[ref=id=4200&pagenumber=1#102559]Mr_Mustache said:[/ref][quote][ref=id=4200&pagenumber=1#102414]Abdooooo said:[/ref][quote][ref=id=4200&pagenumber=1#102407]carlosrox said:[/ref][quote][ref=id=4200&pagenumber=1#102402]Cube191 said:[/ref][quote]Did I see Ganon at 4.15? Maybe he gave up trying to take over Hyrule.[/quote]Was gonna say the same thing but I forgot haha.[/quote] Looks like this wasn't just my observation! This game looks awesome. I hope they release it in the west. I'd love it to be my first console RPG (Zelda doesn't count).[/quote] We have to talk..[/quote] Hah!
A long time ago in a house 6 miles away.... I came home with a brand new game called Secret of Mana. I popped it into my SNES and expected Zelda. All I saw was text and a bunch of rules that I didn't understand. I quickly lost interest and went on to play other games. I've always liked instant gratification in gaming which is why I really enjoy the casual games as of late. Through the years I've slowly warmed up to the idea of RPG's and took my first venture with DQ IX. It was and still is a good game in my eyes so I believe I'm ready to tackle another RPG. Don't hurt me guys!
When I first learned about The Last Story I was like "meh, JRPG". Then I saw the game in action and I was like "whoah, that is pretty sick for a Wii game". I finally saw the combat system and I was like "if Nintendo doesn't bring this in the West I will personally go to Reggie's house and kick him in the nuts as hard as I can".
The following Iwata Asks features Xenoblade director Tetsuya Takahashi and The Last Story director Hironobu Sakaguchi...
- First time the two have met up since their days at Square - Takahashi left Sakaguchi's team in order to do new things - he was interested in using 3D in different ways from FFVII - 90% of the team had no idea how to utilize 3D at this time - the Final Fantasy series main programmer through Final Fantasy III was a foreigner - the foreigner didn't know any Japanese, but he and Sakaguchi shared steak dinners every night - Iwata believes some JRPGs aren't successful worldwide because they reuse the same conversations and situations - "Because of this, RPGs need a change." - Sakaguchi - Japanese-developed titles are good at showing feelings and detail, and Sakaguchi feels that if creators value these areas, they will find worldwide success - all three devs know that there is content that the entire world can enjoy, much like the case with foreign movies that gain acceptance in Japan - "This is one topic we game creators in Japan will have to clear going forward." - Iwata