You are listening once again to the Negative World Podcast for some reason. Let Anandxxx, Triforcebun, the awfully quiet Abdooooo and as always your host Pandareus delight you with their varied topics: Nintendo's Blue Ocean strategy; how RPG elements are dumbing down games; the best uses of motion controls (though as expected we spend 50% of the time bitching about them) and do lives, continues and gameovers have their place in games today still?
I'm about 20 minutes into this one right now. The flow is definitely much better than episode 2 (and probably 1, though I forget that now.) In part I think it is due to everyone picking topics that allow for more people to get actively involved. I actually liked the topics for episode 2 a lot, but not everyone has things to say about education in games, mine was roundtable format which doesn't allow for much back and forth, and Warerare's was his 3DS impressions so other than asking some questions, there wasn't too much we could add. Only Panda's allowed for everyone to be actively involved, and I think we were a lot more on that topic than the others.
Also, jumping right into the topics instead of having me ramble for 10 minutes first helps. Why didn't anyone stop me when I was rambling on!?
I'm also thinking like... for episode 2 the format seemed to be that the person introduces their topic, and then others join in? But some of the "introductions" took like 5-10 minutes so they kind of became monologues that took up like half the time of the topic. Of course the person introducing a topic should get their say, but I think maybe introductions should be short and sweet and then everyone gets to jump in earlier.
Just some observations. We're getting there, except for the sound glitchiness I think this is the best one yet! (So far...)
@gencid You realize that's the BIT.TRIP RUNNER music right? I mean, remixed and all. By me.
Yeah, when I started playing RUNNER I kind of knew I needed to do my own take on the music. It took forever to finish though, being in grad school and all. I ended up sending it over to Gaijin along with my review and the one guy claims they rock it out in their offices now... after FATE was already out. Listen to the full version Panda linked, I added new parts that weren't in the original song, etc.
Listening to it now, I think the instrument at the very end part comes in too quiet, but whatever. Too lazy to go back and fix it, gotta move forward with my own stuff!
I just finished listening to this one on my way to work this morning. I really enjoyed it, you guys get into very good discussions and bring up so many points and game references that I would have a hard time remembering myself!
The whole save point discussion was very interesting. In the end, it really does come down to the kind of game and the manner in which the game is played. It's true that in some of Nintendo's games, the entire 'lives' system just doesn't seem necessary to some degree, and it's more a relic or tradition from past entries in the series.
I'm glad Godfather for Wii was mentioned during the motion control discussion, I think that is an under appreciated title in the Wii library. I never realized that, despite being lambasted constantly by gamers, EA has done a very good job bringing unique motion control experiences to the Wii library.
The surprise guest was awesome. That's all I have to say about that.
Yeah, brawling in the Godfather was a very interesting evolutionary dead end. I would've loved to have seen an intense 3D brawler built around those mechanics. I also forgot to bring up the directional slashing in games like Soul Calibur Legends and Dragon Blade. It wasn't perfect, but it functioned decently enough, and it was a notable first step towards stuff like Skyward Sword and Wii Sports Resort.
I honestly think EA (for a while) pushed motion control in interesting, experimental, and often effective ways. They didn't just copy Nintendo's mechanics. And Grand Slam Tennis and Tiger Woods were two of the earliest, most impressive MotionPlus games.
Nintendo gamers also talk a lot of shit about Capcom, but, you know, when you ignore the horrible PR and look at the games that they HAVE brought to the system, there's a lot of strong stuff there, tests or no tests.
I'm finally caught up with the podcast, I just finished the third one. I'm really impressed with how it's shaping up, it's easy listenin'. :)
The back and forth has improved a lot since the first podcast, it's more natural already. Keep those guys in check Pandareus, keep the structure there, but yeah, I like the way the different topics are discussed more freely now. Ep.1 was almost a collection of monologues by comparison. A lot of podcasts are too chaotic, you have people talking over each other, going through a list of news, trying to be the loudest when they have something funny to shout into the melee of voices, but y'know this already is quite balanced. Pretty well focused on thoughtful topics. People are starting to relax more...
I'm not sure I have any criticism considering it's just starting out, finding its style. Give me time!
I was pretty put off by the comment that the one-up balloons in the DKC series is not iconic the way mushrooms are in the Mario series. Sorry, I can't tell from your voices who said it, but whichever of you it was that made that comment, I'm curious whether you played DKC 1 through 3 growing up as much as the Mario games. I know I did, and I would find it really weird to not have them. If not iconic, then I would at least describe the balloons as nostalgic to many people, though maybe not the majority of the gaming public. I certainly would not go as far to say they are close to as widely recognized image as the green mushrooms.
When you said the Donkey Kong balloons are not iconic, my immediate reaction was "nuh uh! What a jerk, probably never even played the original series!" And then I stepped back and thought, "Well you don't really ever see those balloons on t-shirts, or buttons, or in the form of a tin of mints. Maybe that's what he meant."
So what I'm really asking is was your comment a biased statement based on which games are nostalgic to you personally, or were you giving your impression of what most people in the gaming community would consider iconic?
First, can I ask you how you heard of the podcast? We've been taking steps to try and give it more exposure than just our little gang here, but I was not optimistic about those efforts actually paying off! I am very, very thankful that you took the time not only to listen to a couple of nobodies talking about Nintendo, but that you took the time to comment as well!
As for what I said:
- It is true that I am a jerk.
- You are partially correct in that I didn't "grow up" with the series. I was about 14 when the first game came out and I played and beat the game when a friend lent it to me, but that almost ended there. I did not fall in love with the series then. I've also played, finished and loved DKC2, but only when it came out on the VC a few years ago. Still haven't touched DKC3.
- Despite that bias, I indeed meant that while the 1up mushroom is a pop culture icon that everyone knows and has seen, and that can pop up anywhere unexpectedly (on shirts, etc.), the DKC balloons don't have that status. I have yet to see those ballons on a single shirt sold at a physical store (i.e., not online). It doesn't have that iconic status.
Keep in mind, we're new to doing podcasts and we may sometimes forget to explain our opinions fully "in the heat of the action" when we're recording. We tend to assume that people are familiar enough with our board personas to know where we're coming from, too.
So yeah, to sum up: no offense was meant, and I am super excited that you even listened to it. Thanks!
I assume the consensus views a 1up mushroom as an icon since SMB really revitalized the video game industry. For a few years back then you referred to all gaming as "Nintendo" or "In-tendo" as my mom used to say.