Trauma Team is the third Wii game in Atlus' "Trauma" series, and was released in NA in May 2010. The main difference in this game, is that you not only play as a surgeon, but you also assume the role of first response, orthopedics, diagnostician, endoscopist, and forensics. These 6 doctors make up the trauma team, and you follow them along their intertwining storylines.
The game has great character design.
I enjoyed the variety of the professions, though some are more fun than others. Diagnostician was quite enjoyable most of the time, you have to deduce what disease your patient is suffering from by listening to them and through physical inspection and specialized exams (X-Ray, MRI, etc...). It's quite realistic and I appreciate the detail that went into these parts. I quite enjoyed the banter between Gabriel Cunningham (2nd from left), who is probably my favourite member of the team, and his patients and "assistant". I just like the cut of his jib.
I enjoyed the investigative forensics parts, they really stand out as something new to the series. I especially liked the last investigative case and the puzzles you must solve. Surgeon was great, as was First Response where you have to multitask, addressing several patients in critical condition at the scene of the accident. Orthopedics (where you deal mostly with bone repair) was good, but it felt very "on-rails" or should I say, guided. I enjoyed Endoscopy more than I thought I would, but the last "operation" was kind of meh.
The storyline throws you into more realistic scenarios than past Trauma gamesOne of my qualms has to do with the fact that the co-op in Trauma Team is dumbed down from New Blood. This was a disappointment to me, because I thought New Blood's co-op was perfect and expected just as much from the sequel. Firstly, a couple of the professions are single-player only, and for the rest you either alternate with the second player, or allocate tools to one player or the other before the operation. This drastically reduces the on-the-fly gameplay and decision-making that was so prevalent in New Blood. But, in single-player it's a moot point.
Trauma Team one-ups its predecessors in terms of presentation, though. The cut-scenes are very well presented, with full dialogue and text. Although the story is a bit all over the place, it comes together in the end, and it's not your typical "mega-cancer/virus thing risking of taking over the world" scenario as in previous Trauma Center games. The characters are surprisingly well-developed, and it's enjoyable to see the doctors involved in multiple facets of the medical community. The gameplay is also more focused, and less ambiguous. I remember a lot of times in New Blood you would have no clue what to do next; well, that never happens in Trauma Team, and it's better for it. The game is also a little bit easier in terms of frustrating difficulty, compared to its predecessors, but there's an unlockable hard mode.
You just can't review Trauma Team without including this pic. Damn right, you're off-duty.All things said, this is the best Trauma experience available. It's truly a great title, that unfortunately got overshadowed by a monster 2010 in terms of other higher profile Wii releases. The game should be cheap by now, and I absolutely recommend picking it up.
Spoiler alert, I found this funny:
don't click unless you've finished the game