' and 'A' to jump and shoot, respectively. The weirdest thing was mapping the 'Navi' menu to 'START' and the sub-menu to the oddly-placed 'Z' button. Seriously, what was up with that?

Pandareus said:
It's a shitty compilation, by a mediocre developer doing even less than the bare minimum, and it doesn't deserve a good score, as far as I'm concerned. Hell, half the features advertised on the box were missing from the final product.

What features are you referring to?


Posted by 
 on: 03/11/11, 23:00:43
@GameDadGrant

The Z button sub-menu is similar to the R shoulder on Mega Man X..right? Thats how I took it anyways.

Eh, whatever.


Posted by 
 on: 03/11/11, 23:44:36
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