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3DS out in Hong Kong - unboxing, SSF IV and Ridge Racer
News reported by 
(Editor)
February 24, 2011, 19:08
 




For those interested!

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02/24/11, 19:08   Edited:  02/25/11, 04:35
 
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Thanks. I'm loading the videos right now.

Posted by 
 on: 02/24/11, 20:57
I'm tempted to watch, but I am in real danger of ruining all of the surprise of getting a 3DS. I still don't know what all of the AR games are, and I plan to keep it that way. I'm on blackout!

Posted by 
 on: 02/24/11, 21:08
Thanks a lot for the videos. I guess its official now; Super Street Fighter IV has static backgrounds. Everything else looks and sounds great though. I can't wait to have it in my hands.

Posted by 
 on: 02/24/11, 21:19
awesome!

Posted by 
 on: 02/25/11, 04:04
Damn, not sure if I should watch this... might ruin some of the experience... damn, dilemas!

Posted by 
 on: 02/25/11, 04:23
Can't wait to unbox mine on the 25th. I don't think there will be much work getting done that day.

Posted by 
 on: 02/25/11, 04:33
After watching I'm kind of sad, Ridge Racer looks exactly like the PSP game, what a let down! I expect better-than-PSP graphics on the 3DS (even though I'm sure the 3-D effect will look cool).

Posted by 
 on: 02/25/11, 04:44
Those bastards....

30 days is too far away. I'm thinking about importing...

Posted by 
 on: 02/25/11, 04:45
@sirmastersephiroth

Yeah, kinda disappointed by that. But only a little.

Posted by 
 on: 02/25/11, 04:47
@sirmastersephiroth@GameDadGrant

I wonder if it has anything to do with the size of the cart. Ono said that they filled up the cart to the point where they couldn't even put the other languages in there. Maybe they didn't have room for the animations?

Posted by 
 on: 02/25/11, 05:33
@casper884
I bet there just wasn't enough processing power and RAM to display all that stuff happening at once. At least the backgrounds are polygonal, didn't the iphone version have 2-D backdrops? It doesn't look bad at all for a portable game.

Posted by 
 on: 02/25/11, 05:43
I want my NOW, dang nabbit!

Posted by 
 on: 02/25/11, 06:06
@GameDadGrant @casper884 It's really only a minor gripe for me. I'm pretty sure It'll be awesome.

Posted by 
 on: 02/25/11, 09:40
When I played this at the event I failed to notice the static backgrounds even though I knew about them going in so I don't think its a major concern. It will be more noticeable if you are using spectator mode I would imagine.

Posted by 
 on: 02/25/11, 09:59
warerare said:
When I played this at the event I failed to notice the static backgrounds even though I knew about them going in so I don't think its a major concern. It will be more noticeable if you are using spectator mode I would imagine.

Did you play with both the D-Pad and the Slider? If so, how do they feel?

Posted by 
 on: 02/25/11, 10:34
Yes I played with both, The slide pad felt great in standard view but I kept getting the moves wrong in dynamic view because of the perspective. The D-Pad felt great in both modes. You can switch between them both though fairly seamlessly so it was great doing 360's using the slide pad but coming back to the d-pad for charge moves.

Posted by 
 on: 02/25/11, 10:49   Edited:  02/25/11, 10:49
@deathly_hallows

It could be. There is a fair amount of processing dedicated to the system itself, so it doesn't have a whole lot to dedicate to graphics. Still, we're talking about some pretty lite animation here. Who knows. I'm not really to bummed about it though, as my attention is going to be on the characters like it always is 90% of the time. The only time I pay lots of attention to environments is when I'm playing 3D fighters, like I will be for Dead or Alive: Dimensions. Now if those environments were static, I'd be pissed. Thankfully they're not.

Posted by 
 on: 02/25/11, 12:13
I read that you can instantly perform charge moves in SSFIV with the touch-panel. Isn't that kind of... wrong? Or do the panels just light up when enough time has passed?

Posted by 
 on: 02/25/11, 17:41
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