A Sega community
for the fans, by the fans!
 Go to forum index
My Nintendo 3DS Impressions (updated with new hands on)
Editorial by 
February 13, 2011, 11:00:42
Wow what a day, Nintendo really does put on a fantastic event and this was no exception. The event was held at the Arnolfini in Bristol and started with a ten minute tour guided by a few of the trolley dollies Nintendo had obviously hired to keep the mostly male population of guests happy. First in a group of about ten we were taken to a big interactive floor mat meant to showcase the connectivity of the 3DS street pass functionality, as each person stepped on the mat lines were created connecting each person within a certain distance, by the end there were a lot of connections and it was actually quite impressive how much data would be shared. Next we moved on to a live Street Fighter battle between Ryu and Ken before being dragged down a dark area by Chris Redfield and Jill Valentine while being chased by zombies and Baghead with a chainsaw. Then after a brief video by Jonathan Ross it was onto some hands on time with the 3DS.

The System

The system itself was fantastic, seemed very well built and it doesnít seem like the hinges are designed to crack this time. Aqua Blue was without a doubt the sexier of the two colours and I am very happy with my preorder choice.
You have no doubt heard this before but the 3D really does work, it looks really cool when playing and to me itís a testament to the technology that after a few minutes of play you didnít really notice the 3D effect but felt much more immersed in the game as a result (not sure if that makes much sense but Iíll go with it). The majority of the 3D effects were simply and aid to depth perception and the screen truly was like looking through a window, the depth slider was great and it only took a few seconds to find a 3D level that was right for me. Watching the 3D effect go from maximum to minimum in real time was also quite funky, I did notice that this was only present while playing games though, game and movie trailers either had the 3D effect on or off with no middle ground.

The controls felt great, I really like the feel of the D Pad which felt nice during my hands on with Street Fighter and the buttons had a nice clicky feel to them. The Circle pad is a work of genius and a breath of fresh air on a handheld, it is very responsive and works by sliding rather than tilting like a regular analogue stick. Nintendo really has blown Sony out of the water with this one who after 4 system revisions with the PSP still couldnít get it right.

The OS is very IOS inspired which I liked, you can have 16 icons present at once per page which was nice although you can tweak this to your liking. When you are mid game you can suspend and access the full OS and console features. You can launch any application but things like the camera, Mii Maker, eshop games will ask if you which to end your current session, icons on the top bar such as Notepad, Internet Browser, Notifications(pedometer, messages) and friends list can all be accessed without ending your current session

The Games

Street Fighter

Street Fighter looks fantastic and truly is a great port of the home console versions. The game looked fantastic and controlled very well, The 3D effect worked much better in Dynamic View mode which shifts the perspective behind the players fighter. I did have trouble adjusting to the viewpoint when fighting and felt the need to move the Circle Pad diagonally down then up for charge moves as I was moving in the direction of the camera. When using the D pad I didnít have this trouble which was a little odd, I would still prefer the standard perspective for fighting though and would perhaps use the dynamic viewpoint for watching other peoples battles. The 3D worked well and I didnít find it hard to maintain the sweet spot.

Pilotwings Resort

I am unsure how to feel about this game at present which is a little disappointing as it is one of my most anticipated titles. The game controlled well and still has a mission based structure similar to that of the original title. You fly around in your chosen craft landing on runways or targets, riding thermals etcÖ I am still not convinced by the whole WuHu Island local and would be much happier with different locals with a zany bunch of characters rather than Miiís. I had problems with the 3D effect here and the whole thing just seemed a blurry mess at times, I did notice some scratch marks on the left hand side of the screen which may have caused problems with the 3D effect.

Steel Diver

I didnít spend a great deal of time with this game as I found it to be a little boring. The 3D worked well though but the game just looked like a bit of a mess to me. Not one I will be looking to pickup during the launch window.

Kid Icarus

One of the standout titles for me although I got removed from it half way through the first demo level to move to the next room. The level I tried was a flying section which was very fast paced and had some story segments going on in the background as I shot down the various enemies, I got to choose my weapon at the start of the level which varied in range and power one declining as the other improved. The 3D effect was very nice and I had no trouble maintaining the sweet spot, and I very nearly had the depth slider maximised here, objects actually felt like they were flying out of the screen here which worked well, controls were very intuitive and felt nice although I hear this is different in the ground segments.

Ocarina of Time

Ocarina of Time felt like the game we all know and love with improved visuals and obviously the 3D effect. Textures were much clearer although they are still very N64 looking, character models have had a significant upgrade making Link and Ghoma much more detailed and they also to benefited from improved animation. I am really looking forward to seeing some other character models now, I bet Ganondorf, the Goronís and Zora are going to look fantastic. The controls were also great and having the touch screen there to select items on the fly was a great addition. Music seemed unchanged although the room was very loud so I couldnít hear a great deal. I am really looking forward to the game when it releases.

