You are listening once again to the Negative World Podcast for some reason. Let Anandxxx, Triforcebun, the awfully quiet Abdooooo and as always your host Pandareus delight you with their varied topics: Nintendo's Blue Ocean strategy; how RPG elements are dumbing down games; the best uses of motion controls (though as expected we spend 50% of the time bitching about them) and do lives, continues and gameovers have their place in games today still?
@Mr_Mustache I think topic choices matter too. Like, looking back on it, my topic choice for episode 2 (basically 4 separate conversations about 4 different games that most of us may or may not have played) wasn't the best choice to get more fluid conversation going. Not that I regret picking it as a choice, as I think it was a fun topic, but perhaps next time I'll try to pick something that can lead to better back and forth.
That could be, too. This is all new to everyone, so no buddy (haha, "nobody"; but we're all pals, too) should be bummed out or upset if they are. Has anyone actually come by yet solely from the Podcast?
Yep, that's the only way to do it. Once I start my gym routine though, it should be easier to keep up with the podcast. Right now I just feel like looping that opening music over and over. It makes me feel all warm and cozy inside.
No, I really should have stepped up to the mic...literally. If there's ever a next time I'll be sure to have a bad ass headset handy, power strip, and I'll be five shots into a bottle of Jager. I'll be ready to go.
I thought this music track fit the podcast better, as well.
Good editing, overall. I liked the circular sequencing. As far as the pauses, there were only 2 or 3 times when it sounded unnatural. No big deal.
Also, I sounded, as always, like a woman.
Even some of the Camelot Mario Sports games on the Game Boy required grinding of certain mini-games, though. In particular, the very final cup in Mario Tennis GBA was a huge difficulty spike that pretty much required leveling. And some of those mini-games were, pardon my French, a hell of a bitch.
I forgot to mention so many things during the podcast. Especially on my own topic, which was totally meandering. But that's fine. You can't just inject points into a conversation, anyway. I did want to give credit to Wario Ware, though. It had a very impressive number of ideas, many of them executed very, very well. It's sort of the unspoken father of the Wii library, with its well-done motion-driving, motion (pointer?)-swordplay, and even motion-dancing!
I also wanted to mention how Nintendo basically tried to set a blueprint for possible interactions with its mini-game collections, but most of the ideas were just left by the wayside.