I thought this music track fit the podcast better, as well.
Good editing, overall. I liked the circular sequencing. As far as the pauses, there were only 2 or 3 times when it sounded unnatural. No big deal.
Also, I sounded, as always, like a woman.
Even some of the Camelot Mario Sports games on the Game Boy required grinding of certain mini-games, though. In particular, the very final cup in Mario Tennis GBA was a huge difficulty spike that pretty much required leveling. And some of those mini-games were, pardon my French, a hell of a bitch.
I forgot to mention so many things during the podcast. Especially on my own topic, which was totally meandering. But that's fine. You can't just inject points into a conversation, anyway. I did want to give credit to Wario Ware, though. It had a very impressive number of ideas, many of them executed very, very well. It's sort of the unspoken father of the Wii library, with its well-done motion-driving, motion (pointer?)-swordplay, and even motion-dancing!
I also wanted to mention how Nintendo basically tried to set a blueprint for possible interactions with its mini-game collections, but most of the ideas were just left by the wayside.
@AbdoooooBut what if you're a quiet drunk?
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on: 03/02/11, 18:54 |