I don't get it. Why not just include that control style in the Wii U version?? The Wii U can use Wiimotes!! ugh. Sometimes it's just frustrating how like, a system can't use all its strength due to what amounts to not much more than branding.
It just looks like NiGHTS but with some tweaks to the mechanic/goals. Not sure how else to describe it because NiGHTS is rather unique in my opinion. ....it's like a.... fly-around-and-do-stuff-acrobatically game. This new one seems to include some more direct combat and flying more along the Z axis.
@NinSage@Zero Agreed, really weird that the Wii U version has no pointer controls. Oh well, I'll probably end up just playing the Wii version. Apparently the visuals are almost identical, minus the HD.
I think the whole situation is odd. Why have any differences between versions to begin with? It's especially weird since they aren't selling the Wii version separately. I guess it could have something to do with how long it took this game to finally release...
Not what the WiiU needs Posted on: 10/18/15 Durendal This is one of those games that will just end up lost in a sea of JRPGs. I'm literally watching the trailer and counting each cliche i see that's in every JRPG. I want more WiiU games so I can justify the purchase of the thing, but Nintendo just aren't putting out anything that's worth having. Where's that high-speed racing game? Or an actual sequel to Okami that uses the Gamepad productively?
Kotaku's import preview does a pretty good job outlining the differences between the Wii U and Wii versions. It's baffling that they didn't bother with the IR controls in the Wii U port. It sounds like the game suffers a lot for it. Can't seem to find any coverage of the 3DS version at all, though I've read comments that it's almost identical to the Wii U version.