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Negative World Podcast Episode 3 - (laughs)
Podcast presented by 
March 01, 2011, 09:27:51

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You are listening once again to the Negative World Podcast for some reason. Let Anandxxx, Triforcebun, the awfully quiet Abdooooo and as always your host Pandareus delight you with their varied topics: Nintendo's Blue Ocean strategy; how RPG elements are dumbing down games; the best uses of motion controls (though as expected we spend 50% of the time bitching about them) and do lives, continues and gameovers have their place in games today still?

Let's remember Triforcebun is, of course, author/artist of Brawl in the Family!

The music is different this time but still comes from your lovable despotic site owner, Zero. And stay tuned after the podcast for a surprise celebrity guest!

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Posted: 03/01/11, 09:27:51  - Edited by 
 on: 12/05/11, 06:34:00    
Why not sign up for a (free) account and create your own content?
Sounded good, dudes. I think it was more conversational than the last podcast.

No offense intended anywhere; things are getting ironed out, and I'm sure when we wrap back around for the Sophomore Slump guys, and the first week dudes, it'll be a scream. Right?

RPG stuff: I've got nothing. (I just spent over an hour adding more to the 'meet up' thread list thing)

Posted by 
 on: 03/02/11, 03:21:09
@Mr_Mustache I think topic choices matter too. Like, looking back on it, my topic choice for episode 2 (basically 4 separate conversations about 4 different games that most of us may or may not have played) wasn't the best choice to get more fluid conversation going. Not that I regret picking it as a choice, as I think it was a fun topic, but perhaps next time I'll try to pick something that can lead to better back and forth.

Posted by 
 on: 03/02/11, 03:23:14

That could be, too. This is all new to everyone, so no buddy (haha, "nobody"; but we're all pals, too) should be bummed out or upset if they are. Has anyone actually come by yet solely from the Podcast?

Posted by 
 on: 03/02/11, 03:25:27
It's getting a ton of downloads, so I can't imagine those downloads are from just Negative World members.

Posted by 
 on: 03/02/11, 03:28:34

You need a bigger "call to action."

Tell them we have free cookies or something.
And then infect their computer with irremovable cookies.

Posted by 
 on: 03/02/11, 03:33:12
I really liked the music! Reminds me of good 'ol 16-bit days. I didn't listen to the podcast though. I only have so much free time to listen to video game talk instead of playing them.

Posted by 
 on: 03/02/11, 04:40:33

Just rename the podcast "Free Wii" and watch your online host melt into a pile of ish.

Posted by 
 on: 03/02/11, 04:41:04

You can listen while playing...

Or while working...

Or walking...

Posted by 
 on: 03/02/11, 05:43:48

Yep, that's the only way to do it. Once I start my gym routine though, it should be easier to keep up with the podcast. Right now I just feel like looping that opening music over and over. It makes me feel all warm and cozy inside.

Posted by 
 on: 03/02/11, 06:18:21
I listen to these just to hear your voices....

Posted by 
 on: 03/02/11, 08:29:27

You saw I linked to the full song in the OP, right?


I don't know how to take this... what about our personalities? Our passionate discussions?

Posted by 
 on: 03/02/11, 08:29:35  - Edited by 
 on: 03/02/11, 08:31:45

Listen closely you'll hear mine for about 3.5 seconds. Be patient.

Posted by 
 on: 03/02/11, 08:31:36

I said I'd make it up to you!

Posted by 
 on: 03/02/11, 08:32:27

No, I really should have stepped up to the mic...literally. If there's ever a next time I'll be sure to have a bad ass headset handy, power strip, and I'll be five shots into a bottle of Jager. I'll be ready to go.

Posted by 
 on: 03/02/11, 08:36:44
Well, a lot of these topics have been talked to death by everyone before so it's hard to find a reason to sit and listen through an entire podcast that is HOURS long.

Posted by 
 on: 03/02/11, 08:42:35

Posted by 
 on: 03/02/11, 08:45:43
I will say this one was better than the last one, so you guys are improving.

Posted by 
 on: 03/02/11, 08:47:36
I thought this music track fit the podcast better, as well.

Good editing, overall. I liked the circular sequencing. As far as the pauses, there were only 2 or 3 times when it sounded unnatural. No big deal.

Also, I sounded, as always, like a woman.

Even some of the Camelot Mario Sports games on the Game Boy required grinding of certain mini-games, though. In particular, the very final cup in Mario Tennis GBA was a huge difficulty spike that pretty much required leveling. And some of those mini-games were, pardon my French, a hell of a bitch.

I forgot to mention so many things during the podcast. Especially on my own topic, which was totally meandering. But that's fine. You can't just inject points into a conversation, anyway. I did want to give credit to Wario Ware, though. It had a very impressive number of ideas, many of them executed very, very well. It's sort of the unspoken father of the Wii library, with its well-done motion-driving, motion (pointer?)-swordplay, and even motion-dancing!

I also wanted to mention how Nintendo basically tried to set a blueprint for possible interactions with its mini-game collections, but most of the ideas were just left by the wayside.

But what if you're a quiet drunk?

Posted by 
 on: 03/02/11, 18:54:51

I'm an obnoxiously happy drunk!

Posted by 
 on: 03/02/11, 19:37:29
That's fine, then.

Posted by 
 on: 03/02/11, 19:41:29
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