AR Games

They just had the Dragon game on show as usual at the AR games stand which was a lot of fun. You have to maintain a distance of 35cm from the card for it to scan, the fact that the system knows how far away you are and shows a counter as you move towards or away from the surface was impressive in itself. At first a small cute little box appeared which I didnít really want to shoot but the nice young model next to me insisted, then some targets appeared which I had to physically strafe around in order to shoot the table then started to morph and the Dragon burst out, I had to shoot each section of his body which turned from gold to red then to black, when each section of his body turned black the game was over. This is a high score game so hopefully there will be some sort of online leader board. I didnít expect to be as impressed with AR games as I was, it was very cool to watch it all unfold as if on the actual surface and I look forward to seeing what other cards come packed with the system. It is also worth noting that I was less than impressed at first until it was pointed out that the depth slider was all the way down, once the 3D was turned up the effect was far more impressive.

Face Raiders

Man this has to be my game of the show I was very impressed and the game is a lot more fleshed out than I realised, this is not just some pack in tech demo, in my eyes it is a full-fledged game. The first level was pretty straight forward your face gets stolen, laughs at you with what I can only describe as a Vigo the Carpathian style expression and decides to rip apart the very fabric of reality. Itís put on a nifty little protective helmet too.
The idea of the game is to shoot as many of the little versions of the faces as possible before they either shoot you or throw some of the background at you. You then square off against the boss which is usually more complicated to fight than the others. As the levels progress things become more complicated, Square faces appear made from the background that have to be pushed back into place, smaller and harder to hit enemies become more apparent and there are some puzzle elements such as enemies that are sliding puzzles that you need to arrange to look like your face in order to defeat or a boss that makes bizarre versions of your face (old, moustached, clown) that you must avoid while trying to focus on the original picture of you.
This game is a must own and luckily you will as it is a pack in with the system, this is quite possibly the best pack in game Nintendo has ever offered and I think people are going to have a lot of fun, I look forward to a leaderboard thread here on the boards


Nintendogs to me didnít seem to benefit from the 3D much and just seemed like the same old game with some new items and a fresh coat of paint. The cats were boring.

Raving Rabbids seemed like a fun 2D platformer, 3D added a nice touch to the backgrounds although you are unable to interact with any of them. You can collect new suits which act as power ups, I picked up a suit of armour which gave me a short period of invincibility.

Monkey Ball was by far the worst demo, I was forced to use tilt controls which if used on later levels would really have had an undesirable effect on the sweet spot however the 5 demo levels pretty much had me stuck on a small narrow path sunk into the floor which did not allow much in the way of left or right movement. It was basically a case of tilting up to the goal. 3D was nice though and the game looked pretty good.

Unfortunately no Virtual Console games were available at the event.

All in all I had a great time at the event. It was a fun day and I now really look forward to getting the system in my hands for a longer period of time. If you have any questions please let me know.


So I just walked into my local game store to see an employee walking around with a 3DS in his hands. I asked if I could have a go and he promptly placed an AR card on a box and let me at it. It was the usual dragon game and my impressions of that havent changed but when that was over it gave me the option of selecting from a few more games. There was a graffiti tool, Mii profile and a fishing game and 2 others. The Mii Profile just let me change the pose of a Mii and move it around. I also had a go of the fishing game which was a very Animal Crossing inspired fishing game with shadows swimming under the card and using the motion functionality of the system I was able to dip the rod into the water move it around and then pull back to hook the fish. The games were ok but the dragon game is the best one I played. Now I have to wonder whether the system comes with 6 AR cards or if the card comes loaded with 6 games.

URL to share this content (right click and copy link)
Posted: 02/13/11, 11:00:42  - Edited by 
 on: 02/17/11, 18:46:26    
Why not sign up for a (free) account and create your own content?
I think casper is right... and so is deadly hallows. Sure, the demo is just a demo, but a lot of what is surrounding Pilotwings Resort doesn't sound so hot so far. Still, I'd have to disagree with deadly hallows that it looks like it could be a $10 demo... I'm sure there is a full game behind it. It just might not be as full as Pilotwings 64.

Posted by 
 on: 02/14/11, 03:31:07
Secret_Tunnel said:
Secret_Tunnel said:
In OoT3D, could you swing the sword while running?

Sorry I did reply on Page 1 but it must have got lost in the shuffle. From what I recall he stopped when swinging, I am not 100% sure but I don't remember it being like Twilight Princess in that regard.

Posted by 
 on: 02/14/11, 03:33:13  - Edited by 
 on: 02/14/11, 03:38:55

Ah, so you did. My baaaaaad.

Being able to run while swinging makes 3D Zelda games feel so much more fluid. That feature alone would make it seem more like a remake.

Posted by 
 on: 02/14/11, 04:03:39  - Edited by 
 on: 02/14/11, 04:04:27
I'm going to play it by ear as far as games go. I'm still leaning towards Pilotwings, but Steel Diver still has my attention; I don't think its one that can play well in a party setting like a Nintendo event. The games I'm really looking forward to are RE and Kid Icarus.

