I think they're a good idea overall, but man. I'm playing Shin Megami Tensai Devil Survivor on DS at the moment and basically the way it works is throughout the game you can sort of build relationships with people and do events and such and then at the end, based on what you have done, you have various options for which paths you can take. So I have three vastly different paths open to me and I really, really have no idea which to choose. Unfortunately it is set up with only a single save slot and a forced save after choosing as well, so simply put... I can only choose one.
Basically I'm worried that I will get a lame ending when some kickass one might exist.
Another problem is I feel like if I choose one, all the relationships and everything I built up to have the other choices available were pointless. Huh.
This all seems like one huge metaphor for life. Except somehow I make major life decisions such as going back to grad school with less thought than I'm putting into this video game... ha ha.
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