Posted by 
 on: 02/14/11, 05:36:11
@Deerock69 Yeah. All the games I want are actually coming out later. But I'm still keeping my eye on Pilotwings. It looks interesting. I just hope we see a little bit more depth in the following weeks.

Posted by 
 on: 02/14/11, 06:05:57
I am kind of puzzled at Nintendo's discretion this time. I mean, I can understand withholding information a year or even a few months in advance, but the damn system is about to launch in a matter of weeks. What's the hold up?!

Posted by 
 on: 02/14/11, 06:59:38  - Edited by 
 on: 02/14/11, 07:00:06
It does make me worried that they're unprepared for launch in terms of software quality.

Whatever happened to awesome launches that can actually, you know, set standards for the system and show what they're capable of? Launches like the NES with Super Mario Bros (US), Game Boy with Tetris, SNES with Super Mario World, and the N64 with Super Mario 64? These were legendary games, as opposed to slews of quick ports (DS and much of the 3DS), games that were just pretty good (GameCube) or a wave of mediocre stuff (Xbox 360, every PlayStation system launch ever). Why the heck couldn't Nintendo make a system-seller in time?

Despite this sudden negative passion, I'm extremely excited about the 3DS. But I just miss having THAT GREAT GAME for launch. I blame the PS2's launch for setting a weak trend of developers "testing the waters" then having to wait half a year for decent software.

Posted by 
 on: 02/14/11, 07:14:17

The only thing I can think of is that they're holding back until the last second so that when they release the flood gates their supply will match, if not exceed, the consumer demand. They want to capitalize on every possible opportunity right out of the gate.


Thank you so much for getting all the information I wanted! I was really curious about the suspend functionality and the D-pad.

Posted by 
 on: 02/14/11, 07:26:18

Well, reading the Iwata Asks, it appears that they believe that their killer app software and system-sellers are already built-in, and I have to agree with them. Face Raiders and AR games are going to sell the systems in a similar fashion to Wii Sports.

But my problem with them is that they've barely started their marketing and it's very close. It think that's a bit ridiculous and definitely a big mistake. But who knows, maybe the heavy marketing will start tomorrow, fresh on a monday. Or maybe their strategy this time is to do the majority of their marketing through experience events all over the world.

Posted by 
 on: 02/14/11, 07:41:19

That could be a possibility too. Really, I don't know what the hell they're thinking.

Posted by 
 on: 02/14/11, 07:42:06
Honestly, these do sound really cool. I think I mainly just miss the larger launch adventures like Mario, all wrapped up in next-gen technology and razzle-dazzle.

Posted by 
 on: 02/14/11, 08:14:11
@warerare Is it normal for the cartridge to stick out of the system?

@TriforceBun The 360 launched with a number of high-profile titles like Call of Duty 2, Condemned: Criminal Origins, and Kameo: Elements of Power.

Posted by 
 on: 02/14/11, 09:06:05
Zero said:
Nah there are specific tasks involved (maybe Wareware can get into this more?) the free mode is its own thing. But the fact that it seems to all take place in one area (Wuhu Island + surrounding islands) and is Miis only and such kind of worries me. Not sure if it will have the depth and challenge of something like Pilotwings 64.

Yea seriously. I want them to bring back Goose!

Posted by 
 on: 02/14/11, 09:32:28

I thinks thats just a lock to stop you stealing software. One interesting thing I couldn't find on the demo system was a slot for the stylus, I was told by staff that there would be one on the released product but the demo units seemed complete to me.

Posted by 
 on: 02/14/11, 09:44:15
The stylus slot is in the back this time, by the cartidge slot. Kind of a strange place to put it, but I'd imagine we'd get used to it.

Posted by 
 on: 02/14/11, 12:27:19
casper884 said:
The stylus slot is in the back this time, by the cartidge slot. Kind of a strange place to put it, but I'd imagine we'd get used to it.

Perhaps it was being covered up by the giant lock then. Thanks for the info.

Posted by 
 on: 02/14/11, 12:42:02
Yeah, the only reason I know is because I've played on one less restricted. But yeah, most of the public units have that big ass block on the back. Plus, all of them are debug consoles.

Posted by 
 on: 02/14/11, 12:50:34
Is It weird that i'm looking forward to Link hitting the chickens until the fly at me in 3D!!

Posted by 
 on: 02/14/11, 13:27:51  - Edited by 
 on: 02/14/11, 14:28:55
Here is a good Face Raiders video

Posted by 
 on: 02/14/11, 15:45:17
casper884 said:
I am kind of puzzled at Nintendo's discretion this time. I mean, I can understand withholding information a year or even a few months in advance, but the damn system is about to launch in a matter of weeks. What's the hold up?!
Sony stealing their ideas all the time?

Posted by 
 on: 02/14/11, 16:19:48
Browse    1  2  3  4